Owner: Keaton (Lead/Architect)
Prove the game's central mechanic in a stripped-down but playable prototype. Implement the core movement and interaction model, basic sound emission and propagation rules, plant reaction logic, and a single graybox garden for experimentation. The main deliverable is confidence that sound-driven farming creates meaningful decision-making rather than novelty alone.
Acceptance criteria: at least two plant types react differently to sound; the player can successfully influence outcomes through intentional play; the prototype supports internal testing with enough clarity to judge fun, pacing, and technical feasibility.
Part of the Hush Harvest plan (#56880).
Related to #56880
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Owner: Keaton (Lead/Architect)
Prove the game's central mechanic in a stripped-down but playable prototype. Implement the core movement and interaction model, basic sound emission and propagation rules, plant reaction logic, and a single graybox garden for experimentation. The main deliverable is confidence that sound-driven farming creates meaningful decision-making rather than novelty alone.
Acceptance criteria: at least two plant types react differently to sound; the player can successfully influence outcomes through intentional play; the prototype supports internal testing with enough clarity to judge fun, pacing, and technical feasibility.
Part of the Hush Harvest plan (#56880).
Related to #56880