Owner: Verbal (DevRel/Docs)
Replace placeholder presentation with a cohesive aesthetic and narrative wrapper that makes the game feel ownable and memorable. Define and integrate art/style guidance, environmental mood, UI tone, naming consistency, tutorial writing, item descriptions, and light worldbuilding that supports the core fantasy without bloating scope.
Acceptance criteria: the game presents a clear visual and tonal identity; player-facing text is complete and consistent; placeholder copy is removed; the world feels intentional enough to support pitching, demos, and feedback sessions.
Part of the Hush Harvest plan (#56880).
Related to #56880
Generated by 🎮 Squad Game Planner · copilot · auto · 43.1 AIC · ⌖ 6.64 AIC · ⊞ 10.1K · ◷
Owner: Verbal (DevRel/Docs)
Replace placeholder presentation with a cohesive aesthetic and narrative wrapper that makes the game feel ownable and memorable. Define and integrate art/style guidance, environmental mood, UI tone, naming consistency, tutorial writing, item descriptions, and light worldbuilding that supports the core fantasy without bloating scope.
Acceptance criteria: the game presents a clear visual and tonal identity; player-facing text is complete and consistent; placeholder copy is removed; the world feels intentional enough to support pitching, demos, and feedback sessions.
Part of the Hush Harvest plan (#56880).
Related to #56880