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Copy file name to clipboardExpand all lines: .yamato/_triggers.yml
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@@ -75,20 +75,20 @@ pr_code_changes_checks:
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# Run API validation to early-detect all new APIs that would force us to release new minor version of the package. Note that for this to work the package version in package.json must correspond to "actual package state" which means that it should be higher than last released version
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- .yamato/vetting-test.yml#vetting_test
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# Run package EditMode and Playmode package tests on trunk and an older supported editor (6000.0)
# Run standalone test. We run it only on Ubuntu since it's the fastest machine, and it was noted that for example distribution on macOS is taking 40m since we switched to Apple Silicon
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# Coverage on other standalone machines is present in Nightly job so it's enough to not run all of them for PRs
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# desktop_standalone_test and cmb_service_standalone_test are both reusing desktop_standalone_build dependency so we run those in the same configuration on PRs to reduce waiting time.
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# Note that our daily tests will anyway run both test configurations in "minimal supported" and "trunk" configurations
# We don't need to trigger promotion job to run the tests for the release branch since those are being triggered automatically on release/ prefixed branches
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -10,6 +10,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
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-`NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)
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### Changed
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### Removed
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- Removed un-needed exceptions on `NetworkObject.cs`. (#3867)
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### Fixed
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- Fixed issue where an attachable could log an error upon being de-spawned during shutdown. (#3895)
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- NestedNetworkVariables initialized with no value no longer throw an error. (#3891)
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- Fixed `NetworkShow` behavior when it is called twice. (#3867)
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### Security
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### Obsolete
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-`NotListeningException` is now marked as obsolete as it is no longer used internally. (#3867)
EditorGUILayout.HelpBox("It's recommended to leave remote connections disabled for local testing to avoid exposing ports on your device.",MessageType.Info);
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