Owner: Fenster (Engineer)
Create a representative slice of the final game that demonstrates one complete short session with polished mechanics and readable feedback. Expand the systems from prototype quality into a cohesive gameplay flow with four plant behaviors, player goals, progression rewards, onboarding, fail/retry states, and core UI.
Acceptance criteria: one start-to-finish 10–15 minute playable level; mechanics are legible without developer explanation; the reward loop is functional; the slice reflects the intended tone and pacing of the full project.
Part of the Hush Harvest plan (#56880).
Related to #56880
Generated by 🎮 Squad Game Planner · copilot · auto · 43.1 AIC · ⌖ 6.64 AIC · ⊞ 10.1K · ◷
Owner: Fenster (Engineer)
Create a representative slice of the final game that demonstrates one complete short session with polished mechanics and readable feedback. Expand the systems from prototype quality into a cohesive gameplay flow with four plant behaviors, player goals, progression rewards, onboarding, fail/retry states, and core UI.
Acceptance criteria: one start-to-finish 10–15 minute playable level; mechanics are legible without developer explanation; the reward loop is functional; the slice reflects the intended tone and pacing of the full project.
Part of the Hush Harvest plan (#56880).
Related to #56880