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38 lines (38 loc) · 1.52 KB
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cff-version: 1.2.0
message: "If you discuss or evaluate NVMatrixEngine, cite this software and identify the version, commit and configuration. Citation does not grant reuse rights."
type: software
title: "NVMatrixEngine: Real-Time Game Engine with GPU Fluids and Path-Traced Caustics"
authors:
- name: "codejeet"
website: "https://github.com/codejeet"
version: 0.1.5-preview
date-released: "2026-09-19"
repository-code: "https://github.com/codejeet/NVMatrixEngine"
url: "https://github.com/codejeet/NVMatrixEngine/releases/tag/v0.1.5-preview"
abstract: >-
Native C++20 DirectX 12/DXR game engine coupling GPU APIC/FLIP liquid
simulation, a staggered MAC pressure grid, anisotropic particle surface
reconstruction and sparse procedural liquid geometry with camera path tracing,
spectral photon caustics and DLSS Ray Reconstruction. Optional experiments
include CUDA interop, narrow-band particle/grid ownership, adaptive optical
sampling and opaque-primary ReSTIR PT. Includes an interactive Windows Water
Lab, validation fixtures and implementation notes. Not a general BDPT integrator
or a fully sparse multiresolution fluid solver; public portfolio source with
rights reserved.
keywords:
- game engine
- GPU fluid simulation
- real-time liquid simulation
- APIC
- FLIP
- MAC pressure projection
- procedural ray tracing
- DirectX 12
- DXR
- spectral photon mapping
- water caustics
- anisotropic surface reconstruction
- CUDA interoperability
- narrow-band FLIP
- ReSTIR PT
- DLSS Ray Reconstruction