From f439a301b4433fefcafb0d2a55547052ceb83fe2 Mon Sep 17 00:00:00 2001 From: subhramit Date: Thu, 25 Jun 2026 14:18:35 +0530 Subject: [PATCH] Fix stack-buffer-overflow in Windows thread-naming RaiseException (x64) Signed-off-by: subhramit --- .../clientlib/steamnetworkingsockets_socketthread.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp index d7dd4086..2124adc7 100644 --- a/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp +++ b/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp @@ -3402,7 +3402,7 @@ static void SteamNetworkingThreadProc() } __try { - RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR*)&info ); + RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info ); } __except(EXCEPTION_CONTINUE_EXECUTION) {