diff --git a/scenes/game_elements/characters/npcs/elder/components/lore_quest_starter.dialogue b/scenes/game_elements/characters/npcs/elder/components/lore_quest_starter.dialogue index f28dc663a..ed6a8c92b 100644 --- a/scenes/game_elements/characters/npcs/elder/components/lore_quest_starter.dialogue +++ b/scenes/game_elements/characters/npcs/elder/components/lore_quest_starter.dialogue @@ -27,7 +27,7 @@ LoreQuest Elder: It's a way east of here, on the way to Moss's temple. ~ guarded_stones_quest_prompt ~ oops_all_inkdrinkers_prompt -LoreQuest Elder: Go back to the Song Sanctuary, and see if Bridget needs any more help. +LoreQuest Elder: Go back to the Song Sanctuary, and see if Bridgette needs any more help. => END ~ mythical_meadows_prompt diff --git a/scenes/quests/lore_quests/quest_000/1_ruined_village/components/tutorial_ruined_village.dialogue b/scenes/quests/lore_quests/quest_000/1_ruined_village/components/tutorial_ruined_village.dialogue index cc73e9ac7..c0b37e4c3 100644 --- a/scenes/quests/lore_quests/quest_000/1_ruined_village/components/tutorial_ruined_village.dialogue +++ b/scenes/quests/lore_quests/quest_000/1_ruined_village/components/tutorial_ruined_village.dialogue @@ -6,14 +6,14 @@ StoryWeaver: I should explore to see if I can find anyone else. => END ~ townie -Arun: StoryWeaver, I'm so glad you've come. -Arun: This was once a thriving village, until the Void came. -Arun: It was gradual at first, so I didn't pay much attention... -Arun: ...and then, before I knew it, I was the only one left. -Arun: If only I could get to Fray's End, I'm sure the Elders would know what to do. -Arun: I'm afraid to make the journey alone. Will you come with me to Fray's End? +Wend WovenWay: StoryWeaver, I'm so glad you've come. +Wend WovenWay: This was once a thriving village, until the Void came. +Wend WovenWay: It was gradual at first, so I didn't pay much attention... +Wend WovenWay: ...and then, before I knew it, I was the only one left. +Wend WovenWay: If only I could get to Fray's End, I'm sure the Elders would know what to do. +Wend WovenWay: I'm afraid to make the journey alone. Will you come with me to Fray's End? - Yes! - OK... -Arun: Great! Follow me! +Wend WovenWay: Great! Follow me! do start_townie_walking() => END diff --git a/scenes/quests/lore_quests/quest_000/2_stealth/components/tutorial_stealth.dialogue b/scenes/quests/lore_quests/quest_000/2_stealth/components/tutorial_stealth.dialogue index 82b823c8e..ad4900662 100644 --- a/scenes/quests/lore_quests/quest_000/2_stealth/components/tutorial_stealth.dialogue +++ b/scenes/quests/lore_quests/quest_000/2_stealth/components/tutorial_stealth.dialogue @@ -1,26 +1,26 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Arun: The path to Fray's End is through these caves. -Arun: The caves are full of StoryVores, I'm sorry to say. -Arun: Move quickly, and don't let them spot you! -Arun: I'll see you on the other side, StoryWeaver. +Wend WovenWay: The path to Fray's End is through these caves. +Wend WovenWay: The caves are full of StoryVores, I'm sorry to say. +Wend WovenWay: Move quickly, and don't let them spot you! +Wend WovenWay: I'll see you on the other side, StoryWeaver. => END ~ walk_through -% Arun: You can run by holding Shift or LB! -% Arun: Go through the caves, and don't let the StoryVores spot you! -% Arun: Watch how the StoryVores patrol, and find spaces to hide. -% Arun: You might meet a KnitWitch along the way. +% Wend WovenWay: You can run by holding Shift or LB! +% Wend WovenWay: Go through the caves, and don't let the StoryVores spot you! +% Wend WovenWay: Watch how the StoryVores patrol, and find spaces to hide. +% Wend WovenWay: You might meet a KnitWitch along the way. => END ~ well_done if memory_thread.revealed: => again -Arun: Congratulations, StoryWeaver. You made it through the caves unscathed. +Wend WovenWay: Congratulations, StoryWeaver. You made it through the caves unscathed. StoryWeaver: Wait, how did you get over here without me seeing you? -Arun: Never mind that! -Arun: As you go through the world, you'll come across threads of Memory, Imagination, and Spirit. +Wend WovenWay: Never mind that! +Wend WovenWay: As you go through the world, you'll come across threads of Memory, Imagination, and Spirit. do wait(0.5) do memory_thread.reveal() do wait(0.5) @@ -28,15 +28,15 @@ do wait(0.5) ~ again StoryWeaver: But really: how did you get here? -% Arun: Sometimes in a game you have to suspend disbelief. -% Arun: Check the scene tree in Godot! -% Arun: That's for me to know and you to find out. +% Wend WovenWay: Sometimes in a game you have to suspend disbelief. +% Wend WovenWay: Check the scene tree in Godot! +% Wend WovenWay: That's for me to know and you to find out. => collect_the_thread ~ collect_the_thread -Arun: Collect the thread of Memory before we move on! +Wend WovenWay: Collect the thread of Memory before we move on! => END ~ thread_collected -Arun: Onwards! +Wend WovenWay: Onwards! => END diff --git a/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue b/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue index e4e0de992..cc30fe4f1 100644 --- a/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue +++ b/scenes/quests/lore_quests/quest_000/3_sequence_puzzle/components/tutorial_sequence_puzzle.dialogue @@ -1,18 +1,18 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Arun: This way! Follow me! +Wend WovenWay: This way! Follow me! => END ~ puzzle_hints match puzzle.get_progress() when 0: - Arun: We'll have to tap the rocks in a particular order to open the door. - Arun: But I can't remember the sequence. Maybe those altars hold a clue? + Wend WovenWay: We'll have to tap the rocks in a particular order to open the door. + Wend WovenWay: But I can't remember the sequence. Maybe those altars hold a clue? when 1: - Arun: You're half-way there! - Arun: It looks like the second altar has a different symbol on it... + Wend WovenWay: You're half-way there! + Wend WovenWay: It looks like the second altar has a different symbol on it... else: - Arun: You did it! - Arun: Let's go north together. + Wend WovenWay: You did it! + Wend WovenWay: Let's go north together. => END diff --git a/scenes/quests/lore_quests/quest_000/4_ink_combat/components/tutorial_ink_combat.dialogue b/scenes/quests/lore_quests/quest_000/4_ink_combat/components/tutorial_ink_combat.dialogue index 329b0dee0..1adf5a512 100644 --- a/scenes/quests/lore_quests/quest_000/4_ink_combat/components/tutorial_ink_combat.dialogue +++ b/scenes/quests/lore_quests/quest_000/4_ink_combat/components/tutorial_ink_combat.dialogue @@ -1,15 +1,15 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Arun: The InkDrinkers came from the Void and consumed all the ink. -Arun: Collect the button powerup, then repel the ink they spray into the jar! +Wend WovenWay: The InkDrinkers came from the Void and consumed all the ink. +Wend WovenWay: Collect the button powerup, then repel the ink they spray into the jar! => END ~ interact if not GameState.player.has_ability(repel_powerup.ability): - Arun: Collect the button powerup, StoryWeaver! + Wend WovenWay: Collect the button powerup, StoryWeaver! else if fill_game_logic.barrels_completed < fill_game_logic.barrels_to_win: - Arun: Repel the ink into the barrel! + Wend WovenWay: Repel the ink into the barrel! else: - Arun: Well done, StoryWeaver. Let's go north towards Fray's End. + Wend WovenWay: Well done, StoryWeaver. Let's go north towards Fray's End. => END diff --git a/scenes/quests/lore_quests/quest_000/5_void_runner/components/tutorial_void_runner.dialogue b/scenes/quests/lore_quests/quest_000/5_void_runner/components/tutorial_void_runner.dialogue index 1ae719788..f54b2c022 100644 --- a/scenes/quests/lore_quests/quest_000/5_void_runner/components/tutorial_void_runner.dialogue +++ b/scenes/quests/lore_quests/quest_000/5_void_runner/components/tutorial_void_runner.dialogue @@ -1,29 +1,29 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Arun: Do you see how the Void is blooming, just across the water? -Arun: Anything it touches will be erased from our world. -Arun: Unfortunately, we have to walk this way to Fray's End... -Arun: ...and it will be drawn to us by the stories we carry with us. +Wend WovenWay: Do you see how the Void is blooming, just across the water? +Wend WovenWay: Anything it touches will be erased from our world. +Wend WovenWay: Unfortunately, we have to walk this way to Fray's End... +Wend WovenWay: ...and it will be drawn to us by the stories we carry with us. ~ interact -Arun: Move quickly, StoryWeaver. Remember: you can run! +Wend WovenWay: Move quickly, StoryWeaver. Remember: you can run! => END ~ well_done if spirit_thread.revealed: => take_the_thread -Arun: You made it, StoryWeaver. -Arun: The people of Fray's End will be thrilled to hear how you outran the Void. +Wend WovenWay: You made it, StoryWeaver. +Wend WovenWay: The people of Fray's End will be thrilled to hear how you outran the Void. StoryWeaver: Not to mention how you got over here without me seeing you! -Arun: Yes yes, that too. +Wend WovenWay: Yes yes, that too. do wait(0.5) do spirit_thread.reveal() do wait(0.5) -Arun: Aha! Another thread, this time of Spirit. +Wend WovenWay: Aha! Another thread, this time of Spirit. ~ take_the_thread -Arun: Take the thread, and let's get going. We're nearly there! +Wend WovenWay: Take the thread, and let's get going. We're nearly there! => END diff --git a/scenes/quests/lore_quests/quest_000/6_grappling/components/tutorial_grappling.dialogue b/scenes/quests/lore_quests/quest_000/6_grappling/components/tutorial_grappling.dialogue index a6348f6d0..9641544f5 100644 --- a/scenes/quests/lore_quests/quest_000/6_grappling/components/tutorial_grappling.dialogue +++ b/scenes/quests/lore_quests/quest_000/6_grappling/components/tutorial_grappling.dialogue @@ -1,24 +1,24 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Arun: This way, StoryWeaver! -Arun: Oh... It looks like the Void took out the bridge after I crossed. -Arun: Take that ball of yarn! -Arun: With it, you can hook pins and needles to grapple across the water and the Void. -Arun: I'll wait for you here! +Wend WovenWay: This way, StoryWeaver! +Wend WovenWay: Oh... It looks like the Void took out the bridge after I crossed. +Wend WovenWay: Take that ball of yarn! +Wend WovenWay: With it, you can hook pins and needles to grapple across the water and the Void. +Wend WovenWay: I'll wait for you here! => END ~ interact -Arun: You made it! +Wend WovenWay: You made it! if all_buttons_collected(): - Arun: And it looks like you picked up all the buttons. Very thorough! + Wend WovenWay: And it looks like you picked up all the buttons. Very thorough! else: - Arun: You missed a few buttons, though. No problem! -Arun: Pick up the thread, and we can move on to Fray's End. + Wend WovenWay: You missed a few buttons, though. No problem! +Wend WovenWay: Pick up the thread, and we can move on to Fray's End. => END ~ thread_collected -Arun: At last! We'll be at Fray's End in no time. -Arun: Take the threads you've collected to the Eternal Loom when you get there. -Arun: It's huge. You can't miss it. +Wend WovenWay: At last! We'll be at Fray's End in no time. +Wend WovenWay: Take the threads you've collected to the Eternal Loom when you get there. +Wend WovenWay: It's huge. You can't miss it. => END diff --git a/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue b/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue index b3a0372aa..9145d15c5 100644 --- a/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue +++ b/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue @@ -2,7 +2,7 @@ # SPDX-License-Identifier: MPL-2.0 ~ start Threadlings: Was the journey here difficult? Tell us! -StoryWeaver: Arun guided me all the way here, and... +StoryWeaver: Wend guided me all the way here, and... - He told me what happened to his village [#thread=memory] StoryWeaver: The Void left him all alone. I'm glad I found him! if has_memory() diff --git a/scenes/quests/lore_quests/quest_002/1_void_runner/components/townie.dialogue b/scenes/quests/lore_quests/quest_002/1_void_runner/components/townie.dialogue index d60dd3727..1ef09e987 100644 --- a/scenes/quests/lore_quests/quest_002/1_void_runner/components/townie.dialogue +++ b/scenes/quests/lore_quests/quest_002/1_void_runner/components/townie.dialogue @@ -4,17 +4,17 @@ if is_enemy_defeated(): => success -Mirabel: An adventurer! It’s not often that we get visitors here. +Tee TatterTale: An adventurer! It’s not often that we get visitors here. StoryWeaver: What’s going on? Across the water I can see something dark and mysterious. -Mirabel: A terrible force has come over our archipelago: that’s the Void. -Mirabel: Our homes are safe only because we tell each other stories. And this place, our dear LinenVille... -Mirabel: Two islands away lives a wise monk. Seek her! She knows enough stories to restore LinenVille. Sadly, I cannot reach her, but you might! +Tee TatterTale: A terrible force has come over our archipelago: that’s the Void. +Tee TatterTale: Our homes are safe only because we tell each other stories. And this place, our dear LinenVille... +Tee TatterTale: Two islands away lives a wise monk. Seek her! She knows enough stories to restore LinenVille. Sadly, I cannot reach her, but you might! StoryWeaver: How can I find her? -Mirabel: Cross the bridge, and follow the path. -Mirabel: But beware: once the Void senses you, you will be in grave danger. Move swiftly! +Tee TatterTale: Cross the bridge, and follow the path. +Tee TatterTale: But beware: once the Void senses you, you will be in grave danger. Move swiftly! => END ~ success -Mirabel: We cannot thank you enough! -Mirabel: Please, can you check if the old village north of the big forest is still there? +Tee TatterTale: We cannot thank you enough! +Tee TatterTale: Please, can you check if the old village north of the big forest is still there? => END diff --git a/scenes/world_map/components/frays_end.dialogue b/scenes/world_map/components/frays_end.dialogue index e7b7c7fef..51c38e5e9 100644 --- a/scenes/world_map/components/frays_end.dialogue +++ b/scenes/world_map/components/frays_end.dialogue @@ -12,76 +12,76 @@ match GameState.quest.inventory.items.size(): ~ arun if not GameState.quest: # Player is not on a quest ⇒ they finished the tutorial! - % Arun: It's so good to be in Fray's End again! - % Arun: Thank you for traveling here with me. + % Wend WovenWay: It's so good to be in Fray's End again! + % Wend WovenWay: Thank you for traveling here with me. # TODO: Use an object at the root of the scene rather than hardcoding this path? else: if GameState.quest.quest_path == "res://scenes/quests/lore_quests/quest_000/quest.tres": - Arun: We made it, StoryWeaver! Fray's End is just across the bridge. - Arun: Take the threads you've collected to the Eternal Loom. + Wend WovenWay: We made it, StoryWeaver! Fray's End is just across the bridge. + Wend WovenWay: Take the threads you've collected to the Eternal Loom. => END ~ marie if void_quest_unlocker.is_satisfied(): - Marie: You must have been to visit Moss! - Marie: We saw the Void retreating from the West End path! + Rue RuffleRhyme: You must have been to visit Moss! + Rue RuffleRhyme: We saw the Void retreating from the West End path! else: - Marie: Oh, are you trying to get to the West End? - Marie: That path has been blocked by the Void for years. - Marie: Our cat is really upset about it. She used to love going over there. - Marie: Please find Moss the Monk. She might be able to help you push back the Void! + Rue RuffleRhyme: Oh, are you trying to get to the West End? + Rue RuffleRhyme: That path has been blocked by the Void for years. + Rue RuffleRhyme: Our cat is really upset about it. She used to love going over there. + Rue RuffleRhyme: Please find Moss the Monk. She might be able to help you push back the Void! => END ~ farmer -Farmer: Seeds have terrible dating lives... -Farmer: They always get stood up! -Farmer: Hahahahahaha! +Pru PloughPleat: Seeds have terrible dating lives... +Pru PloughPleat: They always get stood up! +Pru PloughPleat: Hahahahahaha! {{player_name}}: ... -Farmer: Guess it was only funny in my head. +Pru PloughPleat: Guess it was only funny in my head. => END ~ beach if not dev_island_unlocker.is_satisfied(): => beach_dev_island_intro -Dolores: Tell me about Dev Archipelago! +Ty TinkerTear: Tell me about Dev Archipelago! - I haven't been there yet. => beach_go_to_dev_island - I didn't know sheep could do that! - % Dolores: Maybe my mum was telling the truth about the annual ovine volleyball competition. - % Dolores: We all have hidden talents. + % Ty TinkerTear: Maybe my mum was telling the truth about the annual ovine volleyball competition. + % Ty TinkerTear: We all have hidden talents. => END - Can you close the path again? - Dolores: I'll do my best. + Ty TinkerTear: I'll do my best. do wait(0.5) set GameState.global.facts.dev_island_unlocked = false # TODO: no change notification for facts :( do dev_island_unlocker.refresh() do wait(3.5) - Dolores: Talk to me again if you change your mind. + Ty TinkerTear: Talk to me again if you change your mind. => END ~ beach_dev_island_intro -Dolores: My mother used to tell me about the people who created this world. -Dolores: I think she called them “Threadbare contributors”. -Dolores: She said they’re still out there, even if I can’t see them... and that they always welcomed newcomers. -Dolores: Supposedly, they created a special area for themselves, as a playground to try out new things. -Dolores: It was called “Dev Archipelago”. -Dolores: Do you want to see it for yourself? +Ty TinkerTear: My mother used to tell me about the people who created this world. +Ty TinkerTear: I think she called them “Threadbare contributors”. +Ty TinkerTear: She said they’re still out there, even if I can’t see them... and that they always welcomed newcomers. +Ty TinkerTear: Supposedly, they created a special area for themselves, as a playground to try out new things. +Ty TinkerTear: It was called “Dev Archipelago”. +Ty TinkerTear: Do you want to see it for yourself? - Yes, I'm ready! - Dolores: That's the spirit! + Ty TinkerTear: That's the spirit! do wait(0.5) set GameState.global.facts.dev_island_unlocked = true # TODO: no change notification for facts :( do dev_island_unlocker.refresh() do wait(3.5) - Dolores: Wow, how did that bridge fix itself? + Ty TinkerTear: Wow, how did that bridge fix itself? => beach_go_to_dev_island - Not right now... - Dolores: OK! There are lots of other places to explore. - Dolores: Talk to me again if you change your mind. + Ty TinkerTear: OK! There are lots of other places to explore. + Ty TinkerTear: Talk to me again if you change your mind. => END ~ beach_go_to_dev_island -Dolores: Go on! Go across the bridge to Dev Archipelago. +Ty TinkerTear: Go on! Go across the bridge to Dev Archipelago. => END diff --git a/scenes/world_map/components/oscar.dialogue b/scenes/world_map/components/oscar.dialogue index 01af876a5..f83ca80da 100644 --- a/scenes/world_map/components/oscar.dialogue +++ b/scenes/world_map/components/oscar.dialogue @@ -1,7 +1,7 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Óscar: At last! I can go back to Fray’s End and talk to someone other than Sigurd! -Óscar: I can’t wait to see Marie again! -Sigurd: Hmph. +Fliss FlannelFib: At last! I can go back to Fray’s End and talk to someone other than Dilly! +Fliss FlannelFib: I can’t wait to see Rue again! +Dilly DyeDream: Hmph. => END diff --git a/scenes/world_map/components/sigurd.dialogue b/scenes/world_map/components/sigurd.dialogue index 2ab34c218..47b1deece 100644 --- a/scenes/world_map/components/sigurd.dialogue +++ b/scenes/world_map/components/sigurd.dialogue @@ -1,7 +1,7 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Sigurd: Thank goodness you reopened the path! -Sigurd: I’m so sick of only having Óscar for company. -Óscar: Hmph. +Dilly DyeDream: Thank goodness you reopened the path! +Dilly DyeDream: I’m so sick of only having Fliss for company. +Fliss FlannelFib: Hmph. => END diff --git a/scenes/world_map/components/song_sanctuary_path.dialogue b/scenes/world_map/components/song_sanctuary_path.dialogue index 9677c386f..e7fd570e0 100644 --- a/scenes/world_map/components/song_sanctuary_path.dialogue +++ b/scenes/world_map/components/song_sanctuary_path.dialogue @@ -2,22 +2,22 @@ # SPDX-License-Identifier: MPL-2.0 ~ start if not musician_quest_unlocker.is_satisfied(): - Bridget: That bridge to the east has been broken for ages. - Bridget: Have you met the musician? He lives north of here. - % Bridget: Maybe you can help him put this place back together. - % Bridget: I still can’t figure out how he plays that triple-necked guitar. He only has two hands! - % Bridget: To be honest, I blame him for how run-down this place is. He stopped turning up for our weekly singalongs. + Bridgette BeamBuckle: That bridge to the east has been broken for ages. + Bridgette BeamBuckle: Have you met the musician? He lives north of here. + % Bridgette BeamBuckle: Maybe you can help him put this place back together. + % Bridgette BeamBuckle: I still can’t figure out how he plays that triple-necked guitar. He only has two hands! + % Bridgette BeamBuckle: To be honest, I blame him for how run-down this place is. He stopped turning up for our weekly singalongs. elif not guarded_stones_unlocker.is_satisfied() or not oops_all_inkdrinkers_unlocker.is_satisfied(): if not guarded_stones_unlocker.is_satisfied() and not oops_all_inkdrinkers_unlocker.is_satisfied(): # If the player has completed neither, thank them for the first quest - Bridget: Thanks for helping clear away those InkDrinkers! - Bridget: I fixed the bridge east of here while you were away. + Bridgette BeamBuckle: Thanks for helping clear away those InkDrinkers! + Bridgette BeamBuckle: I fixed the bridge east of here while you were away. if not guarded_stones_unlocker.is_satisfied(): - Bridget: The musician found another set of stones and altars to the east, but they are guarded by StoryVores. - Bridget: I think you could sneak past them and rediscover the melodies! + Bridgette BeamBuckle: The musician found another set of stones and altars to the east, but they are guarded by StoryVores. + Bridgette BeamBuckle: I think you could sneak past them and rediscover the melodies! else: - Bridget: I'm afraid there's another infestation of InkDrinkers east of here. - Bridget: Can you help clear them away? + Bridgette BeamBuckle: I'm afraid there's another infestation of InkDrinkers east of here. + Bridgette BeamBuckle: Can you help clear them away? else: - Bridget: Thanks for all your help! + Bridgette BeamBuckle: Thanks for all your help! => END diff --git a/scenes/world_map/frays_end.tscn b/scenes/world_map/frays_end.tscn index 68ebd7e57..bae0b5013 100644 --- a/scenes/world_map/frays_end.tscn +++ b/scenes/world_map/frays_end.tscn @@ -782,7 +782,7 @@ metadata/_custom_type_script = "uid://edcifob4jc4s" collision_layer = 32 collision_mask = 0 script = ExtResource("37_f3823") -action_text = "Talk to Marie" +action_text = "Talk to Rue" metadata/_custom_type_script = "uid://du8wfijr35r35" [node name="CollisionShape2D" type="CollisionShape2D" parent="OnTheGround/NPCs/GardenerA/InteractArea" unique_id=1159647598] diff --git a/scenes/world_map/frays_end_west.tscn b/scenes/world_map/frays_end_west.tscn index 914d71835..08d19ef6d 100644 --- a/scenes/world_map/frays_end_west.tscn +++ b/scenes/world_map/frays_end_west.tscn @@ -115,7 +115,7 @@ collision_layer = 32 collision_mask = 0 script = ExtResource("13_otyi0") marker = NodePath("Marker") -action_text = "Talk to Óscar" +action_text = "Talk to Fliss" metadata/_custom_type_script = "uid://du8wfijr35r35" [node name="CollisionShape2D" type="CollisionShape2D" parent="OnTheGround/Oscar/InteractArea" unique_id=1380061781] @@ -143,7 +143,7 @@ collision_layer = 32 collision_mask = 0 script = ExtResource("13_otyi0") marker = NodePath("Marker") -action_text = "Talk to Sigurd" +action_text = "Talk to Dilly" metadata/_custom_type_script = "uid://du8wfijr35r35" [node name="CollisionShape2D" type="CollisionShape2D" parent="OnTheGround/Sigurd/InteractArea" unique_id=728137002] diff --git a/scenes/world_map/song_sanctuary_path.tscn b/scenes/world_map/song_sanctuary_path.tscn index 4cd960a74..f72de27da 100644 --- a/scenes/world_map/song_sanctuary_path.tscn +++ b/scenes/world_map/song_sanctuary_path.tscn @@ -283,7 +283,7 @@ metadata/_custom_type_script = "uid://edcifob4jc4s" collision_layer = 32 collision_mask = 0 script = ExtResource("15_ftxxi") -action_text = "Talk to Bridget" +action_text = "Talk to Bridgette" metadata/_custom_type_script = "uid://du8wfijr35r35" [node name="CollisionShape2D" type="CollisionShape2D" parent="OnTheGround/Townie/InteractArea" unique_id=1636031978]