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381AddDeleteRandom.cpp
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57 lines (46 loc) · 1.54 KB
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class RandomizedCollection {
private:
unordered_map<int, vector<int>> numbers; // stores the key and the index of the val
vector<int> nums;
public:
/** Initialize your data structure here. */
RandomizedCollection() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
nums.push_back(val);
numbers[val].push_back(nums.size()-1);
return numbers[val].size()==1;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if(numbers[val].empty())
return false;
int idx = numbers[val].back();
numbers[val].pop_back();
if(nums.size() - 1 != idx)
{
int tmp = nums.back();
int indexNum = nums.size()-1;
int i=numbers[tmp].size()-1;
while(numbers[tmp][i]!=indexNum){
i--;
}
nums[idx] = tmp;
numbers[tmp][i] = (idx);
}
nums.pop_back();
return true;
}
/** Get a random element from the set. */
int getRandom() {
return nums[rand()%nums.size()];
}
};
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/