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lib/lp-scene.c: Scene doesn't catch mouse and key events while paused #17

@rodrimc

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@rodrimc

The function lp_scene_pause sets the scene's pipeline to state GST_STATE_PAUSED. When in this state, videosink stops to post navigation events to the bus. Thus, a simple application that expects a key to resume a scene after it has been paused won't work.

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