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ForestBattle.java
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559 lines (528 loc) · 18.7 KB
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import greenfoot.*;
/**
* Write a description of class ForestBattle here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class ForestBattle extends BattleField
{
private static final int[][] options = {{75, 304}, {75, 330}, {75, 356}, {75, 382}};
private Monster enemy1, enemy2, enemy3;
private HealthBar healthBar;
private FaithBar faithBar;
private Character player;
private GreenfootSound bgm;
private int numEnemies;
private GreenfootImage background;
private boolean alreadyActing;
private int last;
private Arrow selector;
private Box enemySelector = new Box(false);
/**
* Constructor for objects of class ForestBattle.
*
*/
public ForestBattle(Character c, int enemies)
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super();
background = new GreenfootImage("images/menus/battlemenu.png");
background.scale(600, 400);
setBackground(background);
selector = new Arrow(options);
addObject(selector, 75, 304);
showText("ATTACK", 135, 298);
showText("Standard physical attack", 350, 298);
showText("MAGIC", 144, 324);
showText("Standard magical attack", 347, 324);
showText("PRAY", 150, 350);
showText("Recover faith", 296, 350);
showText("RUN", 155, 376);
showText("Try to run from battle!", 335, 376);
createEnemies(enemies);
if(enemy1 != null && enemy2 != null && enemy3 != null)
{
if((enemy1.getClass().getName().equals("RedWolf") && enemy2.getClass().getName().equals("BlueWolf") && enemy3.getClass().getName().equals("YellowWolf")) ||
(enemy1.getClass().getName().equals("RedWolf") && enemy3.getClass().getName().equals("BlueWolf") && enemy2.getClass().getName().equals("YellowWolf")) ||
(enemy2.getClass().getName().equals("RedWolf") && enemy1.getClass().getName().equals("BlueWolf") && enemy3.getClass().getName().equals("YellowWolf")) ||
(enemy2.getClass().getName().equals("RedWolf") && enemy3.getClass().getName().equals("BlueWolf") && enemy1.getClass().getName().equals("YellowWolf")) ||
(enemy3.getClass().getName().equals("RedWolf") && enemy1.getClass().getName().equals("BlueWolf") && enemy2.getClass().getName().equals("YellowWolf")) ||
(enemy3.getClass().getName().equals("RedWolf") && enemy2.getClass().getName().equals("BlueWolf") && enemy1.getClass().getName().equals("YellowWolf")))
showText("THUNDERCATS GO!!!!!!", 300, 244);
else
showText("Monster appeared!", 300, 244);
}
else
showText("Monster appeared!", 300, 244);
player = c;
player.setMovable(false);
player.battleReady();
addObject(player, 157, 138);
healthBar = new HealthBar(player);
addObject(healthBar, 77, 20);
faithBar = new FaithBar(player);
addObject(faithBar, 225, 20);
bgm = new GreenfootSound("BGM/BattleTheme1.mp3");
bgm.playLoop();
Greenfoot.delay(35);
player = c;
alreadyActing = false;
}
private void chooseEnemy(boolean physical)
{
boolean goBack = false;
alreadyActing = true;
if(last == 1 && enemy1 != null && enemy1.getWorld() != null)
chooseOne();
else if(last == 2 && enemy2 != null && enemy2.getWorld() != null)
chooseTwo();
else if(last == 3 && enemy3 != null && enemy3.getWorld() != null)
chooseThree();
else if(enemy1 != null && enemy1.getWorld() != null)
chooseOne();
else if(enemy2 != null && enemy2.getWorld() != null)
chooseTwo();
else
chooseThree();
Greenfoot.delay(50);
while(!(Greenfoot.isKeyDown(BattleField.ENTER)))
{
// currently selecting enemy1
if(enemySelector.x == 391)
{
// go back one enemy
if(Greenfoot.isKeyDown(BattleField.UP) || Greenfoot.isKeyDown(BattleField.LEFT))
{
// enemy3 exists
if(enemy3 != null && enemy3.getWorld() != null)
{
chooseThree();
}
// enemy3 does not exist, but enemy2 does
else if(enemy2 != null && enemy2.getWorld() != null)
{
chooseTwo();
}
}
// go forward one enemy
else if(Greenfoot.isKeyDown(BattleField.DOWN) || Greenfoot.isKeyDown(BattleField.RIGHT))
{
// enemy2 exists
if(enemy2 != null && enemy2.getWorld() != null)
{
chooseTwo();
}
// enemy2 does not exist, but enemy3 does
else if(enemy3 != null && enemy3.getWorld() != null)
{
chooseThree();
}
}
}
// currently selecting enemy2
else if(enemySelector.x == 537)
{
// go back one enemy
if(Greenfoot.isKeyDown(BattleField.UP) || Greenfoot.isKeyDown(BattleField.LEFT))
{
// enemy1 exists
if(enemy1 != null && enemy1.getWorld() != null)
{
chooseOne();
}
// enemy1 does not exist, but enemy3 does
else if(enemy3 != null && enemy3.getWorld() != null)
{
chooseThree();
}
}
// go forward one enemy
else if(Greenfoot.isKeyDown(BattleField.DOWN) || Greenfoot.isKeyDown(BattleField.RIGHT))
{
// enemy3 exists
if(enemy3 != null && enemy3.getWorld() != null)
{
chooseThree();
}
// enemy3 does not exist, but enemy1 does
else if(enemy1 != null && enemy1.getWorld() != null)
{
chooseOne();
}
}
}
// currently selecting enemy3
else
{
// go back one enemy
if(Greenfoot.isKeyDown(BattleField.UP) || Greenfoot.isKeyDown(BattleField.LEFT))
{
// enemy2 exists
if(enemy2 != null && enemy2.getWorld() != null)
{
chooseTwo();
}
// enemy2 does not exist, but enemy1 does
else if(enemy1 != null && enemy1.getWorld() != null)
{
chooseOne();
}
}
// go forward one enemy
else if(Greenfoot.isKeyDown(BattleField.DOWN) || Greenfoot.isKeyDown(BattleField.RIGHT))
{
// enemy1 exists
if(enemy1 != null && enemy1.getWorld() != null)
{
chooseOne();
}
// enemy1 does not exist, but enemy2 does
else if(enemy2 != null && enemy2.getWorld() != null)
{
chooseTwo();
}
}
}
Greenfoot.delay(5);
if(Greenfoot.isKeyDown(BattleField.SHIFT))
{
goBack = true;
break;
}
}
removeObject(enemySelector);
showText("", 300, 244);
if(!goBack)
melee((enemySelector.x == 391 ? enemy1 : (enemySelector.x == 537 ? enemy2 : enemy3)),
enemy1, enemy2, enemy3, physical);
alreadyActing = false;
Greenfoot.delay(30);
}
private void chooseOne()
{
last = 1;
removeObject(enemySelector);
addObject(enemySelector, 391, 52);
enemySelector.x = 391;
enemySelector.y = 52;
showText("Attack " + enemy1.getClass().getName() + "?", 300, 244);
}
private void chooseTwo()
{
last = 2;
removeObject(enemySelector);
addObject(enemySelector, 537, 52);
enemySelector.x = 537;
enemySelector.y = 52;
showText("Attack " + enemy2.getClass().getName() + "?", 300, 244);
}
private void chooseThree()
{
last = 3;
removeObject(enemySelector);
addObject(enemySelector, 445, 152);
enemySelector.x = 445;
enemySelector.y = 152;
showText(BattleField.WRECK + enemy3.getClass().getName() + "?", 300, 244);
}
private void prayer()
{
int recover;
alreadyActing = true;
recover = player.pray();
showText(BattleField.RECOV + recover + BattleField.FAITH, 300, 244);
player.setFaith(player.getFaith() + recover);
faithBar.setFaithImage(player);
Greenfoot.delay(40);
monsterTurn(enemy1);
monsterTurn(enemy2);
monsterTurn(enemy3);
Greenfoot.delay(50);
alreadyActing = false;
}
private void tryRun()
{
int temp = -1;
alreadyActing = true;
temp = Greenfoot.getRandomNumber(100);
if(temp < 75 && temp % 2 == 0)
{
showText(BattleField.RUNYES, 300, 244);
Greenfoot.delay(40);
bgm.stop();
Greenfoot.setWorld(new ForestMap1(player));
}
else
{
showText(BattleField.RUNNO, 300, 244);
Greenfoot.delay(40);
monsterTurn(enemy1);
monsterTurn(enemy2);
monsterTurn(enemy3);
}
alreadyActing = false;
Greenfoot.delay(50);
}
public void act()
{
if(!alreadyActing)
{
showText("", 300, 244);
if (Greenfoot.isKeyDown(BattleField.ESCAPE))
{
bgm.stop();
removeObject(enemy1);
showText(BattleField.CHEAT, 300, 244);
GreenfootSound victory = new GreenfootSound("BGM/VictoryFanFare.mp3");
victory.playLoop();
Greenfoot.delay(150);
victory.stop();
Greenfoot.setWorld(new ForestMap1(player));
}
else if (Greenfoot.isKeyDown(BattleField.ENTER))
{
switch (selector.getSelection())
{
case 0: chooseEnemy(true);
break;
case 1: if(player.getFaith() - 2 >= 0)
chooseEnemy(false);
else
{
showText(BattleField.NOMP, 300, 244);
Greenfoot.delay(50);
}
break;
case 2: prayer();
break;
case 3: tryRun();
break;
default:break;
}
}
// auto go to final boss!
else if (Greenfoot.isKeyDown("8"))
{
bgm.stop();
Greenfoot.setWorld(new FinalBattle(player));
}
if (numEnemies == 0)
{
bgm.stop();
showText("Monster defeated!", 300, 244);
GreenfootSound victory = new GreenfootSound("BGM/VictoryFanFare.mp3");
victory.playLoop();
Greenfoot.delay(150);
victory.stop();
Greenfoot.setWorld(new ForestMap1(player));
}
}
}
/**
* Create the enemies on screen.
*/
private void createEnemies(int enemies)
{
int monster;
if (enemies >= 0)
{
monster = Greenfoot.getRandomNumber(5); // We need each so there is a different monster in each slot
enemy1 = randomMonster(monster);
addObject(enemy1, 391, 52);
numEnemies++;
}
if (enemies >= 2)
{
monster = Greenfoot.getRandomNumber(5); // We need each so there is a different monster in each slot
enemy2 = randomMonster(monster);
addObject(enemy2, 537, 52);
numEnemies++;
}
if (enemies == 3)
{
monster = Greenfoot.getRandomNumber(5); // We need each so there is a different monster in each slot
enemy3 = randomMonster(monster);
addObject(enemy3, 445, 152);
numEnemies++;
}
}
/**
* Pick the right monster from the array.
* 0 - Slime, 1 - Blue Wolf, 2 - Red Wolf, 3 - Yellow Wolf, 4 - Skull Spider
*/
private Monster randomMonster(int index)
{
if (index == 0)
{
return new Slime();
}
if (index == 1)
{
return new BlueWolf();
}
if (index == 2)
{
return new RedWolf();
}
if (index == 3)
{
return new YellowWolf();
}
if (index == 4)
{
return new SkullSpider();
}
return null;
}
/**
* Attack the monster with physical attack
* @param enemy The enemy being attacked
* @return The amount of damage done
*/
public int attackMonster(Monster enemy)
{
showText(BattleField.WRECK + enemy.getClass().getName() + BattleField.FISTS + player.attack(enemy) + BattleField.DAMAGE, 300, 244);
Greenfoot.delay(60);
return player.attack(enemy);
}
/**
* Attack the monster with magical attack
* @param enemy The enemy being attacked
* @return The amount of damage done
*/
public int castMonster(Monster enemy, int cost)
{
int temp = player.cast(enemy, cost);
faithBar.setFaithImage(player);
showText(BattleField.WRECK + enemy.getClass().getName() + BattleField.MAGIC + temp + BattleField.DAMAGE, 300, 244);
Greenfoot.delay(60);
return temp;
}
/**
* Attack the player with physical or magical
* @param enemy The enemy attacking the player
* @return The amount of damage done
*/
public int attackPlayer(Monster enemy)
{
showText(BattleField.REKT + enemy.getClass().getName() + BattleField.DEALT + enemy.chooseAttack(player) + BattleField.DAMAGE, 300, 244);
Greenfoot.delay(60);
return enemy.chooseAttack(player);
}
/**
* Killed the monster
* @param enemy The enemy that was killed
*/
public void killMonster(Monster enemy)
{
removeObject(enemy);
showText(enemy.getClass().getName() + BattleField.WIN, 300, 244);
Greenfoot.delay(60);
numEnemies--;
}
/**
* Player was killed
*/
public void killPlayer()
{
player.setHealth(0);
healthBar.setHealthImage(player);
bgm.stop();
removeObject(player);
showText(BattleField.DEAD, 400, 360);
Greenfoot.stop();
}
private void playerTurn(Monster target, boolean physical)
{
int damage;
if(physical)
{
damage = attackMonster(target);
if(target.getHealth() - damage <= 0)
killMonster(target);
else
target.setHealth(target.getHealth() - damage);
}
else
{
damage = castMonster(target, 2);
if(target.getHealth() - damage <= 0)
killMonster(target);
else
target.setHealth(target.getHealth() - damage);
}
}
private void monsterTurn(Monster fighter)
{
int damage;
if(fighter != null && fighter.getWorld() != null)
{
damage = attackPlayer(fighter);
if(player.getHealth() - damage <= 0)
killPlayer();
else
{
player.setHealth(player.getHealth() - damage);
healthBar.setHealthImage(player);
}
}
}
private void melee(Monster target, Monster m1, Monster m2, Monster m3, boolean physical)
{
int charSpeed = 0;
if (m1 != null && m1.getWorld() != null && m1.getSpeed() > player.getSpeed()) charSpeed += 1;
if (m2 != null && m2.getWorld() != null && m2.getSpeed() > player.getSpeed()) charSpeed += 3;
if (m3 != null && m3.getWorld() != null && m3.getSpeed() > player.getSpeed()) charSpeed += 5;
switch (charSpeed)
{
case 0: playerTurn(target, physical);
monsterTurn(m1);
monsterTurn(m2);
monsterTurn(m3);
break;
// only m1 is faster than player
case 1: monsterTurn(m1);
playerTurn(target, physical);
monsterTurn(m2);
monsterTurn(m3);
break;
// only m2 is faster than player
case 3: monsterTurn(m2);
playerTurn(target, physical);
monsterTurn(m1);
monsterTurn(m3);
break;
// only m3 is faster than player
case 5: monsterTurn(m3);
playerTurn(target, physical);
monsterTurn(m1);
monsterTurn(m2);
break;
// m1 and m2 are faster than player
case 4: monsterTurn(m1);
monsterTurn(m2);
playerTurn(target, physical);
monsterTurn(m3);
break;
// m1 and m3 are faster than player
case 6: monsterTurn(m1);
monsterTurn(m3);
playerTurn(target, physical);
monsterTurn(m2);
break;
// m2 and m3 are faster than player
case 8: monsterTurn(m2);
monsterTurn(m3);
playerTurn(target, physical);
monsterTurn(m1);
break;
// all monsters faster than player
case 9: monsterTurn(m1);
monsterTurn(m2);
monsterTurn(m3);
playerTurn(target, physical);
break;
}
}
}