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Commit 8ba1f85
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chore: Merging back changes after Netcode 2.8.0 release (#3849)
* fix
Fixing issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene management is disabled then the already spawned players will not properly get synchronized by each owning client due to the newly connected client's identifier already being added prior to synchronization.
* update
Adding change log entry.
* Fix/early disconnect due to topology mismatch (#3823)
* Updated changelog and package version for Netcode in anticipation of v2.8.0 release
* fix
Transport topology type mismatch on OSX.
* Revert "Updated changelog and package version for Netcode in anticipation of v2.8.0 release"
This reverts commit 037fe45.
---------
Co-authored-by: netcode-automation <svc-netcode-sdk@unity3d.com>
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
---------
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
Co-authored-by: netcode-automation <svc-netcode-sdk@unity3d.com>
NetworkLog.LogErrorServer($"[Topology Mismatch] Transport detected an issue with the topology ({transportTopology} | {NetworkConfig.NetworkTopology}) usage or setting! Disconnecting from session.");
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-
Shutdown();
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+
NetworkLog.LogErrorServer($"[Topology Mismatch][{transportTopology}:{transportTopology.GetType().Name}][NetworkManager.NetworkConfig:{NetworkConfig.NetworkTopology}] Transport detected an issue with the topology usage or setting! Disconnecting from session.");
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Shutdown(true);
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}
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else
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{
@@ -504,6 +504,7 @@ public void NetworkUpdate(NetworkUpdateStage updateStage)
Debug.LogError($"Client-{ownerClientId} is the owner of {networkObject.name} but is not an observer! Adding owner, but there is a bug in observer synchronization!");
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