Commit 423c9e2
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fix: spawn a NetworkObject shown after a scene migration in the server's scene
A client that starts observing a NetworkObject with NetworkShow after the NetworkObject migrated into another scene was never sent that migration, and instantiated the NetworkObject in its active scene. The client now moves a spawned NetworkObject into its server-side scene, as it already does for NetworkObjects that are part of its initial synchronization.
Adds CHANGELOG entries for this and for scene migrations being sent to clients that do not observe the NetworkObject.1 parent 2897835 commit 423c9e2
3 files changed
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- com.unity.netcode.gameobjects
- Runtime/Messaging/Messages
- Tests/Runtime/NetworkObject
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