Owner: Hockney (Test Engineer)
Create a focused validation strategy for a systemic game where small interaction bugs can undermine the core experience. Define test coverage for plant-state reactions, tool interactions, progression, save/load behavior, onboarding, controls, performance, and platform-specific concerns.
Acceptance criteria: the team has a clear test matrix for the demo path; risky edge cases in the sound/reactivity system are documented; pass/fail expectations are defined for core loops; bug reporting/triage guidance is ready for active milestone use.
Part of the Hush Harvest plan (#56880).
Related to #56880
Generated by 🎮 Squad Game Planner · copilot · auto · 43.1 AIC · ⌖ 6.64 AIC · ⊞ 10.1K · ◷
Owner: Hockney (Test Engineer)
Create a focused validation strategy for a systemic game where small interaction bugs can undermine the core experience. Define test coverage for plant-state reactions, tool interactions, progression, save/load behavior, onboarding, controls, performance, and platform-specific concerns.
Acceptance criteria: the team has a clear test matrix for the demo path; risky edge cases in the sound/reactivity system are documented; pass/fail expectations are defined for core loops; bug reporting/triage guidance is ready for active milestone use.
Part of the Hush Harvest plan (#56880).
Related to #56880