You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,7 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
13
13
14
14
### Changed
15
15
16
-
- Changed `NetworkTransform.UseHalfFloatPrecision` to synchronize position with a resolution of approximately 1mm regardless of how far an object has travelled. Previously the resolution could degrade to approximately 3cm. This does not increase bandwidth, but projects using `NetworkTransform.UseUnreliableDeltas` will send full precision position updates more often. (#4126)
16
+
- Changed `NetworkTransform.UseHalfFloatPrecision` to synchronize position with a resolution of approximately 1mm regardless of how far an object has travelled. Previously the resolution could degrade to approximately 3cm. This does not increase bandwidth, but projects using `NetworkTransform.UseUnreliableDeltas` will send full precision position updates more often. (#4128)
17
17
18
18
19
19
### Deprecated
@@ -24,7 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
24
24
25
25
### Fixed
26
26
27
-
- Issue where objects using `NetworkTransform.UseHalfFloatPrecision` appeared to jitter on non-authority instances while they were stationary or coming to rest, even though the authority was not moving them. (#4126)
27
+
- Issue where objects using `NetworkTransform.UseHalfFloatPrecision` appeared to jitter on non-authority instances while they were stationary or coming to rest, even though the authority was not moving them. (#4128)
0 commit comments