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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/Documentation~/upgrade-guide.md
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@@ -26,7 +26,7 @@ To upgrade an existing project from version 2.x to version 3.x, follow these ste
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4. The API updater should catch any issues and ask if you want to allow it to make changes to your script(s).
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5. If you allow the API updater to make changes for you, then it should auto-update your project's scripts with the correct namespace changes.
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6. If you do not allow the API updater to make changes for you, then the editor will enter safe mode. Open the **Console** window to review the remaining compile errors and resolve the errors. (_[Review the Update Editor assembly definition references section below.](#update-editor-assembly-definition-references)_).
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After the API updater finishes and you resolve the compile errors, your project compiles against version 3.x. If the API updater doesn't resolve every reference, refer to [Continue an incomplete API update](#continue-an-incomplete-api-update).
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_** If, at any point, you decide to downgrade to the editor version you were using prior to updating to 6.7, then make sure to restore or delete the packages-lock.json file (_assures you are not referencing 6.7 specific packages_), restore your backed up version, and delete your Library folder prior to opening your project with the editor version you were using prior to upgrading to 6.7._
NetworkLog.LogErrorServer($"[{networkObject.name}][Session Owner Only] You cannot change ownership of a {nameof(NetworkObject)} that has the {NetworkObject.OwnershipStatus.SessionOwner} flag set!");
NetworkLog.LogErrorServer($"[{networkObject.name}][Request Pending] You cannot change ownership while a {nameof(NetworkObject)} has a pending ownership request!");
NetworkLog.LogErrorServer($"[{networkObject.name}][Request Required] You cannot change ownership directly if a {nameof(NetworkObject)} has the {NetworkObject.OwnershipStatus.RequestRequired} flag set!");
NetworkLog.LogErrorServer($"[{networkObject.name}][Not transferrable] You cannot change ownership of a {nameof(NetworkObject)} that does not have the {NetworkObject.OwnershipStatus.Transferable} flag set!");
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