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Copy pathPathPoint.cpp
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146 lines (137 loc) · 4.15 KB
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#include "PathPoint.h"
#include <iostream>
SlimeProperty::SlimeProperty(int _Health, int _Attack, int _Defence, int _Experience):
Health(_Health),
Attack(_Attack),
Defence(_Defence),
Experience(_Experience)
{
}
PlayerState::PlayerState() :
Health(200),
Attack(10),
Defence(10),
FreeExperience(0),
Position(-1)
{
}
void PathPoint::Draw()
{
switch (Type)
{
case EPathPointType::HealthBottle:
std::cout << "\tH";
break;
case EPathPointType::StrengthGem:
std::cout << "\tS";
break;
case EPathPointType::DefenceGem:
std::cout << "\tD";
break;
case EPathPointType::ExperienceBottle:
std::cout << "\tE";
break;
case EPathPointType::Slime:
std::cout << "\to";
break;
case EPathPointType::BigSlime:
std::cout << "\tO";
break;
case EPathPointType::GiantSlime:
std::cout << "\tO";
break;
case EPathPointType::SlimeImp:
std::cout << "\tI";
break;
case EPathPointType::SlimeDevil:
std::cout << "\t$";
break;
case EPathPointType::EliteSlime:
std::cout << "\t$";
break;
case EPathPointType::SlimeKing:
std::cout << "\tA";
break;
default:
break;
}
}
PathPoint::PathPoint(EPathPointType _Type):
Type(_Type)
{
}
std::unordered_map<int, SlimeProperty> MonsterPoint::SlimeProperties;
MonsterPoint::MonsterPoint(EPathPointType _Type):
PathPoint(_Type)
{
}
void MonsterPoint::StepOn(PlayerState& Player)
{
if (SlimeProperties.empty()) {
using SlimeType = std::unordered_map<int, SlimeProperty>::value_type;
SlimeProperties.insert(SlimeType(int(EPathPointType::Slime), SlimeProperty(20, 15, 3, 10)));
SlimeProperties.insert(SlimeType(int(EPathPointType::BigSlime), SlimeProperty(40, 20, 8, 20)));
SlimeProperties.insert(SlimeType(int(EPathPointType::GiantSlime), SlimeProperty(70, 30, 17, 30)));
SlimeProperties.insert(SlimeType(int(EPathPointType::SlimeImp), SlimeProperty(100, 35, 25, 40)));
SlimeProperties.insert(SlimeType(int(EPathPointType::SlimeDevil), SlimeProperty(200, 50, 38, 50)));
SlimeProperties.insert(SlimeType(int(EPathPointType::EliteSlime), SlimeProperty(350, 70, 56, 100)));
SlimeProperties.insert(SlimeType(int(EPathPointType::SlimeKing), SlimeProperty(1000, 100, 100, 10000)));
}
SlimeProperty TempSlime = SlimeProperties.at(int(Type));
if (!(Player.Attack > TempSlime.Defence))
throw std::string("Your attack was defenced by Slime");//unable to attack, print fail message
if (!(Player.Defence < TempSlime.Attack)) {
std::cout << "Slime scratched your armor\n";
Player.FreeExperience += TempSlime.Experience;
if (TempSlime.Experience == 10000)
throw std::string("You defeat Slime King, You win!!!");
std::cout << "You Gained: " << TempSlime.Experience << " EXP" << std::endl;
return;
}
while (1)
{
TempSlime.Health -= (Player.Attack - TempSlime.Defence);
std::cout << "You gave Slime " << (Player.Attack - TempSlime.Defence) << " attack, Slime has " << TempSlime.Health << " HP\n";
if (!(TempSlime.Health > 0)) {
Player.FreeExperience += TempSlime.Experience;
if (TempSlime.Experience == 10000)
throw std::string("You defeat Slime King, You win!!!");
std::cout << "You defeat Slime, you Gained: " << TempSlime.Experience << " EXP" << std::endl;
return;
}
Player.Health -= (TempSlime.Attack - Player.Defence);
std::cout << "You lost " << (TempSlime.Attack - Player.Defence) << " HP\n";
if (!(Player.Health > 0)) {
throw("You Dead");
}
system("timeout 1 > nul");
}
}
TreasurePoint::TreasurePoint(EPathPointType _Type):
PathPoint(_Type)
{
}
void TreasurePoint::StepOn(PlayerState& Player)
{
switch (Type)
{
case EPathPointType::HealthBottle:
Player.Health += 50;
std::cout << "You get a health posion. You gain 50 HP\n";
break;
case EPathPointType::StrengthGem:
Player.Attack += 10;
std::cout << "You get a power Gem. You gain 50 attack\n";
break;
case EPathPointType::DefenceGem:
Player.Defence += 10;
std::cout << "You get a armor Gem. You gain 10 Defence\n";
break;
case EPathPointType::ExperienceBottle:
std::cout << "You get a exp posion. You gain 50 EXP\n";
Player.FreeExperience += 50;
break;
default:
break;
}
}