@@ -13,37 +13,37 @@ Define the following variables with their exact values:
1313* ` enemy_attack ` — integer set to ` 28 `
1414* ` enemy_defense ` — integer set to ` 16 `
1515
16- > ** Next step:** Run pytest . If ` test_task_1 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_2 ` .
16+ > ** Next step:** Run tests . If ` test_task_1 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_2 ` .
1717
1818### Task 2: Calculate Power Ratings
1919* Define ` player_attack_power ` by multiplying ` player_attack ` by ` player_defense ` .
2020* Define ` enemy_attack_power ` by multiplying ` enemy_attack ` by ` enemy_defense ` .
2121
22- > ** Next step:** Run pytest . If ` test_task_2 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_3 ` .
22+ > ** Next step:** Run tests . If ` test_task_2 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_3 ` .
2323
2424### Task 3: Resolve Damage
2525* Define ` damage_dealt ` by subtracting ` enemy_attack_power ` from ` player_attack_power ` .
2626
27- > ** Next step:** Run pytest . If ` test_task_3 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_4 ` .
27+ > ** Next step:** Run tests . If ` test_task_3 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_4 ` .
2828
2929### Task 4: Output the Combat Log
3030* Define a variable named ` combat_log ` using an ** f-string** .
3131* The string must format ` player_class ` in ** ALL CAPS** and insert ` damage_dealt ` :
3232 ` "WIZARD has suffered 7 damage." `
3333
34- > ** Next step:** Run pytest . If ` test_task_4 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_5 ` .
34+ > ** Next step:** Run tests . If ` test_task_4 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_5 ` .
3535
3636### Task 5: Battle Comparisons
3737* Define a boolean ` is_player_stronger ` that checks if ` player_attack_power ` is greater than ` enemy_attack_power ` .
3838* Define a boolean ` is_balanced ` that checks if ` player_defense ` is equal to ` enemy_defense ` .
3939
40- > ** Next step:** Run pytest . If ` test_task_5 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_6 ` .
40+ > ** Next step:** Run tests . If ` test_task_5 ` passes, open your test file and remove the ` @pytest.mark.skip ` decorator above ` test_task_6 ` .
4141
4242### Task 6: Class Code Extraction
4343* Define a variable ` class_initial ` that extracts the ** first letter** of ` player_class ` .
4444* Define a variable ` class_code ` that extracts the ** first 3 letters** of ` player_class ` in lowercase (e.g., ` "wiz" ` ).
4545
46- > ** Next step:** Run pytest . If ` test_task_6 ` passes, congratulation, you have successfully passed this exercise.
46+ > ** Next step:** Run tests . If ` test_task_6 ` passes, congratulation, you have successfully passed this exercise.
4747
4848---
4949
0 commit comments