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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -78,6 +78,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- CMB service no longer waits for a timeout before disconnecting on an invalid ConnectionRequest. (#3812)
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- Initialization errors with NetworkAnimator. (#3767)
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- Multiple disconnect events from the same transport will no longer disconnect the host. (#3707)
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- Fixed NetworkTransform state synchronization issue when `NetworkTransform.SwitchTransformSpaceWhenParented` is enabled and the associated NetworkObject is parented multiple times in a single frame or within a couple of frames. (#3664)
AssertOnTimeout("Client was not disconnected when it should have been!");
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Assert.True(m_ClientNetworkManager.DisconnectReason.Contains(ConnectionRequestMessage.InvalidSessionVersionMessage),"Client did not receive the correct invalid session version message!");
AssertOnTimeout("Client was not disconnected when it should have been!");
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varexpectedReason=m_UseCmbService?"incompatible ngo c# package versions for feature":ConnectionRequestMessage.InvalidSessionVersionMessage;
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Assert.That(invalidClient.DisconnectReason,Does.Contain(expectedReason),$"Client did not receive the correct invalid session version message! Received: {invalidClient.DisconnectReason}");
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