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com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
@@ -519,7 +519,7 @@ public NetworkSettings GetDefaultNetworkSettings()
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sendQueueCapacity: m_MaxPacketQueueSize,
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receiveQueueCapacity: m_MaxPacketQueueSize,
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heartbeatTimeoutMS: m_HeartbeatTimeoutMS);
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-
+
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// Disable PMTU discovery if using DA, leave it at its default otherwise.
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if (OnCurrentTopology() == NetworkTopologyTypes.DistributedAuthority)
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{
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