Commit 5fe98da
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fix: set the ghost owner before OnNetworkSpawn
- The ghost owner is now assigned right after SetupOnSpawn, so OnNetworkSpawn sees the same owner on the
NetworkObject and its ghost. The interop test records the ghost owner in OnNetworkSpawn and asserts it.
- NetworkVariableReadDuringPredictionIsNotTickAligned asserts that a re-simulated tick reads a different value
than its first prediction, rather than counting reads before the stamp tick.
- NetworkShowThenClientDisconnects is only ignored for UnifiedServer, the fixture where the scene migration
failure occurs.1 parent f6fee1d commit 5fe98da
3 files changed
Lines changed: 18 additions & 7 deletions
File tree
- com.unity.netcode.gameobjects
- Runtime/Spawning
- Tests/Runtime
- NetworkObject
- Unified
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