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Update com.unity.netcode.gameobjects/Tests/Editor/NetworkDeltaPositionTests.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
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‎com.unity.netcode.gameobjects/Tests/Editor/NetworkDeltaPositionTests.cs‎

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@@ -9,15 +9,6 @@ namespace Unity.Netcode.EditorTests
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/// <summary>
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/// Branch coverage for <see cref="NetworkDeltaPosition"/>'s encoding math.
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/// </summary>
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/// <remarks>
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/// Separate from NetworkTransformHalfFloatPrecisionTests because none of this needs a session, and
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/// that fixture would run it twice over two topologies.
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/// <br /><br />
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/// A value that is exactly representable as a half float carries no rounding loss, so a test built on
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/// one cannot observe the behavior checked here and will pass against broken code. Keep the constants
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/// below off the lattice, and derive expected encodings with <see cref="math.half(float)"/> rather than
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/// writing them out as literals.
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/// </remarks>
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internal class NetworkDeltaPositionTests
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{
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private const int k_Tick = 100;

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