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using System.Collections;
using System.Text;
using NUnit.Framework;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
/// <summary>
/// General <see cref="NetworkVariable{T}"/> integration tests.
/// </summary>
[TestFixture(HostOrServer.Host)]
[TestFixture(HostOrServer.DAHost)]
[TestFixture(HostOrServer.Server)]
internal class NetworkVariableGeneralTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
private GameObject m_PrefabToSpawn;
private GeneralNetVarTest m_AuthorityNetVarTest;
internal class GeneralNetVarTest : NetworkBehaviour
{
/// <summary>
/// NetworkVariable that is set by the authority during spawn.
/// </summary>
public NetworkVariable<float> TestValueOnSpawn = new NetworkVariable<float>(default);
/// <summary>
/// NetworkVariable that is set by the authority during post spawn.
/// </summary>
public NetworkVariable<float> TestValueOnPostSpawn = new NetworkVariable<float>(default);
/// <summary>
/// Field value set to <see cref="TestValueOnSpawn.Value"/> during <see cref="NetworkBehaviour.OnNetworkSpawn"/>.
/// </summary>
public float OnNetworkSpawnValue;
/// <summary>
/// Field value set to <see cref="TestValueOnPostSpawn.Value"/> during <see cref="NetworkBehaviour.OnNetworkSpawn"/>.
/// </summary>
public float OnNetworkPostSpawnValue;
public override void OnNetworkSpawn()
{
if (HasAuthority)
{
TestValueOnSpawn.Value = Random.Range(0.01f, 100.0f);
}
else
{
// Only set these values during OnNetworkSpawn to
// verify this value is valid for non-authority instances.
OnNetworkSpawnValue = TestValueOnSpawn.Value;
OnNetworkPostSpawnValue = TestValueOnPostSpawn.Value;
}
base.OnNetworkSpawn();
}
protected override void OnNetworkPostSpawn()
{
if (HasAuthority)
{
TestValueOnPostSpawn.Value = Random.Range(0.01f, 100.0f);
}
base.OnNetworkPostSpawn();
}
}
public NetworkVariableGeneralTests(HostOrServer host) : base(host) { }
protected override void OnServerAndClientsCreated()
{
m_PrefabToSpawn = CreateNetworkObjectPrefab("TestNetVar");
m_PrefabToSpawn.AddComponent<GeneralNetVarTest>();
base.OnServerAndClientsCreated();
}
/// <summary>
/// Verifies that upon spawn or post spawn the value is set within OnNetworkSpawn on the
/// non-authority instances.
/// </summary>
private bool SpawnValuesMatch(StringBuilder errorLog)
{
var authority = GetAuthorityNetworkManager();
var authorityOnSpawnValue = m_AuthorityNetVarTest.TestValueOnSpawn.Value;
var authorityOnPostSpawnValue = m_AuthorityNetVarTest.TestValueOnPostSpawn.Value;
foreach (var networkManager in m_NetworkManagers)
{
if (authority)
{
continue;
}
if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(m_AuthorityNetVarTest.NetworkObjectId))
{
errorLog.AppendLine($"[{networkManager.name}] Does not have a spawned instance of {m_AuthorityNetVarTest.name}!");
continue;
}
var netVarTest = networkManager.SpawnManager.SpawnedObjects[m_AuthorityNetVarTest.NetworkObjectId].GetComponent<GeneralNetVarTest>();
if (netVarTest.OnNetworkSpawnValue != authorityOnSpawnValue)
{
errorLog.AppendLine($"[{networkManager.name}][OnNetworkSpawn Value] Non-authority value: {netVarTest.OnNetworkSpawnValue} does not match " +
$"the authority value: {authorityOnSpawnValue}!");
}
if (netVarTest.OnNetworkPostSpawnValue != authorityOnPostSpawnValue)
{
errorLog.AppendLine($"[{networkManager.name}][OnNetworkPostSpawn Value] Non-authority value: {netVarTest.OnNetworkPostSpawnValue} does not match " +
$"the authority value: {authorityOnPostSpawnValue}!");
}
}
return errorLog.Length == 0;
}
/// <summary>
/// Verifies that changing the value synchronizes properly.
/// </summary>
private bool ChangedValueMatches(StringBuilder errorLog)
{
var authority = GetAuthorityNetworkManager();
var authorityValue = m_AuthorityNetVarTest.TestValueOnSpawn.Value;
foreach (var networkManager in m_NetworkManagers)
{
if (authority)
{
continue;
}
var netVarTest = networkManager.SpawnManager.SpawnedObjects[m_AuthorityNetVarTest.NetworkObjectId].GetComponent<GeneralNetVarTest>();
if (netVarTest.TestValueOnSpawn.Value != authorityValue)
{
errorLog.AppendLine($"[{networkManager.name}][Changed] Non-auhoroty value: {netVarTest.TestValueOnSpawn.Value} does not match " +
$"the authority value: {authorityValue}!");
}
}
return errorLog.Length == 0;
}
/// <summary>
/// Validates when the authority applies a <see cref="NetworkVariable{T}"/> value during spawn or
/// post spawn of a newly instantiated and spawned object the value is set by the time non-authority
/// instances invoke <see cref="NetworkBehaviour.OnNetworkSpawn"/>.
/// </summary>
[UnityTest]
#if ENABLE_CORECLR
[Explicit("NGO NetworkVariable serialization codegen not generated for some types on CoreCLR (falls back to FallbackSerializer), see https://jira.unity3d.com/browse/UUM-149592")]
#endif
public IEnumerator ApplyValueDuringSpawnSequence()
{
var authority = GetAuthorityNetworkManager();
m_AuthorityNetVarTest = SpawnObject(m_PrefabToSpawn, authority).GetComponent<GeneralNetVarTest>();
yield return WaitForSpawnedOnAllOrTimeOut(m_AuthorityNetVarTest.gameObject);
AssertOnTimeout($"Not all clients spawned {m_AuthorityNetVarTest.name}!");
yield return WaitForConditionOrTimeOut(SpawnValuesMatch);
AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!");
// Verify late joined clients synchronize correctly
yield return CreateAndStartNewClient();
yield return WaitForSpawnedOnAllOrTimeOut(m_AuthorityNetVarTest.gameObject);
AssertOnTimeout($"Not all clients spawned {m_AuthorityNetVarTest.name}!");
yield return WaitForConditionOrTimeOut(SpawnValuesMatch);
AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!");
// Verify changing the value synchronizes properly
m_AuthorityNetVarTest.TestValueOnSpawn.Value += Random.Range(0.01f, 100.0f);
yield return WaitForConditionOrTimeOut(ChangedValueMatches);
AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!");
}
}
}