diff --git a/platform-includes/getting-started-primer/godot.mdx b/platform-includes/getting-started-primer/godot.mdx index b378525ce3352d..51bd8733dc1b24 100644 --- a/platform-includes/getting-started-primer/godot.mdx +++ b/platform-includes/getting-started-primer/godot.mdx @@ -4,8 +4,8 @@ Our SDK for Godot Engine builds on top of existing Sentry SDKs, extending them w - Native support for automatic crash and error reporting for: - Windows and Linux using the [Native SDK](/platforms/native/) to support C and C++ with minidumps - - macOS using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++ - - iOS using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++ + - macOS 12 Monterey or later using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++ + - iOS 15 or later using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++ - Android using the [Android SDK](/platforms/android/) to support Java, Kotlin, C and C++ - Web using the [JavaScript SDK](/platforms/javascript/) to support WebAssembly and JavaScript - Automatically capture Godot runtime errors, such as script and shader errors