diff --git a/openspec/changes/rust-extension-mep-0-2/.openspec.yaml b/openspec/changes/archive/2026-11-01-rust-extension-mep-0-2/.openspec.yaml similarity index 100% rename from openspec/changes/rust-extension-mep-0-2/.openspec.yaml rename to openspec/changes/archive/2026-11-01-rust-extension-mep-0-2/.openspec.yaml diff --git a/openspec/changes/rust-extension-mep-0-2/design.html b/openspec/changes/archive/2026-11-01-rust-extension-mep-0-2/design.html similarity index 90% rename from openspec/changes/rust-extension-mep-0-2/design.html rename to openspec/changes/archive/2026-11-01-rust-extension-mep-0-2/design.html index 452ddc01..7b57d8be 100644 --- a/openspec/changes/rust-extension-mep-0-2/design.html +++ b/openspec/changes/archive/2026-11-01-rust-extension-mep-0-2/design.html @@ -9,18 +9,18 @@ start from this file: copy it, keep the as it is, and write the content inside
. Styles and scripts are files in docs/templates/assets/, referenced and not embedded. In a copy, change the "assets/" prefix of each href and src to the relative path from the copy to that directory, for example - "../../../docs/templates/assets/" from openspec/changes//. See AGENTS.md, "Specs and plans are HTML + "../../../../docs/templates/assets/" from openspec/changes//. See AGENTS.md, "Specs and plans are HTML documents". Code goes in
 (or toml, json, yaml, bash, diff). Give sections an
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rust-extension-mep-0-2: design

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OpenSpec change · Bead morphir-0xtc · 2026-10-31 · proposed

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OpenSpec change · Bead morphir-0xtc · 2026-10-31 · released as extension/rust/v0.4.0