Commit 5e8e7e7
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fix: raise the client's own disconnect event when a hybrid client disconnects
UnifiedNetcodeTransport.DisconnectLocalClient only requested the N4E disconnect. N4E reports it later, after NGO's shutdown has stopped listening, so the disconnecting client never received its ClientDisconnected event. It now notifies immediately, as UnityTransport does, and ignores N4E's later event. A server-initiated disconnect removes the connection before notifying, so the shutdown it triggers does not notify a second time.
DisconnectTests and PeerDisconnectCallbackTests now run in hybrid prefab mode.1 parent d4fda26 commit 5e8e7e7
3 files changed
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File tree
- com.unity.netcode.gameobjects
- Runtime/Transports/Unified
- Tests/Runtime
- Connection
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