Commit 4f64cd2
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style: drop the imports and qualifications the new namespace makes redundant
Unity.Netcode.GameObjects.Timing is nested inside Unity.Netcode, so the root namespace is
already in scope there through the enclosing namespace chain. The two imports the move added to
AnticipationSystem.cs and NetworkTimeSystem.cs were never needed, and the Unity.Netcode. prefix
on the five NetworkTransform doc references shortens to Components. for the same reason - both
are IDE0005 and IDE0001, which the Standards job treats as errors.
NetworkManagerEventsTests.cs took an import it does not use: its only mention of
NetworkTimeSystem is inside a comment.
Matches the diff the Standards job produced. Running the tool locally finds nothing on dotnet
10.0.400, which is the version divergence its own failure message warns about, so this was
applied from the CI output rather than reproduced here.1 parent 6013f45 commit 4f64cd2
3 files changed
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- com.unity.netcode.gameobjects
- Runtime/Timing
- Tests/Runtime
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