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835 lines (710 loc) · 29 KB
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"""
database.py — SQLite persistence layer for Herald.
Tables:
campaigns – one row per campaign (name, guild, channel, DM, schedule)
players – members of each campaign
sessions – individual game sessions (date/time)
rsvps – per-player attendance responses for each session
attendance_log – historical record of actual attendance
items – homebrew item definitions
player_inventory – who has what items
"""
import sqlite3
import os
import json
from datetime import datetime, timezone
from typing import Optional
DB_PATH = os.getenv("DB_PATH", "data/scheduler.db")
def _connect() -> sqlite3.Connection:
os.makedirs(os.path.dirname(DB_PATH), exist_ok=True)
conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row
conn.execute("PRAGMA journal_mode=WAL")
conn.execute("PRAGMA foreign_keys=ON")
return conn
def init_db():
"""Create tables if they don't exist."""
conn = _connect()
conn.executescript("""
CREATE TABLE IF NOT EXISTS campaigns (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guild_id INTEGER NOT NULL,
channel_id INTEGER NOT NULL,
name TEXT NOT NULL,
dm_user_id INTEGER NOT NULL,
-- Recurring schedule
schedule_day TEXT DEFAULT NULL,
schedule_time TEXT DEFAULT NULL,
schedule_tz TEXT DEFAULT 'America/Denver',
-- Ping configuration
ping_days_before INTEGER DEFAULT 3,
midweek_enabled INTEGER DEFAULT 1,
followup_count INTEGER DEFAULT 1,
followup_interval_hours INTEGER DEFAULT 24,
reminder_hours INTEGER DEFAULT 4,
-- Auto-scheduling
auto_schedule INTEGER DEFAULT 0,
repeat_frequency TEXT DEFAULT 'weekly',
sessions_ahead INTEGER DEFAULT 1,
schedule_start TEXT DEFAULT NULL,
-- AI backend preference (claude, local, or NULL for system default)
ai_backend TEXT DEFAULT NULL,
-- Campaign world context for AI features
setting TEXT DEFAULT NULL,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS players (
id INTEGER PRIMARY KEY AUTOINCREMENT,
campaign_id INTEGER NOT NULL REFERENCES campaigns(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL,
character_name TEXT DEFAULT NULL,
-- Character sheet fields
race TEXT DEFAULT NULL,
char_class TEXT DEFAULT NULL,
level INTEGER DEFAULT NULL,
background TEXT DEFAULT NULL,
backstory TEXT DEFAULT NULL,
abilities TEXT DEFAULT NULL,
details TEXT DEFAULT NULL,
--
active INTEGER DEFAULT 1,
added_at TEXT DEFAULT (datetime('now')),
UNIQUE(campaign_id, user_id)
);
CREATE TABLE IF NOT EXISTS sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
campaign_id INTEGER NOT NULL REFERENCES campaigns(id) ON DELETE CASCADE,
session_date TEXT NOT NULL,
title TEXT DEFAULT NULL,
notes TEXT DEFAULT NULL,
status TEXT DEFAULT 'scheduled',
-- Ping tracking
ping_sent INTEGER DEFAULT 0,
midweek_sent INTEGER DEFAULT 0,
reminders_sent INTEGER DEFAULT 0,
last_reminder_at TEXT DEFAULT NULL,
final_reminder_sent INTEGER DEFAULT 0,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS rsvps (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER NOT NULL REFERENCES sessions(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL,
response TEXT DEFAULT 'pending',
responded_at TEXT DEFAULT NULL,
UNIQUE(session_id, user_id)
);
CREATE TABLE IF NOT EXISTS attendance_log (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER NOT NULL REFERENCES sessions(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL,
attended INTEGER DEFAULT 0,
logged_at TEXT DEFAULT (datetime('now')),
UNIQUE(session_id, user_id)
);
-- ─── Homebrew Inventory ─────────────────────────────────────────
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
campaign_id INTEGER NOT NULL REFERENCES campaigns(id) ON DELETE CASCADE,
name TEXT NOT NULL,
description TEXT DEFAULT '',
rarity TEXT DEFAULT 'common',
item_type TEXT DEFAULT 'wondrous item',
properties TEXT DEFAULT '{}',
created_by INTEGER NOT NULL,
created_at TEXT DEFAULT (datetime('now'))
);
CREATE TABLE IF NOT EXISTS player_inventory (
id INTEGER PRIMARY KEY AUTOINCREMENT,
campaign_id INTEGER NOT NULL REFERENCES campaigns(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
quantity INTEGER DEFAULT 1,
equipped INTEGER DEFAULT 0,
notes TEXT DEFAULT NULL,
acquired_at TEXT DEFAULT (datetime('now')),
UNIQUE(campaign_id, user_id, item_id)
);
""")
# ── Migrations for existing databases ──
# Add columns if upgrading from an older schema
_migrate(conn, "campaigns", "setting", "TEXT DEFAULT NULL")
_migrate(conn, "campaigns", "repeat_frequency", "TEXT DEFAULT 'weekly'")
_migrate(conn, "campaigns", "sessions_ahead", "INTEGER DEFAULT 1")
_migrate(conn, "campaigns", "schedule_start", "TEXT DEFAULT NULL")
_migrate(conn, "campaigns", "ai_backend", "TEXT DEFAULT NULL")
_migrate(conn, "players", "race", "TEXT DEFAULT NULL")
_migrate(conn, "players", "char_class", "TEXT DEFAULT NULL")
_migrate(conn, "players", "level", "INTEGER DEFAULT NULL")
_migrate(conn, "players", "background", "TEXT DEFAULT NULL")
_migrate(conn, "players", "backstory", "TEXT DEFAULT NULL")
_migrate(conn, "players", "abilities", "TEXT DEFAULT NULL")
_migrate(conn, "players", "details", "TEXT DEFAULT NULL")
conn.commit()
conn.close()
def _migrate(conn: sqlite3.Connection, table: str, column: str, col_type: str):
"""Add a column if it doesn't exist (safe for repeated runs)."""
try:
conn.execute(f"ALTER TABLE {table} ADD COLUMN {column} {col_type}")
except sqlite3.OperationalError:
pass # Column already exists
# ─── Campaign CRUD ───────────────────────────────────────────────────────────
def create_campaign(guild_id: int, channel_id: int, name: str, dm_user_id: int) -> int:
conn = _connect()
cur = conn.execute(
"INSERT INTO campaigns (guild_id, channel_id, name, dm_user_id) VALUES (?, ?, ?, ?)",
(guild_id, channel_id, name, dm_user_id),
)
conn.commit()
campaign_id = cur.lastrowid
conn.close()
return campaign_id
def get_campaign(campaign_id: int) -> Optional[dict]:
conn = _connect()
row = conn.execute("SELECT * FROM campaigns WHERE id = ?", (campaign_id,)).fetchone()
conn.close()
return dict(row) if row else None
def get_campaigns_for_guild(guild_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"SELECT * FROM campaigns WHERE guild_id = ? ORDER BY name", (guild_id,)
).fetchall()
conn.close()
return [dict(r) for r in rows]
def get_campaigns_for_user(user_id: int) -> list[dict]:
"""Find all campaigns where this user is the DM or an active player."""
conn = _connect()
rows = conn.execute(
"""SELECT DISTINCT c.* FROM campaigns c
LEFT JOIN players p ON c.id = p.campaign_id AND p.active = 1
WHERE c.dm_user_id = ? OR p.user_id = ?
ORDER BY c.name""",
(user_id, user_id),
).fetchall()
conn.close()
return [dict(r) for r in rows]
def update_campaign_schedule(
campaign_id: int,
day: str,
time: str,
tz: str = "America/Denver",
ping_days: int = 3,
midweek_enabled: bool = True,
followup_count: int = 1,
followup_interval_hours: int = 24,
reminder_hours: int = 4,
auto: bool = True,
repeat_frequency: str = "weekly",
sessions_ahead: int = 1,
schedule_start: str = None,
):
conn = _connect()
conn.execute(
"""UPDATE campaigns
SET schedule_day=?, schedule_time=?, schedule_tz=?,
ping_days_before=?, midweek_enabled=?,
followup_count=?, followup_interval_hours=?,
reminder_hours=?, auto_schedule=?,
repeat_frequency=?, sessions_ahead=?, schedule_start=?
WHERE id=?""",
(day, time, tz, ping_days, int(midweek_enabled),
followup_count, followup_interval_hours,
reminder_hours, int(auto),
repeat_frequency, sessions_ahead, schedule_start, campaign_id),
)
conn.commit()
conn.close()
def delete_campaign(campaign_id: int):
conn = _connect()
conn.execute("DELETE FROM campaigns WHERE id = ?", (campaign_id,))
conn.commit()
conn.close()
def update_campaign_setting(campaign_id: int, setting: str):
conn = _connect()
conn.execute("UPDATE campaigns SET setting = ? WHERE id = ?", (setting, campaign_id))
conn.commit()
conn.close()
def update_campaign_backend(campaign_id: int, backend: str | None):
"""Set the default AI backend for a campaign. None clears it."""
conn = _connect()
conn.execute("UPDATE campaigns SET ai_backend = ? WHERE id = ?", (backend, campaign_id))
conn.commit()
conn.close()
# ─── Player CRUD ─────────────────────────────────────────────────────────────
def add_player(campaign_id: int, user_id: int, character_name: Optional[str] = None) -> int:
conn = _connect()
cur = conn.execute(
"INSERT OR IGNORE INTO players (campaign_id, user_id, character_name) VALUES (?, ?, ?)",
(campaign_id, user_id, character_name),
)
conn.commit()
pid = cur.lastrowid
conn.close()
return pid
def remove_player(campaign_id: int, user_id: int):
conn = _connect()
conn.execute(
"UPDATE players SET active = 0 WHERE campaign_id = ? AND user_id = ?",
(campaign_id, user_id),
)
conn.commit()
conn.close()
def get_players(campaign_id: int, active_only: bool = True) -> list[dict]:
conn = _connect()
query = "SELECT * FROM players WHERE campaign_id = ?"
if active_only:
query += " AND active = 1"
rows = conn.execute(query, (campaign_id,)).fetchall()
conn.close()
return [dict(r) for r in rows]
def update_character_name(campaign_id: int, user_id: int, name: str):
conn = _connect()
conn.execute(
"UPDATE players SET character_name = ? WHERE campaign_id = ? AND user_id = ?",
(name, campaign_id, user_id),
)
conn.commit()
conn.close()
def update_character_sheet(
campaign_id: int,
user_id: int,
character_name: Optional[str] = None,
race: Optional[str] = None,
char_class: Optional[str] = None,
level: Optional[int] = None,
background: Optional[str] = None,
backstory: Optional[str] = None,
abilities: Optional[str] = None,
details: Optional[str] = None,
):
"""Update character sheet fields. Only non-None values are changed."""
conn = _connect()
updates = {}
if character_name is not None:
updates["character_name"] = character_name
if race is not None:
updates["race"] = race
if char_class is not None:
updates["char_class"] = char_class
if level is not None:
updates["level"] = level
if background is not None:
updates["background"] = background
if backstory is not None:
updates["backstory"] = backstory
if abilities is not None:
updates["abilities"] = abilities
if details is not None:
updates["details"] = details
if not updates:
conn.close()
return
set_clause = ", ".join(f"{k} = ?" for k in updates)
values = list(updates.values()) + [campaign_id, user_id]
conn.execute(
f"UPDATE players SET {set_clause} WHERE campaign_id = ? AND user_id = ?",
values,
)
conn.commit()
conn.close()
def get_character_sheet(campaign_id: int, user_id: int) -> Optional[dict]:
"""Get full character sheet data for a player."""
conn = _connect()
row = conn.execute(
"SELECT * FROM players WHERE campaign_id = ? AND user_id = ? AND active = 1",
(campaign_id, user_id),
).fetchone()
conn.close()
return dict(row) if row else None
def build_ai_context(campaign_id: int) -> str:
"""
Build a context string for Claude API calls that includes
campaign setting and all active character sheets.
"""
campaign = get_campaign(campaign_id)
if not campaign:
return ""
parts = []
# Campaign setting
if campaign.get("setting"):
parts.append(f"CAMPAIGN SETTING — {campaign['name']}:\n{campaign['setting']}")
# Character sheets
players = get_players(campaign_id)
sheets = []
for p in players:
lines = []
name = p.get("character_name") or "Unnamed"
lines.append(f" Name: {name}")
if p.get("race"):
lines.append(f" Race: {p['race']}")
if p.get("char_class"):
lines.append(f" Class: {p['char_class']}")
if p.get("level"):
lines.append(f" Level: {p['level']}")
if p.get("background"):
lines.append(f" Background: {p['background']}")
if p.get("backstory"):
lines.append(f" Backstory: {p['backstory']}")
if p.get("abilities"):
lines.append(f" Abilities/Spells: {p['abilities']}")
if p.get("details"):
lines.append(f" Additional details: {p['details']}")
# Include inventory summary
inv = get_player_inventory(campaign_id, p["user_id"])
if inv:
item_names = [f"{i['name']} (x{i['quantity']})" for i in inv]
lines.append(f" Inventory: {', '.join(item_names)}")
if len(lines) > 1: # More than just the name
sheets.append("\n".join(lines))
if sheets:
parts.append("PARTY MEMBERS:\n" + "\n\n".join(sheets))
return "\n\n".join(parts)
# ─── Session CRUD ────────────────────────────────────────────────────────────
def create_session(campaign_id: int, session_date: str, title: Optional[str] = None) -> int:
conn = _connect()
cur = conn.execute(
"INSERT INTO sessions (campaign_id, session_date, title) VALUES (?, ?, ?)",
(campaign_id, session_date, title),
)
session_id = cur.lastrowid
players = get_players(campaign_id)
for p in players:
conn.execute(
"INSERT OR IGNORE INTO rsvps (session_id, user_id) VALUES (?, ?)",
(session_id, p["user_id"]),
)
conn.commit()
conn.close()
return session_id
def get_session(session_id: int) -> Optional[dict]:
conn = _connect()
row = conn.execute("SELECT * FROM sessions WHERE id = ?", (session_id,)).fetchone()
conn.close()
return dict(row) if row else None
def get_upcoming_sessions(campaign_id: int, limit: int = 5) -> list[dict]:
"""
Get upcoming sessions for a campaign.
Includes sessions starting within the last 12 hours (likely still ongoing).
"""
conn = _connect()
rows = conn.execute(
"""SELECT * FROM sessions
WHERE campaign_id = ? AND status = 'scheduled'
AND session_date >= datetime('now', '-12 hours')
ORDER BY session_date LIMIT ?""",
(campaign_id, limit),
).fetchall()
conn.close()
return [dict(r) for r in rows]
def get_all_upcoming_sessions() -> list[dict]:
"""
Get all upcoming sessions with campaign config (for the scheduler).
Includes sessions started within the last 12 hours so a final reminder
or in-progress check still fires correctly across timezone boundaries.
"""
conn = _connect()
rows = conn.execute(
"""SELECT s.*,
c.channel_id, c.name as campaign_name,
c.ping_days_before, c.midweek_enabled,
c.followup_count, c.followup_interval_hours,
c.reminder_hours, c.schedule_day
FROM sessions s
JOIN campaigns c ON s.campaign_id = c.id
WHERE s.status = 'scheduled' AND s.session_date >= datetime('now', '-12 hours')
ORDER BY s.session_date"""
).fetchall()
conn.close()
return [dict(r) for r in rows]
def update_session_status(session_id: int, status: str):
conn = _connect()
conn.execute("UPDATE sessions SET status = ? WHERE id = ?", (status, session_id))
conn.commit()
conn.close()
def clear_sessions(campaign_id: int) -> int:
"""Delete all upcoming/scheduled sessions for a campaign. Returns count deleted."""
conn = _connect()
cur = conn.execute(
"DELETE FROM sessions WHERE campaign_id = ? AND status = 'scheduled'",
(campaign_id,),
)
count = cur.rowcount
conn.commit()
conn.close()
return count
def mark_ping_sent(session_id: int):
conn = _connect()
conn.execute("UPDATE sessions SET ping_sent = 1 WHERE id = ?", (session_id,))
conn.commit()
conn.close()
def reset_ping_state(session_id: int):
"""Reset all ping flags so the scheduler treats this session as fresh."""
conn = _connect()
conn.execute(
"""UPDATE sessions SET
ping_sent = 0, midweek_sent = 0, reminders_sent = 0,
last_reminder_at = NULL, final_reminder_sent = 0
WHERE id = ?""",
(session_id,),
)
conn.commit()
conn.close()
def mark_midweek_sent(session_id: int):
conn = _connect()
conn.execute("UPDATE sessions SET midweek_sent = 1 WHERE id = ?", (session_id,))
conn.commit()
conn.close()
def increment_reminders_sent(session_id: int):
now = datetime.now(timezone.utc).isoformat()
conn = _connect()
conn.execute(
"UPDATE sessions SET reminders_sent = reminders_sent + 1, last_reminder_at = ? WHERE id = ?",
(now, session_id),
)
conn.commit()
conn.close()
def mark_final_reminder_sent(session_id: int):
conn = _connect()
conn.execute("UPDATE sessions SET final_reminder_sent = 1 WHERE id = ?", (session_id,))
conn.commit()
conn.close()
# ─── RSVP Management ────────────────────────────────────────────────────────
def set_rsvp(session_id: int, user_id: int, response: str):
conn = _connect()
now = datetime.now(timezone.utc).isoformat()
conn.execute(
"""INSERT INTO rsvps (session_id, user_id, response, responded_at)
VALUES (?, ?, ?, ?)
ON CONFLICT(session_id, user_id)
DO UPDATE SET response=excluded.response, responded_at=excluded.responded_at""",
(session_id, user_id, response, now),
)
conn.commit()
conn.close()
def get_rsvps(session_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"""SELECT r.*, p.character_name
FROM rsvps r
LEFT JOIN players p ON r.user_id = p.user_id
AND p.campaign_id = (SELECT campaign_id FROM sessions WHERE id = r.session_id)
WHERE r.session_id = ?""",
(session_id,),
).fetchall()
conn.close()
return [dict(r) for r in rows]
def get_pending_rsvps(session_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"SELECT * FROM rsvps WHERE session_id = ? AND response = 'pending'",
(session_id,),
).fetchall()
conn.close()
return [dict(r) for r in rows]
# ─── Attendance Logging ──────────────────────────────────────────────────────
def log_attendance(session_id: int, user_id: int, attended: bool):
conn = _connect()
conn.execute(
"""INSERT INTO rsvps (session_id, user_id)
VALUES (?, ?)
ON CONFLICT DO NOTHING""",
(session_id, user_id),
)
conn.execute(
"""INSERT INTO attendance_log (session_id, user_id, attended)
VALUES (?, ?, ?)
ON CONFLICT(session_id, user_id)
DO UPDATE SET attended=excluded.attended""",
(session_id, user_id, int(attended)),
)
conn.commit()
conn.close()
def get_player_stats(campaign_id: int, user_id: int) -> dict:
conn = _connect()
row = conn.execute(
"""SELECT
COUNT(*) as total_sessions,
SUM(CASE WHEN a.attended = 1 THEN 1 ELSE 0 END) as attended,
SUM(CASE WHEN r.response = 'yes' THEN 1 ELSE 0 END) as rsvp_yes,
SUM(CASE WHEN r.response = 'no' THEN 1 ELSE 0 END) as rsvp_no
FROM sessions s
LEFT JOIN rsvps r ON s.id = r.session_id AND r.user_id = ?
LEFT JOIN attendance_log a ON s.id = a.session_id AND a.user_id = ?
WHERE s.campaign_id = ? AND s.status = 'completed'""",
(user_id, user_id, campaign_id),
).fetchone()
conn.close()
return dict(row) if row else {}
# ─── Auto-Schedule Helpers ───────────────────────────────────────────────────
def get_auto_schedule_campaigns() -> list[dict]:
conn = _connect()
rows = conn.execute(
"SELECT * FROM campaigns WHERE auto_schedule = 1 AND schedule_day IS NOT NULL"
).fetchall()
conn.close()
return [dict(r) for r in rows]
# ─── Homebrew Item CRUD ──────────────────────────────────────────────────────
def create_item(
campaign_id: int,
name: str,
created_by: int,
description: str = "",
rarity: str = "common",
item_type: str = "wondrous item",
properties: dict = None,
) -> int:
conn = _connect()
cur = conn.execute(
"""INSERT INTO items (campaign_id, name, description, rarity, item_type, properties, created_by)
VALUES (?, ?, ?, ?, ?, ?, ?)""",
(campaign_id, name, description, rarity, item_type,
json.dumps(properties or {}), created_by),
)
conn.commit()
item_id = cur.lastrowid
conn.close()
return item_id
def get_item(item_id: int) -> Optional[dict]:
conn = _connect()
row = conn.execute("SELECT * FROM items WHERE id = ?", (item_id,)).fetchone()
conn.close()
if row:
d = dict(row)
d["properties"] = json.loads(d["properties"]) if d["properties"] else {}
return d
return None
def get_items(campaign_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"SELECT * FROM items WHERE campaign_id = ? ORDER BY rarity, name",
(campaign_id,),
).fetchall()
conn.close()
results = []
for r in rows:
d = dict(r)
d["properties"] = json.loads(d["properties"]) if d["properties"] else {}
results.append(d)
return results
def search_items(campaign_id: int, query: str) -> list[dict]:
conn = _connect()
rows = conn.execute(
"SELECT * FROM items WHERE campaign_id = ? AND name LIKE ? ORDER BY name",
(campaign_id, f"%{query}%"),
).fetchall()
conn.close()
results = []
for r in rows:
d = dict(r)
d["properties"] = json.loads(d["properties"]) if d["properties"] else {}
results.append(d)
return results
def update_item(item_id: int, **kwargs):
conn = _connect()
allowed = {"name", "description", "rarity", "item_type", "properties"}
updates = {k: v for k, v in kwargs.items() if k in allowed}
if "properties" in updates and isinstance(updates["properties"], dict):
updates["properties"] = json.dumps(updates["properties"])
if not updates:
conn.close()
return
set_clause = ", ".join(f"{k} = ?" for k in updates)
values = list(updates.values()) + [item_id]
conn.execute(f"UPDATE items SET {set_clause} WHERE id = ?", values)
conn.commit()
conn.close()
def delete_item(item_id: int):
conn = _connect()
conn.execute("DELETE FROM items WHERE id = ?", (item_id,))
conn.commit()
conn.close()
# ─── Inventory Management ────────────────────────────────────────────────────
def give_item(campaign_id: int, user_id: int, item_id: int, quantity: int = 1, notes: str = None):
conn = _connect()
conn.execute(
"""INSERT INTO player_inventory (campaign_id, user_id, item_id, quantity, notes)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT(campaign_id, user_id, item_id)
DO UPDATE SET quantity = quantity + ?, notes = COALESCE(?, notes)""",
(campaign_id, user_id, item_id, quantity, notes, quantity, notes),
)
conn.commit()
conn.close()
def remove_item_from_player(campaign_id: int, user_id: int, item_id: int, quantity: int = 1):
conn = _connect()
row = conn.execute(
"SELECT quantity FROM player_inventory WHERE campaign_id=? AND user_id=? AND item_id=?",
(campaign_id, user_id, item_id),
).fetchone()
if row:
new_qty = row["quantity"] - quantity
if new_qty <= 0:
conn.execute(
"DELETE FROM player_inventory WHERE campaign_id=? AND user_id=? AND item_id=?",
(campaign_id, user_id, item_id),
)
else:
conn.execute(
"UPDATE player_inventory SET quantity=? WHERE campaign_id=? AND user_id=? AND item_id=?",
(new_qty, campaign_id, user_id, item_id),
)
conn.commit()
conn.close()
def transfer_item(campaign_id: int, from_user: int, to_user: int, item_id: int, quantity: int = 1) -> bool:
conn = _connect()
row = conn.execute(
"SELECT quantity FROM player_inventory WHERE campaign_id=? AND user_id=? AND item_id=?",
(campaign_id, from_user, item_id),
).fetchone()
if not row or row["quantity"] < quantity:
conn.close()
return False
conn.close()
remove_item_from_player(campaign_id, from_user, item_id, quantity)
give_item(campaign_id, to_user, item_id, quantity)
return True
def get_player_inventory(campaign_id: int, user_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"""SELECT pi.*, i.name, i.description, i.rarity, i.item_type, i.properties
FROM player_inventory pi
JOIN items i ON pi.item_id = i.id
WHERE pi.campaign_id = ? AND pi.user_id = ?
ORDER BY i.rarity, i.name""",
(campaign_id, user_id),
).fetchall()
conn.close()
results = []
for r in rows:
d = dict(r)
d["properties"] = json.loads(d["properties"]) if d["properties"] else {}
results.append(d)
return results
def get_item_holders(campaign_id: int, item_id: int) -> list[dict]:
conn = _connect()
rows = conn.execute(
"""SELECT pi.*, p.character_name
FROM player_inventory pi
LEFT JOIN players p ON pi.user_id = p.user_id AND pi.campaign_id = p.campaign_id
WHERE pi.campaign_id = ? AND pi.item_id = ?""",
(campaign_id, item_id),
).fetchall()
conn.close()
return [dict(r) for r in rows]
def toggle_equipped(campaign_id: int, user_id: int, item_id: int) -> bool:
conn = _connect()
row = conn.execute(
"SELECT equipped FROM player_inventory WHERE campaign_id=? AND user_id=? AND item_id=?",
(campaign_id, user_id, item_id),
).fetchone()
if not row:
conn.close()
return False
new_val = 0 if row["equipped"] else 1
conn.execute(
"UPDATE player_inventory SET equipped=? WHERE campaign_id=? AND user_id=? AND item_id=?",
(new_val, campaign_id, user_id, item_id),
)
conn.commit()
conn.close()
return bool(new_val)