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Merge branch 'fix/mixed-authority-nested-transform-updates' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/mixed-authority-nested-transform-updates
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‎com.unity.netcode.gameobjects/CHANGELOG.md‎

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### Fixed
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- Issue with mixed authority nested `NetworkTransform` instances can stop child/nested `NetworkTransform` instances from updating due to a parent (root or otherwise) `NetworkTransform` that is the authority instance will remove the `NetworkObject` completely from the non-authority update group causing non-authority instances to never update their state (interpolating or not) on the authority side. (#4169)
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- Fixed an issue where mixed authority nested `NetworkTransform` instances could stop child/nested instances from updating because an authoritative `NetworkTransform` (root or otherwise) would remove the `NetworkObject` from the update group, preventing non-authoritative instances from updating their state on the authority side. (#4169)
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### Security
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