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15665 lines (11628 loc) · 256 KB
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#0
Homeless Shelter
A bleak, squalid building with cracked plaster walls and no electricity to light it. You catch only brief glimpses of people huddling on cots or in corners when the dim light filtering through the holes in the walls and ceiling passes over their forms.
-1
978
5
-1
A wooden door hanging on one hinge leads northeast to the brighter and cleaner town square.
is briefly visible in the dim light.
1
0
96
#1
Wizard
You see The Wizard.
10
-1
137
33
1
The directory section is not removable.
foolishly tried to rob the Wizard!
1
0
83
potrzebie
#2
Statue of Garrett
You see two statues, carved out of a single piece of marble. One is a panda, waist height to a man, who looks at you with big panda eyes. The other is a human, male, sitting lazily on the ground. He has an enormous grin on his face as he scratches the panda behind the ears. The panda looks pleased. On the man's shoulder is a dragon, three-headed, two-tailed.
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-1
137
9
2
You cannot even begin to think about lifting such a heavy statue.
looks at the statue of Garrett, and grins.
1
1
1
#3
Statue of Lynx
A shining golden statue of a long-tailed Lynx prowling through an unseen jungle rests here. The Lynx has brilliantly crystalline fangs and claws of great sharpness, but his large sapphire eyes gleam with warmth and affection, and his tufted ears are focused at you attentively. The statue's fur is so well crafted that the Lynx seems very cuddlesome and cute indeed.
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-1
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2
1
You notice the Lynx's clear crystalline fangs gleaming brightly at you.
You pick up and examine the heavy statue, using your Wizardly powers to make it light as air in your hands.
is about to vandalize the Lynx statue but draws back from the crystal fangs.
picks up and examines the statue of Lynx.
1
1
1
#4
Statue of Myrthful
The statue of Myrth the Shapeshifter is missing- the pedestal reads "Myrth" but there are only 4 broken stone pegs in approximately the places where paws would rest. Upon closer examination, you see graffiti scratched in the base reading "The essence of Shapeshifting is freedom."
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-1
137
57
4
The statue weighs approximately 1 ton, and is extremely solid.
1
100
1
#5
ne;northeast;out;o;exit;leave;door;square;town;town square
A wooden door with chipped paint hangs on one hinge. You glimpse the brighter town square through the gap between the door and its frame.
10
-1
-1
314
You creak open the door and emerge on a busy thoroughfare.
creaks open the door to the northeast and leaves.
1
0
2
#6
Statue of Stewy
A regal-looking statue, made of alabaster, Stewy is carrying his ever-present Coke Classic(tm) bottle. He is clothed in a knitted sweater, bearing the pattern of the Liverpool longshoremen. A hint of a smile crosses his face, as he strokes his beard, and peers out to sea. Tucked in at his waist is a rolled up map, labeled: TINYMUD SITES.
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-1
137
4
6
The alabaster statue of Stewy is much too heavy to lift.
reaches into another dimension, retrieves a Coke bottle, and take a drink from it.
1
2
1
#7
e;se;s;sw;w;nw;n;east;southeast;south;southwest;west;northwest;north;in
All around you are the ruined walls of the dilapidated building. You see only dark shapes in the shadows wherever you turn, except to the northeast.
0
-1
-1
313
(1&(!1))
You are reluctant to venture further into the shadows.
You fall through a loophole in the program!
falls through a loophole in the program!
1
0
2
#8
A signpost points to distant landmarks.
On the mahogany signpost, long pentagonal slabs marked with burnt engravings point to distant venues. North: Unicorn Point 3. East: Temple 1/3, Covenant Beach 1. South: Zariski Lighthouse 1.
10
-1
10
921
(1&(!1))
The signpost is deeply driven into the ground.
1
1
257
#9
Unfinished statue
This once blocky piece of dirty red sandstone has been roughly knocked, beaten, and chipped into the figure of a man. The top of the statue seems to be most defined, and the bottom least, as if he were caught rising from the depths of formlessness. He gazes back at you; his eyes are filled with a great sadness, but are also comforted by true friendship, as you can see by their warm inner glow.
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-1
137
272
9
Even if the statue's sheer weight weren't enough to keep you from taking it, the weight of all its grievances would.
1
1
1
#10
Town Square
A large oak tree spreads its branches over a wooden kiosk covered with announcements in the grassy center of the square. Park benches line the sidewalks amidst flowery shrubs. You see the library to the northeast, the post office to the southeast, the homeless shelter to the southwest, and the hotel and convention hall to the northwest.
0
1
825
-1
King Street is north, Government Street east, TransPort south, MedFaire west.
1
0
256
#11
Temple Entryway
This dark path leads from the outside world into The Temple. A raised stone pathway runs inward to the east, and back out to the west. Cold stone statues sit high up in the darkness, judging passers-by with scrutinizing eyes. Thick, rich curtains, the color of dried blood, line the north and south walls of this dark hallway; they seem to move slightly due to some mysterious presence. One might imagine that the curtains were stained by drippings from the statues' mouths.
-1
-1
342
-1
1
0
0
#12
sw;southwest;shelter;homeless;homeless shelter;limbo
Southwest lies a dusty, damp, dilapidated building.
0
-1
-1
257
You creak open the door, and enter a dark, dusty, damp building.
enters the homeless shelter to the southwest.
1
0
2
#13
Someone's forgotten poster of an alicorn in flight
Someone has apparently bought but forgotten to take his poster of an alicorn in flight. The alicorn is a gleaming black, a patch of night sky against an eternal blue, with fluffy clouds and a radiantly glowing sun behind it; it would make a marvelous souvenir.
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-1
163
-1
You check to make sure no one is looking before you pick up the poster.
looks about furtively and picks up the poster.
1
20
257
#14
Sacrificial Pit
The dark, rocky ceiling of this place spreads in a wide circle above the room, receding into darkness toward its centermost point. Travellers from strange lands, both near and far, lurk among the shadows, hot smoke, and flickering red light cast by the pit, waiting to drop sacrifices to the deity of their choice. The entry archway lies to the west; a wide, stone-cut doorway leads north, while a narrow passageway leads south, down into darkness.
-1
-1
341
-1
1
0
128
#15
east;e;in;enter
The arch to the east seems to lead to a hotter, more active place.
14
-1
-1
-1
You pass through the eastern arch, into the dark, smoke-filled Temple Proper.
passes through the arch to the east.
1
0
2
#16
west;w;back;out;exit;leave
The arch to the west now seems rather inviting; you long to escape from the smoke, heat, noise, and confusion.
11
-1
-1
-1
(!40)
There's no way the Temple guards would ever let you leave with that sign; what would you want to carry it around town for, anyway?
You go back through the archway.
leaves the Temple.
1
0
2
#17
south;s
The way to the south has been marked by the scuffling of uncounted feet.
18
-1
-1
16
You pass to the south, down a steep, narrow flight of stairs.
passes through the doorway to the south.
1
0
2
#18
Harv's Bargain Basement
This place seems to have been, at one time, a store or trading post. A counter lies along the floor on the southern half of the room, and empty shelves line the walls. Various forms of debris line the floor, and a large scaffold sits by the west wall. A narrow doorway leads steeply north, back to the temple proper. A few torches mounted high on the walls keep the room alight.
-1
40
838
-1
1
0
0
#19
out;back;leave;exit;north;n;stairs;stair;stairway
This thin stairway to the north climbs rather steeply.
14
-1
-1
-1
(!40)
You can't seem to get the bulky golden sign to fit through the stairway; it's just a bit too big, and its weight isn't helping either.
You climb back up the stairway, returning to the temple.
tries to fit a rather bulky object through the stairway to the north, but cannot!
returns to the temple.
1
0
2
#20
Administrative Concourse
This is an undecorated room with plain white walls. They only interesting features to the room are the doorway to the north, and the door to the south. An administrator stands here, since he has no chair, desk, or couch to aid in his comfort in any way whatsoever.
-1
24
757
-1
1
0
0
#21
s;south;curtain;curtains
The curtains are thick, soft, and of a reddish-brown color; eerily, they seem to sway slightly in the darkness. They hang from the walls, near the ceiling, from just below the statues feet, almost as if the statues keep the curtains hanging by sheer weight. They hang down low, below the raised level of the path, almost touching the floor.
20
-1
-1
15
You feel around in the southern curtain, and find what seems to be an open space behind it. You also find a slit in the curtain, through which you easily pass.
rummages around in the curtains to the south, and seems to disappear in their folds!
1
0
2
#22
n;north;out;o;leave;exit;back;curtain;doorway
Your view out the doorway is blocked by a reddish-brown curtain.
11
-1
-1
-1
You go back out through the doorway, swishing the curtains as you pass.
exits to the north, swishing the curtains in passing.
1
0
2
#23
Form D111-235 AG 1/26B
This form asks a whole bunch of easily understandable questions which don't seem to have any relevance to each other, or any aspect whatsoever of real life, for that matter. Questions such as "How much have you (maximum) paid for avocado in 27-59 except 42?" and "Consensual? If so: explain," make you feel like slapping whoever created this paper monstrosity.
20
-1
20
25
1
0
1
#24
Form 26lPWa-511.2 e43U-EZ
This form, fortunately (?), is the simple, easy version of a much longer form, hence the -EZ suffix. It consists of about 27 different pages, each of which must be filled out in septuplicate; needless to say, one must press down hard when writing. The regular print on this form is so small as to be almost unreadable; the fine print shows up as long, fuzzy horizontal lines. "That's not so bad," you think, till you realize that one must also fill out the back of each page.
20
-1
20
23
1
0
1
#25
Temple Administrator
"Temple Administrator." What vision do those words conjure up in your mind? Well, you're not looking at anything very interesting. Just an old, balding guy wearing geeky clothes, 1-inch-thick-glasses, and a cheap pocket protector empty but for an Administrative Standard #3 Pencil and Gum Eraser. He's ignoring you for the most part, but, once in a while, he shoots you a glance that says, "What are you doing wasting my time like this? Fill out some forms or something!"
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-1
20
-1
25
The administrator coldly stares you down.
is wounded by one of the Temple Administrator's dirty looks.
1
1
1
#26
SuperChicken
Actually, this pale, rubbery chicken isn't so super after all. A note tied to the chicken, addressed to the Cosmic Muffin (the writer's deity of choice), explains that this is actually the Thanksgiving Chicken that Beatrice (pronounced Beat Rice) Harvey cooked just for her husband Ralph, but that Ralph did not believe the chicken to be edible, but that he DID believe it to be an oh-so-worthy sacrifice, and so threw it into the Pit when his wife wasn't looking.
29
-1
29
38
1
0
1
#27
Form 2
This is a rather simple form, consisting of "Name:", "Address:", "Sex:", and "Reason for Filling out Form (use back if necessary):".
177
-1
177
820
1
0
1
#28
Torch
This is a bright, healthy, burning torch. Apparently it was left behind by one of the construction workers for Harv's Bargain Basement.
61
-1
61
-1
You take the torch; its light aids your vision, revealing things hidden in the shadows.
1
0
257
#29
Pit Ledge
This rather protruding, flat ledge performs the rather passive active role of getting in the way, keeping things that are meant to be sacrificed from reaching their fate. It was probably conjured up by some bored god who felt like punishing the weak who can't throw very far. Indeed, many objects have landed here.
-1
908
169
-1
1
0
0
#30
d;down;climb into pit;climb;climb down;enter pit;pit
The pit seems to consume the easternmost end of this cavernous place, filling the rest with smoke and shadow, casting a reddish light up toward the ceiling. Looking into the pit, you can't tell how deep it is; you can only make out the presence of some great fire down below. Oddly-shaped, the edges of the pit are rough, with many outcroppings sticking out from the sides, especially toward the top. The pit's heat covers you with a glaze of sweat.
29
-1
-1
17
1
0
2
#31
up;u;climb up;exit;out;back;leave;climb out;climb up wall;climb up pit;handholds;handhold
14
-1
-1
-1
You gracefully climb back up the pit.
climbs back up, out of the pit.
1
0
2
#32
n;north
11
-1
-1
21
(1&(!1))
You feel around in the curtains to the north, but meet only a hard, cold, blank wall.
rummages through the curtains.
1
0
2
#33
A welcome banner waves over the kiosk's roof.
The banner has "WELCOME" printed in large letters; beneath that, the motto "REGAIN HOPE, YE WHO ENTER HERE", and beneath that, a suggestion in fine print that newcomers go inside the kiosk by typing "in".
10
-1
10
8
(1&(!1))
The banner is too high to reach.
1
1
257
#34
path;pathway;floor;ground
The pathway chills your entire body as you walk across it; it's made of a single long stone slab about eight inches high, worn by the eternal passing of thousands of ancient feet.
11
-1
-1
32
(1&(!1))
You are already at the path; you may follow it, however, to the east or west.
1
0
2
#35
ledge
A high ledge runs along the northern, eastern, and southern walls. This ledge supports the statues and, so it seems, provides a hanging place for the thick curtains. The ledge is quite wide; it provides more than enough room for the statues, but, peering through the gloom, you can't quite tell if anything else is up there.
11
-1
-1
34
(1&(!1))
The ledge is far too high for you to reach from ground level.
1
0
2
#36
statue;statues
Twenty-four of them in all, these statues are all nearly identical; each stands on a ledge, depicting a human form which seems to beg your attention. Your eyes are drawn toward their faces.
11
-1
-1
35
(1&(!1))
The statues are high up on the ledge; you can't reach them.
1
0
2
#37
faces;form;human;humans;forms
Looking closely at the statues, you can't see a single difference between one and the next; however, each seems to be a grim parody of the one before. They eagerly lean far over the ledge, as if ready to lunge down upon newcomers. They possess long, claw-like fingernails, wild hair, and a grim facial expression, though in their jewelled eyes you sense infinite pleading.
11
-1
-1
36
(1&(!1))
The statues are high up on the ledge; you can't reach them.
1
0
2
#38
Garfield
This small, stuffed toy of Garfield, the black-and-orange cat, has hardly been touched. Garfield is sitting on his haunches, and the combination of fat and fur that adorn his legs makes his entire lower body look like one orange and black blob. His head is fairly round, too; he wears the usual ridiculous grin. From a distance, this toy would probably look like a big, discolored, deformed pear.
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-1
29
-1
1
1
1
#39
Statue of Rademir
A statue of a Griffon stands tall, proud, rearing into the air. Its wing are fully spread, and its head seems almost to move as you look at it. The statue is of pure gold, with eyes of sparkling diamond.
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-1
137
337
39
Have you no idea what that much gold weighs?
1
1
1
#40
A big golden sign
This heavy, golden sign stands about six feet high, its writing imprinted as letters of silver. The sign stands atop a massive, circular base; its face is a large rectangle, which proudly proclaims the words "Sorry for the inconvenience! Harv's Bargain Basement is currently closed for remodeling. We will re-open soon, to meet all your temple sacrifice needs!"
18
-1
18
-1
You lift the big golden sign, awkwardly managing its weight.
lifts the big golden sign, awkwardly managing its weight.
1
88
1
#41
n;north
Through this obviously well-used north doorway, you catch glimpses of shadows moving and hear a fair amount of noise and rapid conversation.
182
-1
-1
30
You step curiously through the northern doorway.
walks through the northern doorway, into a bustling crowd.
1
0
2
#42
Intersection of King and Queen Streets
King Street heading north-south intersects Queen Street heading east-west at this major intersection. Shoppers wander hither and thither, exploring the commercial enterprises here.
-1
-1
952
-1
1
0
0
#43
nn;step n;step north;stepdisc n;stepdisc north
A translucent white disc set in the center of the street.
42
-1
-1
-1
You step onto the disc and rematerialize far to the north...
steps onto the northward stepdisc and vanishes.
1
0
2
#44
ss;step s;step south;stepdisc s;stepdisc south
A translucent white disc set in the center of the street.
10
-1
-1
-1
You step onto the disc and rematerialize far to the south...
steps onto the southward stepdisc and vanishes.
1
0
2
#45
Intersection of Bishop and Queen Streets
This is a secondary intersection off from the center of the town, with Bishop Street going north-south and Queen Street east-west. Three-piece suits and ties seem to be dominant here, along with office buildings.
-1
-1
957
-1
1
0
0
#46
ww;step w;step west;stepdisc w;stepdisc west
A translucent white disc set in the center of the street.
45
-1
-1
44
You step onto the disc and rematerialize far to the west...
steps onto the westward stepdisc and vanishes.
1
0
2
#47
ww;step w;step west;stepdisc w;stepdisc west
You don't see any stepdiscs leading that way.
45
-1
-1
146
(1&(!1))
There is no stepdisc leading in that direction.
You step onto the disc and rematerialize far to the west...
steps onto the westward stepdisc and vanishes.
1
0
2
#48
Intersection of Rook and Queen Streets
This is a secondary intersection off from the center of the town, with Rook Street going north-south and Queen Street east-west. This area seems to be more park-like and carefully landscaped.
-1
-1
959
-1
1
0
0
#49
ee;step e;step east;stepdisc e;stepdisc east
A translucent white disc set in the center of the street.
48
-1
-1
46
You step onto the disc and rematerialize far to the east...
steps onto the eastward stepdisc and vanishes.
1
0
2
#50
ww;step w;step west;stepdisc w;stepdisc west
A translucent white disc set in the center of the street.
42
-1
-1
-1
You step onto the disc and rematerialize far to the west...
steps onto the westward stepdisc and vanishes.
1
0
2
#51
Intersection of King and Knight Streets
This is the intersection of King Street north-south and Knight Street east-west. To the north, beyond a garden-lined street, you see Unicorn Point.
-1
-1
955
-1
1
0
0
#52
nn;step n;step north;stepdisc n;stepdisc north
A translucent white disc set in the center of the street.
51
-1
-1
49
You step onto the disc and rematerialize far to the north...
steps onto the northward stepdisc and vanishes.
1
0
2
#53
ss;step s;step south;stepdisc s;stepdisc south
A translucent white disc set in the center of the street.
42
-1
-1
-1
You step onto the disc and rematerialize far to the south...
steps onto the southward stepdisc and vanishes.
1
0
2
#54
West of Covenant Beach
This is the outskirt of the town and the beginning of Covenant Beach. Dirt and pavement become replaced with lots of sand, and you can hear the surf from here.
-1
-1
969
-1
1
0
0
#55
ee;step e;step east;stepdisc e;stepdisc east
A translucent white disc set in the center of the street.
54
-1
-1
43
You step onto the disc and rematerialize far to the east...
steps onto the eastward stepdisc and vanishes.
1
0
2
#56
ww;step w;step west;stepdisc w;stepdisc west
A translucent white disc set in the center of the street.
10
-1
-1
-1
You step onto the disc and rematerialize far to the west...
steps onto the westward stepdisc and vanishes.
1
0
2
#57
A gold plaque is inset into the rock.
The Final Resting Place of the Builders of TinyBASE: Unicorn Point was designed and built by Lynx on January 27, 1990, and dedicated to the creation of TinyBase and its designers.
137
-1
137
-1
57
The plaqye is securely embedded in the rock.
1
1
1
#58
Government Street
The west end of Government Street, a wide well-kept boulevard with a line of trees running through its center. The Temple is to the south, a neo-Gothic construction; the Aspnes Library is to the north, a clean and respectable stone edifice.
-1
-1
965
-1
1
0
0
#59
e;east;government;government street;government st;gov't;govt
A busy street leads east through many large official-looking buildings.
58
-1
-1
55
You walk east along Government Street, ignoring the many cars zooming by.
walks east along Government Street.
1
0
2
#60
w;west;square;town;town square
A busy street leads back out into the Town Square.
10
-1
-1
-1
You walk west along Government Street, ignoring the many cars zooming by.
walks west along Government Street.
1
0
2
#61
Atop the Scaffold
This little platform sits near the ceiling for easy maintenance. Little scraps of discarded cloth and bits of rock lie strewn about. From up here, you can see the rest of the Bargain Basement; it looks just as uninteresting as it did from ground level.
-1
28
841
-1
28
The flickering illumination from the torch highlights a shadowy hole in the northwest wall.
1
0
0
#62
Government Street East
The east end of Government Street, a wide well-kept boulevard with a line of trees running through its center. The Planning Office is to the north, and the Police Station to the south.
-1
-1
967
-1