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Copy pathblackjack.py
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189 lines (171 loc) · 4.55 KB
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import Deck
import random
d=None
num_players=0
players=[]
moves=[]
hasbeenset=[]
playerdict={}
#creates a dictionary of player names and indexes in the list of player hands
def playtoname(player_names, players):
name = []
for i in range(1, len(players)):
name.append((player_names[i-1], i))
return dict(name)
def whowins(players):
max = 0
checkover(players)
sums = map(sum, players)
x = len(players) - 1
while (x >= 0):
if (players[x][0] != -1 and sums[x] > max):
max = sums[x]
winners = []
num = sums.count(max)
while (num > 0 ):
num = num - 1
i = sums.index(max)
winners.append(i)
sums[i] = 0
return winners
def setmove(i, move):
global moves
global hasbeenset
if i<len(moves):
print("setting move")
moves[i]=move
hasbeenset[i]=1
def allset():
global hasbeenset
print("WTF")
for i in range(1, len(hasbeenset)):
if (hasbeenset[i]==0):
print("i="+str(i))
return False
print("len hasbeenset="+str(len (hasbeenset)))
return True
def sendRequests(sockets):
global hasbeenset
for i in range(1, len(hasbeenset)):
if (hasbeenset[i]==0):
sockets[i-1].getsocket().send(bytes("Please submit a blackjack move.", 'UTF-8'))
def resetmoves():
print("reset moves")
global moves
global hasbeenset
for i in range(1, len(moves)):
moves[i]=0
hasbeenset[i]=0
def initGame(clientsockets):
global d
global num_players
global players
global moves
global hasbeenset
global playerdict
d = Deck.Deck()
num_players = len(clientsockets)
players = []
moves=[]
hasbeenset=[]
names=[]
i = 0
#set up
while (i <= num_players):
print("init"+str(i))
players.append(initial_deal(d))
moves.append(0)
hasbeenset.append(0)
names.append(clientsockets[i-1].getname())
i = 1 + i
playerdict=playtoname(names, players)
print("len hasbeenset="+str(len(hasbeenset)))
hasbeenset[0]=1
def gethand(i):
global players
return str(players[i+1])
def dealcard(deck):
x = random.choice(deck.contents)
deck.remove(x)
return x
def initial_deal(deck):
try:
x = random.choice(deck.contents)
deck.remove(x)
y = random.choice(deck.contents)
deck.remove(y)
return [x,y]
except:
pass
def dealerturn(players, deck):
aces = players[0].count(11)
t = sum(players[0])
while(t > 21 and aces > 0):
players[0].remove(11)
players[0].append(1)
aces = players[0].count(11)
t = sum(players[0])
if( t < 17):
players[0].append(dealcard(deck))
dealerout = "hit"
else:
dealerout = "stand"
return dealerout
def checkover(players):
playersin = []
x = len(players)
while(x > 0 and (players[x-1][0] > 0)):
x = x - 1
player = players[x]
aces = player.count(11)
t = sum(player)
while(t > 21 and aces > 0):
player.remove(11)
player.append(1)
aces = player.count(11)
t = sum(player)
if( t > 21):
player[0] = -1
x = len(players)
while(x > 0):
x = x - 1
if players[x][0] > 0:
playersin.append(x)
if players[0][0] > 0:
playersin.append(-1)
print("playersin len"+str(len(playersin)))
#return playersin.reverse()
return list(reversed(playersin))
def getmove(index, players):
#get the move from the player with this index and hand
return players[index]
def rungame(sockets,sendtoall):
global d
print (players)
#loop for game
#game = 1
#while(game):
#assume that a 0 is pass and 1 is hit me
x = checkover(players)
y = len(x) - 1
#print (players[0][0])
#we need to get the input from players one by one, we have the list of indicies of players who are still in
#if(x[0] != "dealer"):
# print ("The dealer went over! Game over")
#else:
i = 1
while (i < y):
move = getmove(i, players)
#while move == 1:
if (move==1):
playerout = "hit for player: "+str(i)
players[i].append(dealcard(d))
# move = getmove(i, players)
else:
playerout = "stand for player: "+str(i)
sockets[i-1].getsocket().send(bytes(playerout,'UTF-8'))
i=i+1
#sendtoall(playerout)
dealerout = dealerturn(players, d)
sendtoall(dealerout)
#resetmoves()