From 8a746c58a52566cb366d27d73a6610b4d9d0b766 Mon Sep 17 00:00:00 2001 From: Stefan Heinz Date: Thu, 23 Mar 2023 13:58:30 +0100 Subject: [PATCH] refactor: Change all appliesto(P2CE) to appliesto(SINCE_P2CE) --- fgd/bases/PortalBase.fgd | 2 +- fgd/brush/comp/comp_trigger_coop.fgd | 2 +- fgd/brush/comp/comp_trigger_p2_goo.fgd | 2 +- fgd/brush/func/func_noportal_volume.fgd | 2 +- fgd/brush/func/func_placement_clip.fgd | 2 +- fgd/brush/func/func_portal_bumper.fgd | 2 +- fgd/brush/func/func_portal_detector.fgd | 2 +- fgd/brush/func/func_portal_orientation.fgd | 2 +- fgd/brush/func/func_portalled.fgd | 2 +- fgd/brush/trigger/trigger_paint_cleanser.fgd | 2 +- fgd/brush/trigger/trigger_ping_detector.fgd | 2 +- fgd/brush/trigger/trigger_playerteam.fgd | 2 +- fgd/brush/trigger/trigger_portal_cleanser.fgd | 2 +- fgd/engine/ent_hover_turret_tether.fgd | 2 +- fgd/point/comp/comp_vactube_end.fgd | 2 +- fgd/point/comp/comp_vactube_junction.fgd | 2 +- fgd/point/comp/comp_vactube_object.fgd | 2 +- fgd/point/comp/comp_vactube_start.fgd | 2 +- fgd/point/env/env_lightrail_endpoint.fgd | 2 +- fgd/point/env/env_player_viewfinder.fgd | 2 +- fgd/point/env/env_portal_credits.fgd | 2 +- fgd/point/env/env_portal_laser.fgd | 2 +- fgd/point/env/env_portal_path_track.fgd | 2 +- fgd/point/filter/filter_paint_power.fgd | 2 +- fgd/point/hot/hot_potato.fgd | 2 +- fgd/point/hot/hot_potato_catcher.fgd | 2 +- fgd/point/hot/hot_potato_socket.fgd | 2 +- fgd/point/hot/hot_potato_spawner.fgd | 2 +- fgd/point/info/info_coop_spawn.fgd | 2 +- fgd/point/info/info_landmark_entry.fgd | 2 +- fgd/point/info/info_landmark_exit.fgd | 2 +- fgd/point/info/info_paint_sprayer.fgd | 4 ++-- fgd/point/info/info_placement_helper.fgd | 2 +- fgd/point/info/info_player_ping_detector.fgd | 2 +- fgd/point/info/info_playtest_manager.fgd | 2 +- fgd/point/info/info_portal_gamerules.fgd | 2 +- fgd/point/info/info_target_personality_sphere.fgd | 2 +- fgd/point/item/item_boots.fgd | 2 +- fgd/point/item/item_nugget.fgd | 2 +- fgd/point/item/item_paint_power_pickup.fgd | 2 +- fgd/point/logic/logic_timescale.fgd | 2 +- fgd/point/npc/npc_hover_turret.fgd | 2 +- fgd/point/npc/npc_personality_core.fgd | 2 +- fgd/point/npc/npc_portal_turret_floor.fgd | 2 +- fgd/point/npc/npc_rocket_turret.fgd | 2 +- fgd/point/npc/npc_security_camera.fgd | 2 +- fgd/point/npc/npc_wheatley_boss.fgd | 2 +- fgd/point/paint_sphere.fgd | 2 +- fgd/point/point/point_changelevel.fgd | 2 +- fgd/point/point/point_energy_ball_launcher.fgd | 2 +- fgd/point/point/point_futbol_shooter.fgd | 2 +- fgd/point/point/point_laser_target.fgd | 2 +- fgd/point/point/point_paint_sensor.fgd | 2 +- fgd/point/point/point_push.fgd | 2 +- fgd/point/point/point_survey.fgd | 2 +- fgd/point/portal_race_checkpoint.fgd | 2 +- fgd/point/portalmp_gamerules.fgd | 2 +- fgd/point/projected_wall_entity.fgd | 2 +- fgd/point/prop/prop_button.fgd | 2 +- fgd/point/prop/prop_energy_ball.fgd | 2 +- fgd/point/prop/prop_exploding_futbol.fgd | 2 +- fgd/point/prop/prop_floor_ball_button.fgd | 2 +- fgd/point/prop/prop_floor_button.fgd | 2 +- fgd/point/prop/prop_floor_cube_button.fgd | 2 +- fgd/point/prop/prop_glados_core.fgd | 2 +- fgd/point/prop/prop_glass_futbol.fgd | 2 +- fgd/point/prop/prop_glass_futbol_socket.fgd | 2 +- fgd/point/prop/prop_glass_futbol_spawner.fgd | 2 +- fgd/point/prop/prop_indicator_panel.fgd | 2 +- fgd/point/prop/prop_laser_catcher.fgd | 2 +- fgd/point/prop/prop_laser_relay.fgd | 2 +- fgd/point/prop/prop_mirror.fgd | 2 +- fgd/point/prop/prop_monster_box.fgd | 2 +- fgd/point/prop/prop_paint_bomb.fgd | 2 +- fgd/point/prop/prop_physics_paintable.fgd | 2 +- fgd/point/prop/prop_portal.fgd | 2 +- fgd/point/prop/prop_portal_stats_display.fgd | 2 +- fgd/point/prop/prop_rocket_tripwire.fgd | 2 +- fgd/point/prop/prop_telescopic_arm.fgd | 4 ++-- fgd/point/prop/prop_testchamber_door.fgd | 2 +- fgd/point/prop/prop_testchamber_sign.fgd | 2 +- fgd/point/prop/prop_tic_tac_toe_panel.fgd | 2 +- fgd/point/prop/prop_tractor_beam.fgd | 2 +- fgd/point/prop/prop_under_button.fgd | 2 +- fgd/point/prop/prop_under_floor_button.fgd | 2 +- fgd/point/prop/prop_wall_projector.fgd | 2 +- fgd/point/prop/prop_weighted_cube.fgd | 2 +- fgd/point/rocket_turret_projectile.fgd | 2 +- fgd/point/vgui/vgui_level_placard_display.fgd | 2 +- fgd/point/vgui/vgui_mp_lobby_display.fgd | 2 +- fgd/point/vgui/vgui_neurotoxin_countdown.fgd | 2 +- fgd/point/weapon/weapon_paintgun.fgd | 2 +- fgd/point/weapon/weapon_portalgun.fgd | 2 +- 93 files changed, 95 insertions(+), 95 deletions(-) diff --git a/fgd/bases/PortalBase.fgd b/fgd/bases/PortalBase.fgd index 473f4b12..94b203d3 100644 --- a/fgd/bases/PortalBase.fgd +++ b/fgd/bases/PortalBase.fgd @@ -1,5 +1,5 @@ @BaseClass - appliesto(P2CE) + appliesto(SINCE_P2CE) = PortalBase [ activated[engine](boolean) : "Start Activated" : 0 diff --git a/fgd/brush/comp/comp_trigger_coop.fgd b/fgd/brush/comp/comp_trigger_coop.fgd index 36e022ca..d8b1d430 100644 --- a/fgd/brush/comp/comp_trigger_coop.fgd +++ b/fgd/brush/comp/comp_trigger_coop.fgd @@ -1,5 +1,5 @@ @SolidClass base(trigger_playerteam) - appliesto(P2CE, +srctools) + appliesto(SINCE_P2CE, +srctools) = comp_trigger_coop: "Only activates once both Coop players have reached the trigger." [ // Outputs diff --git a/fgd/brush/comp/comp_trigger_p2_goo.fgd b/fgd/brush/comp/comp_trigger_p2_goo.fgd index 308e9592..715a7794 100644 --- a/fgd/brush/comp/comp_trigger_p2_goo.fgd +++ b/fgd/brush/comp/comp_trigger_p2_goo.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger) - appliesto(P2CE, +srctools) + appliesto(SINCE_P2CE, +srctools) = comp_trigger_p2_goo: "Implements Toxic Goo and Bottomless Pits.\n" + "This expands into a trigger_hurt and trigger_multiple with appropriate settings." diff --git a/fgd/brush/func/func_noportal_volume.fgd b/fgd/brush/func/func_noportal_volume.fgd index 80d6b377..1fa91b84 100644 --- a/fgd/brush/func/func_noportal_volume.fgd +++ b/fgd/brush/func/func_noportal_volume.fgd @@ -1,5 +1,5 @@ @SolidClass base(BaseEntityBrush, Origin) - appliesto(P2CE) = func_noportal_volume: "A region which prevents portal placement." + appliesto(SINCE_P2CE) = func_noportal_volume: "A region which prevents portal placement." [ spawnflags(flags) : "spawnflags" = [ diff --git a/fgd/brush/func/func_placement_clip.fgd b/fgd/brush/func/func_placement_clip.fgd index d83bba1b..9c997c1f 100644 --- a/fgd/brush/func/func_placement_clip.fgd +++ b/fgd/brush/func/func_placement_clip.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger) - appliesto(P2CE) + appliesto(SINCE_P2CE) = func_placement_clip: "Specifies a region where things cannot be built." [ ] diff --git a/fgd/brush/func/func_portal_bumper.fgd b/fgd/brush/func/func_portal_bumper.fgd index b2420581..3cf633b0 100644 --- a/fgd/brush/func/func_portal_bumper.fgd +++ b/fgd/brush/func/func_portal_bumper.fgd @@ -1,5 +1,5 @@ @SolidClass base(BaseEntityBrush, Origin) - appliesto(P2CE) + appliesto(SINCE_P2CE) = func_portal_bumper: "A region which 'bumps' portals outside of it, but will still allow portals to be placed on it." [ spawnflags(flags) : "spawnflags" = diff --git a/fgd/brush/func/func_portal_detector.fgd b/fgd/brush/func/func_portal_detector.fgd index 0670d1bb..d4f869c4 100644 --- a/fgd/brush/func/func_portal_detector.fgd +++ b/fgd/brush/func/func_portal_detector.fgd @@ -1,5 +1,5 @@ @SolidClass base(BaseEntityBrush, Origin) - appliesto(P2CE) + appliesto(SINCE_P2CE) = func_portal_detector: "A region that fires an output if a portal is placed inside it." [ spawnflags(flags) : "spawnflags" = diff --git a/fgd/brush/func/func_portal_orientation.fgd b/fgd/brush/func/func_portal_orientation.fgd index 4353e89d..b1d7b175 100644 --- a/fgd/brush/func/func_portal_orientation.fgd +++ b/fgd/brush/func/func_portal_orientation.fgd @@ -1,5 +1,5 @@ @SolidClass base(BaseEntityBrush, EnableDisable) - appliesto(P2CE) + appliesto(SINCE_P2CE) = func_portal_orientation: "Adjusts a portal's rotation to match a specified angle. The 'front' of the portal points in the specified direction. " + "In Portal 2, portals are only reoriented when the entity is sent an Enable input, so this will need to be done every time a portal is placed." [ diff --git a/fgd/brush/func/func_portalled.fgd b/fgd/brush/func/func_portalled.fgd index 73fe6395..34801086 100644 --- a/fgd/brush/func/func_portalled.fgd +++ b/fgd/brush/func/func_portalled.fgd @@ -1,5 +1,5 @@ @SolidClass base(func_portal_detector) - appliesto(P2CE) + appliesto(SINCE_P2CE) = func_portalled: "Fires outputs when the player teleports through a portal in its volume." [ fireondeparture(boolean) : "Fire On Departure" : 1 : "Fire when the entity is entering this portal." diff --git a/fgd/brush/trigger/trigger_paint_cleanser.fgd b/fgd/brush/trigger/trigger_paint_cleanser.fgd index 6f186e0b..f082b630 100644 --- a/fgd/brush/trigger/trigger_paint_cleanser.fgd +++ b/fgd/brush/trigger/trigger_paint_cleanser.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger) - appliesto(P2CE) + appliesto(SINCE_P2CE) = trigger_paint_cleanser: "A trigger volume that erases any gel within it. " + "Will destroy prop_paint_bombs and info_paint_sprayer gel, " + "but will not stop gel from streaking under it. " + diff --git a/fgd/brush/trigger/trigger_ping_detector.fgd b/fgd/brush/trigger/trigger_ping_detector.fgd index 7efc7765..b55c2ec0 100644 --- a/fgd/brush/trigger/trigger_ping_detector.fgd +++ b/fgd/brush/trigger/trigger_ping_detector.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger) - appliesto(P2CE) + appliesto(SINCE_P2CE) = trigger_ping_detector: "Detects whether a player has pinged in its region." [ diff --git a/fgd/brush/trigger/trigger_playerteam.fgd b/fgd/brush/trigger/trigger_playerteam.fgd index 7651b721..506c939b 100644 --- a/fgd/brush/trigger/trigger_playerteam.fgd +++ b/fgd/brush/trigger/trigger_playerteam.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger) - appliesto(P2CE) + appliesto(SINCE_P2CE) = trigger_playerteam: "Allows distinguishing which player touched the trigger. " + "Use with a logic_coop_manager to detect when both players are inside." [ diff --git a/fgd/brush/trigger/trigger_portal_cleanser.fgd b/fgd/brush/trigger/trigger_portal_cleanser.fgd index a95b3b96..52990bab 100644 --- a/fgd/brush/trigger/trigger_portal_cleanser.fgd +++ b/fgd/brush/trigger/trigger_portal_cleanser.fgd @@ -1,5 +1,5 @@ @SolidClass base(Trigger, RenderFields, Reflection) - appliesto(P2CE) + appliesto(SINCE_P2CE) = trigger_portal_cleanser: "A trigger volume that disolves any entities that touch it and fizzles active portals when the player touches it.|||An Aperture Science Material Emancipation Grid." [ spawnflags(flags) = diff --git a/fgd/engine/ent_hover_turret_tether.fgd b/fgd/engine/ent_hover_turret_tether.fgd index 593ffe25..42354321 100644 --- a/fgd/engine/ent_hover_turret_tether.fgd +++ b/fgd/engine/ent_hover_turret_tether.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) = ent_hover_turret_tether: "The ceiling tether for Hover Turrets. Generated automatically when the hover turret has an attachTarget set." [ ] diff --git a/fgd/point/comp/comp_vactube_end.fgd b/fgd/point/comp/comp_vactube_end.fgd index 79a15f00..39f2b457 100644 --- a/fgd/point/comp/comp_vactube_end.fgd +++ b/fgd/point/comp/comp_vactube_end.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(+P2CE, +srctools, -engine) + appliesto(+SINCE_P2CE, +srctools, -engine) studioprop("models/editor/vactubes/end_point.mdl") sphere() = comp_vactube_end : "Marks the end point of a vactube. Objects reaching here will be cleaned up." diff --git a/fgd/point/comp/comp_vactube_junction.fgd b/fgd/point/comp/comp_vactube_junction.fgd index 680a246e..cb82f2ed 100644 --- a/fgd/point/comp/comp_vactube_junction.fgd +++ b/fgd/point/comp/comp_vactube_junction.fgd @@ -1,5 +1,5 @@ @PointClass base(Angles) - appliesto(+P2CE, +srctools, -engine) + appliesto(+SINCE_P2CE, +srctools, -engine) studioprop() = comp_vactube_junction : "Marks a junction in a vactube, where they're forced to change direction. Scanner models near straight nodes will be detected automatically." [ diff --git a/fgd/point/comp/comp_vactube_object.fgd b/fgd/point/comp/comp_vactube_object.fgd index d311d63f..e864184a 100644 --- a/fgd/point/comp/comp_vactube_object.fgd +++ b/fgd/point/comp/comp_vactube_object.fgd @@ -1,5 +1,5 @@ @PointClass - appliesto(+P2CE, +srctools, -engine) + appliesto(+SINCE_P2CE, +srctools, -engine) studioprop() = comp_vactube_object : "Registers objects that can appear in the tubing." [ diff --git a/fgd/point/comp/comp_vactube_start.fgd b/fgd/point/comp/comp_vactube_start.fgd index 47cb7f45..97945569 100644 --- a/fgd/point/comp/comp_vactube_start.fgd +++ b/fgd/point/comp/comp_vactube_start.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(+P2CE, +srctools, -engine) + appliesto(+SINCE_P2CE, +srctools, -engine) studioprop("models/editor/vactubes/start_point.mdl") = comp_vactube_start : "Marks the start point of a vactube. This is where they spawn." [ diff --git a/fgd/point/env/env_lightrail_endpoint.fgd b/fgd/point/env/env_lightrail_endpoint.fgd index f24b0acb..911a254f 100644 --- a/fgd/point/env/env_lightrail_endpoint.fgd +++ b/fgd/point/env/env_lightrail_endpoint.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) = env_lightrail_endpoint: "Special effects for the endpoints of the lightrail.|||Special effects for the endpoints of the Unstationary Scaffold." [ spawnflags(flags) : "spawnflags" = diff --git a/fgd/point/env/env_player_viewfinder.fgd b/fgd/point/env/env_player_viewfinder.fgd index d3a811fe..87bcb2e8 100644 --- a/fgd/point/env/env_player_viewfinder.fgd +++ b/fgd/point/env/env_player_viewfinder.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) = env_player_viewfinder: "When enabled, the viewfinder screen overlay will turn on, like when gesturing to cameras. Applies to both Coop players." [ // Inputs diff --git a/fgd/point/env/env_portal_credits.fgd b/fgd/point/env/env_portal_credits.fgd index 46456738..86c48090 100644 --- a/fgd/point/env/env_portal_credits.fgd +++ b/fgd/point/env/env_portal_credits.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/env_portal_credits") color(200 0 0) = env_portal_credits: "The entity that controls the Portal credits, loaded from 'scripts/credits.txt'." [ diff --git a/fgd/point/env/env_portal_laser.fgd b/fgd/point/env/env_portal_laser.fgd index c2228499..02e03f11 100644 --- a/fgd/point/env/env_portal_laser.fgd +++ b/fgd/point/env/env_portal_laser.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = env_portal_laser: " A Thermal Discouragement Beam that will move through portals, redirect using Redirection Cubes and reflect off of Reflection Gel." [ diff --git a/fgd/point/env/env_portal_path_track.fgd b/fgd/point/env/env_portal_path_track.fgd index ceb93f3c..1b393a25 100644 --- a/fgd/point/env/env_portal_path_track.fgd +++ b/fgd/point/env/env_portal_path_track.fgd @@ -1,5 +1,5 @@ @PointClass base(path_track) - appliesto(P2CE) + appliesto(SINCE_P2CE) = env_portal_path_track: "An unused variant of path_track, presumably intended for Unstationary Scaffolds. " + "It produces a beam between each node, as well as (somewhat buggy) endpoint effects which are based on the entity's angles." [ diff --git a/fgd/point/filter/filter_paint_power.fgd b/fgd/point/filter/filter_paint_power.fgd index 3b8f5015..713720d1 100644 --- a/fgd/point/filter/filter_paint_power.fgd +++ b/fgd/point/filter/filter_paint_power.fgd @@ -1,5 +1,5 @@ @FilterClass base(filter_base) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/filter_paint_power.vmt") = filter_paint_power : "A filter that filters based on the current paint power of the entity." [ diff --git a/fgd/point/hot/hot_potato.fgd b/fgd/point/hot/hot_potato.fgd index 72aaf32c..f79456d8 100644 --- a/fgd/point/hot/hot_potato.fgd +++ b/fgd/point/hot/hot_potato.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_glass_futbol, prop_exploding_futbol) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/futbol.mdl") line(255 255 0, targetname, spawnername) = hot_potato: "This uses the futbol model. It can be carried around, but on impact it explodes, similar to prop_exploding_futbols." diff --git a/fgd/point/hot/hot_potato_catcher.fgd b/fgd/point/hot/hot_potato_catcher.fgd index 4e279c02..edb463c1 100644 --- a/fgd/point/hot/hot_potato_catcher.fgd +++ b/fgd/point/hot/hot_potato_catcher.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_glass_futbol_socket) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/axis_helper.mdl") = hot_potato_catcher: "Catches 'hot potatos' and fires an output." [ diff --git a/fgd/point/hot/hot_potato_socket.fgd b/fgd/point/hot/hot_potato_socket.fgd index b993bbe7..1d650ccd 100644 --- a/fgd/point/hot/hot_potato_socket.fgd +++ b/fgd/point/hot/hot_potato_socket.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_glass_futbol_socket) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/axis_helper.mdl") = hot_potato_socket: "Catches (bombs?) and fires an output." [ diff --git a/fgd/point/hot/hot_potato_spawner.fgd b/fgd/point/hot/hot_potato_spawner.fgd index ee4a2dde..04e88113 100644 --- a/fgd/point/hot/hot_potato_spawner.fgd +++ b/fgd/point/hot/hot_potato_spawner.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_glass_futbol_spawner) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/futbol_dispenser.mdl") = hot_potato_spawner: "Catches 'hot potatos' and fires an output." [ diff --git a/fgd/point/info/info_coop_spawn.fgd b/fgd/point/info/info_coop_spawn.fgd index 8ed9d0e6..d2aae515 100644 --- a/fgd/point/info/info_coop_spawn.fgd +++ b/fgd/point/info/info_coop_spawn.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint, PlayerClass) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = info_coop_spawn: "Player spawns for cooperative mode." [ diff --git a/fgd/point/info/info_landmark_entry.fgd b/fgd/point/info/info_landmark_entry.fgd index a19b99be..30b5a1e7 100644 --- a/fgd/point/info/info_landmark_entry.fgd +++ b/fgd/point/info/info_landmark_entry.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/info_landmark") = info_landmark_entry: "Entry landmark" [ diff --git a/fgd/point/info/info_landmark_exit.fgd b/fgd/point/info/info_landmark_exit.fgd index cf54eea0..f87beb52 100644 --- a/fgd/point/info/info_landmark_exit.fgd +++ b/fgd/point/info/info_landmark_exit.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/info_landmark") = info_landmark_exit: "Exit landmark" [ diff --git a/fgd/point/info/info_paint_sprayer.fgd b/fgd/point/info/info_paint_sprayer.fgd index ac55961e..7cf93873 100644 --- a/fgd/point/info/info_paint_sprayer.fgd +++ b/fgd/point/info/info_paint_sprayer.fgd @@ -1,8 +1,8 @@ @PointClass base(BaseEntityPoint, BasePaintType) - appliesto(P2CE) + appliesto(SINCE_P2CE) line(255 255 255, targetname, light_position_name) sphere(blob_spread_radius) - studio("models/editor/info_paint_sprayer.mdl") + studioprop("models/editor/info_paint_sprayer.mdl") = info_paint_sprayer: "An entity that sprays Gel." [ maxblobcount(integer) : "Max number of blobs" : 250 : "Max number of blobs that sprayer can spawn in the world (1-250)." diff --git a/fgd/point/info/info_placement_helper.fgd b/fgd/point/info/info_placement_helper.fgd index e809a562..47fdc615 100644 --- a/fgd/point/info/info_placement_helper.fgd +++ b/fgd/point/info/info_placement_helper.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint, EnableDisable) - appliesto(P2CE) + appliesto(SINCE_P2CE) line(255 255 0, targetname, proxy_name) line(255 255 0, targetname, attach_target_name) sphere(radius, 255 128 0) diff --git a/fgd/point/info/info_player_ping_detector.fgd b/fgd/point/info/info_player_ping_detector.fgd index 2f4eccf5..e19111c2 100644 --- a/fgd/point/info/info_player_ping_detector.fgd +++ b/fgd/point/info/info_player_ping_detector.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/info_player_ping_detector.vmt") line(255 255 0, targetname, functankname) = info_player_ping_detector: "Detects a specific Co-op player's pings, and optionally rotates a func_tank to face towards them (as seen in the Calibration Course)" diff --git a/fgd/point/info/info_playtest_manager.fgd b/fgd/point/info/info_playtest_manager.fgd index 7787a712..fd0ca584 100644 --- a/fgd/point/info/info_playtest_manager.fgd +++ b/fgd/point/info/info_playtest_manager.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/info_target.vmt") = info_playtest_manager: "Manages playtest sessions." [ diff --git a/fgd/point/info/info_portal_gamerules.fgd b/fgd/point/info/info_portal_gamerules.fgd index 4aeed9aa..d4e91123 100644 --- a/fgd/point/info/info_portal_gamerules.fgd +++ b/fgd/point/info/info_portal_gamerules.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/info_target.vmt") = info_portal_gamerules: "Determines game various rules for gameplay" [ diff --git a/fgd/point/info/info_target_personality_sphere.fgd b/fgd/point/info/info_target_personality_sphere.fgd index a86f858a..1e9bea91 100644 --- a/fgd/point/info/info_target_personality_sphere.fgd +++ b/fgd/point/info/info_target_personality_sphere.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) sphere(radius) = info_target_personality_sphere: "Personality Sphere Info Target" [ diff --git a/fgd/point/item/item_boots.fgd b/fgd/point/item/item_boots.fgd index 81860906..f72ac6b0 100644 --- a/fgd/point/item/item_boots.fgd +++ b/fgd/point/item/item_boots.fgd @@ -1,5 +1,5 @@ @PointClass base(Item) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/items/item_boots.mdl") = item_boots: "Long Fall Boots" [ diff --git a/fgd/point/item/item_nugget.fgd b/fgd/point/item/item_nugget.fgd index e50bb040..8548bcb0 100644 --- a/fgd/point/item/item_nugget.fgd +++ b/fgd/point/item/item_nugget.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/effects/cappoint_hologram.mdl") = item_nugget: "Aperture Incentivizing Nugget. Useless." [ diff --git a/fgd/point/item/item_paint_power_pickup.fgd b/fgd/point/item/item_paint_power_pickup.fgd index 8ca495da..fd513ddb 100644 --- a/fgd/point/item/item_paint_power_pickup.fgd +++ b/fgd/point/item/item_paint_power_pickup.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/water_bottle/water_bottle.mdl") = item_paint_power_pickup: "Paint Ammo" [ diff --git a/fgd/point/logic/logic_timescale.fgd b/fgd/point/logic/logic_timescale.fgd index 534326dd..6be81ac6 100644 --- a/fgd/point/logic/logic_timescale.fgd +++ b/fgd/point/logic/logic_timescale.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) color(0 100 250) iconsprite("editor/logic_timescale.vmt") = logic_timescale: "Changes the server's timescale." diff --git a/fgd/point/npc/npc_hover_turret.fgd b/fgd/point/npc/npc_hover_turret.fgd index 3da106e3..a0027ea9 100644 --- a/fgd/point/npc/npc_hover_turret.fgd +++ b/fgd/point/npc/npc_hover_turret.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseNPC) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/npcs/hover_turret.mdl") line(255 255 255, targetname, attachtarget) frustum(_frustum_fov, _frustum_near, _frustum_far, _frustum_color, -1) diff --git a/fgd/point/npc/npc_personality_core.fgd b/fgd/point/npc/npc_personality_core.fgd index c848bbe0..9a2ad9c2 100644 --- a/fgd/point/npc/npc_personality_core.fgd +++ b/fgd/point/npc/npc_personality_core.fgd @@ -1,5 +1,5 @@ @PointClass base(TalkNPC) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = npc_personality_core: "Aperture Science Personality Construct. Animated balls with handles." [ diff --git a/fgd/point/npc/npc_portal_turret_floor.fgd b/fgd/point/npc/npc_portal_turret_floor.fgd index fe2c698f..a0f7fd15 100644 --- a/fgd/point/npc/npc_portal_turret_floor.fgd +++ b/fgd/point/npc/npc_portal_turret_floor.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseNPC) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() frustum(_frustum_fov, _frustum_near, TurretRange, _frustum_color, -1) = npc_portal_turret_floor: "Aperture Science Sentry Turret." diff --git a/fgd/point/npc/npc_rocket_turret.fgd b/fgd/point/npc/npc_rocket_turret.fgd index 8a6186b9..d17e3cdc 100644 --- a/fgd/point/npc/npc_rocket_turret.fgd +++ b/fgd/point/npc/npc_rocket_turret.fgd @@ -1,6 +1,6 @@ @PointClass base(BaseNPC, ResponseContext) studioprop() line(0 0 255, targetname, TripwireAimTarget) - appliesto(P2CE) + appliesto(SINCE_P2CE) sphere(_sphere_radius) = npc_rocket_turret: "Portal 1 rocket sentry, aims a rocket at a target. " + "In Portal 2, the rocket spawns with a speed of 0 and sometimes gets " + diff --git a/fgd/point/npc/npc_security_camera.fgd b/fgd/point/npc/npc_security_camera.fgd index 117c5e28..00339de7 100644 --- a/fgd/point/npc/npc_security_camera.fgd +++ b/fgd/point/npc/npc_security_camera.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseNPC, SetSkin) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = npc_security_camera: "Aperture Science Security Camera. " + "Follows either the player or their pings (Portal 2). " + diff --git a/fgd/point/npc/npc_wheatley_boss.fgd b/fgd/point/npc/npc_wheatley_boss.fgd index eef99886..90e518ed 100644 --- a/fgd/point/npc/npc_wheatley_boss.fgd +++ b/fgd/point/npc/npc_wheatley_boss.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseNPC, SetSkin) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = npc_wheatley_boss: "Wheatley NPC stub" [ diff --git a/fgd/point/paint_sphere.fgd b/fgd/point/paint_sphere.fgd index 328a1085..b0b28843 100644 --- a/fgd/point/paint_sphere.fgd +++ b/fgd/point/paint_sphere.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) sphere(radius) iconsprite("editor/paint_sphere.vmt") = paint_sphere: "Paint brushes inside the sphere." diff --git a/fgd/point/point/point_changelevel.fgd b/fgd/point/point/point_changelevel.fgd index 20d9682d..03bc9568 100644 --- a/fgd/point/point/point_changelevel.fgd +++ b/fgd/point/point/point_changelevel.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/game_end.vmt") = point_changelevel: "Level Change Entity" [ diff --git a/fgd/point/point/point_energy_ball_launcher.fgd b/fgd/point/point/point_energy_ball_launcher.fgd index 0d17410f..7913e81d 100644 --- a/fgd/point/point/point_energy_ball_launcher.fgd +++ b/fgd/point/point/point_energy_ball_launcher.fgd @@ -1,5 +1,5 @@ @PointClass base(CombineBallSpawners) - appliesto(P2CE) + appliesto(SINCE_P2CE) iconsprite("editor/energy_ball.vmt") studio("models/editor/cone_helper.mdl") = point_energy_ball_launcher: "Launches Aperture Science High Energy Pellets. " diff --git a/fgd/point/point/point_futbol_shooter.fgd b/fgd/point/point/point_futbol_shooter.fgd index bbd89ffa..f62ca379 100644 --- a/fgd/point/point/point_futbol_shooter.fgd +++ b/fgd/point/point/point_futbol_shooter.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/angle_helper.mdl") iconsprite("editor/point_futbol_shooter") = point_futbol_shooter: "Fires prop_exploding_futbols at a target entity. " + diff --git a/fgd/point/point/point_laser_target.fgd b/fgd/point/point/point_laser_target.fgd index 2f9c5707..116fe902 100644 --- a/fgd/point/point/point_laser_target.fgd +++ b/fgd/point/point/point_laser_target.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint, SRCIndicator) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/axis_helper.mdl") iconsprite("editor/point_laser_target.vmt") = point_laser_target: "Invisible Discouragement Beam detector, for logic use. " + diff --git a/fgd/point/point/point_paint_sensor.fgd b/fgd/point/point/point_paint_sensor.fgd index ec2de8a3..0df10ce2 100644 --- a/fgd/point/point/point_paint_sensor.fgd +++ b/fgd/point/point/point_paint_sensor.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) color(0 100 250) line(0 100 250, targetname, target) line(10 10 10, targetname, filtername) diff --git a/fgd/point/point/point_push.fgd b/fgd/point/point/point_push.fgd index a00e023d..bd5b76a0 100644 --- a/fgd/point/point/point_push.fgd +++ b/fgd/point/point/point_push.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) sphere(radius) sphere(inner_radius) studio("models/editor/cone_helper.mdl") diff --git a/fgd/point/point/point_survey.fgd b/fgd/point/point/point_survey.fgd index a8e79857..627869f8 100644 --- a/fgd/point/point/point_survey.fgd +++ b/fgd/point/point/point_survey.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) = point_survey : "Displays a survey to the player." [ surveyname(string) : "Survey Script Name" : "end_puzzle_survey" : "Name of a survey keyvalues file, from the 'scripts/surveys' folder." diff --git a/fgd/point/portal_race_checkpoint.fgd b/fgd/point/portal_race_checkpoint.fgd index 9da540ea..c587c7b3 100644 --- a/fgd/point/portal_race_checkpoint.fgd +++ b/fgd/point/portal_race_checkpoint.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/effects/cappoint_hologram.mdl") = portal_race_checkpoint: "Checkpoint for race maps. When touched, lights up and ticks down like a pedestal button." [ diff --git a/fgd/point/portalmp_gamerules.fgd b/fgd/point/portalmp_gamerules.fgd index 274e4604..b175ceeb 100644 --- a/fgd/point/portalmp_gamerules.fgd +++ b/fgd/point/portalmp_gamerules.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) = portalmp_gamerules: "Proxy entity for Portal 2 Gamerules. Appears nonfunctional." [ diff --git a/fgd/point/projected_wall_entity.fgd b/fgd/point/projected_wall_entity.fgd index 22090441..11fcff2e 100644 --- a/fgd/point/projected_wall_entity.fgd +++ b/fgd/point/projected_wall_entity.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) = projected_wall_entity: "A Hard Light Bridge. Probably not spawnable in Hammer. Can be detected with triggers that have the 'Everything' flag set." [ ] diff --git a/fgd/point/prop/prop_button.fgd b/fgd/point/prop/prop_button.fgd index b409d319..ad2b2ca5 100644 --- a/fgd/point/prop/prop_button.fgd +++ b/fgd/point/prop/prop_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePedButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_button: "A button which is activated by player use or by game inputs. While pressed it can play a tick-tock sound to indicate limited time." [ diff --git a/fgd/point/prop/prop_energy_ball.fgd b/fgd/point/prop/prop_energy_ball.fgd index d89ffa03..657327ef 100644 --- a/fgd/point/prop/prop_energy_ball.fgd +++ b/fgd/point/prop/prop_energy_ball.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePropPhysics) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/effects/combineball.mdl") = prop_energy_ball: "Aperture Science High Energy Pellet. Bounces off surfaces, travels through portals and kills players on contact. After a time period it will explode and be respawned." [ diff --git a/fgd/point/prop/prop_exploding_futbol.fgd b/fgd/point/prop/prop_exploding_futbol.fgd index 4ab3bbd0..ee3b5bba 100644 --- a/fgd/point/prop/prop_exploding_futbol.fgd +++ b/fgd/point/prop/prop_exploding_futbol.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPhysics) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/npcs/personality_sphere_angry.mdl") = prop_exploding_futbol: "The bombs used by Wheatley." [ diff --git a/fgd/point/prop/prop_floor_ball_button.fgd b/fgd/point/prop/prop_floor_ball_button.fgd index f38fd95d..719360c3 100644 --- a/fgd/point/prop/prop_floor_ball_button.fgd +++ b/fgd/point/prop/prop_floor_ball_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePortButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_floor_ball_button: "A floor button which is only activated by a Sphere-type prop_weighted_cube." [ diff --git a/fgd/point/prop/prop_floor_button.fgd b/fgd/point/prop/prop_floor_button.fgd index d752d140..b74a7daa 100644 --- a/fgd/point/prop/prop_floor_button.fgd +++ b/fgd/point/prop/prop_floor_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePortButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_floor_button: "A 1500 MegaWatt Aperture Science Super-Colliding Super Button, which is pressed by a player or objects." [ diff --git a/fgd/point/prop/prop_floor_cube_button.fgd b/fgd/point/prop/prop_floor_cube_button.fgd index 4639e7d0..e6ec6330 100644 --- a/fgd/point/prop/prop_floor_cube_button.fgd +++ b/fgd/point/prop/prop_floor_cube_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePortButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_floor_cube_button: "A floor button which is activated by a prop_weighted_cube." [ diff --git a/fgd/point/prop/prop_glados_core.fgd b/fgd/point/prop/prop_glados_core.fgd index 04bb019e..5c4c3a8d 100644 --- a/fgd/point/prop/prop_glados_core.fgd +++ b/fgd/point/prop/prop_glados_core.fgd @@ -1,6 +1,6 @@ @PointClass base(BasePropPhysics) studioprop() - appliesto(P2CE) + appliesto(SINCE_P2CE) = prop_glados_core: "The P1 personality cores for GlaDOS. Resemble little eyeballs with handles. " + "These play lines and look around when near the player. " [ diff --git a/fgd/point/prop/prop_glass_futbol.fgd b/fgd/point/prop/prop_glass_futbol.fgd index 6bb45a89..ebd8d0aa 100644 --- a/fgd/point/prop/prop_glass_futbol.fgd +++ b/fgd/point/prop/prop_glass_futbol.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePropPhysics) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/futbol.mdl") line(255 255 0, targetname, spawnername) = prop_glass_futbol: "A fragile glass ball that the player can pick up and toss. On contact with surfaces it will shatter, and it can be put into holders to power them. It is affected by gel, but the shattering means this has little effect." diff --git a/fgd/point/prop/prop_glass_futbol_socket.fgd b/fgd/point/prop/prop_glass_futbol_socket.fgd index 1fb2de62..72596bf9 100644 --- a/fgd/point/prop/prop_glass_futbol_socket.fgd +++ b/fgd/point/prop/prop_glass_futbol_socket.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/angle_helper.mdl") = prop_glass_futbol_socket: "Invisible entity that holds futbols and fires an output. When a futbol comes close it will snap into place." [ diff --git a/fgd/point/prop/prop_glass_futbol_spawner.fgd b/fgd/point/prop/prop_glass_futbol_spawner.fgd index d8ac51fd..417189ba 100644 --- a/fgd/point/prop/prop_glass_futbol_spawner.fgd +++ b/fgd/point/prop/prop_glass_futbol_spawner.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/futbol_dispenser.mdl") = prop_glass_futbol_spawner: "Spawns futbols. Will re-create a futbol when its created futbol breaks." [ diff --git a/fgd/point/prop/prop_indicator_panel.fgd b/fgd/point/prop/prop_indicator_panel.fgd index 799066b3..7c9b2337 100644 --- a/fgd/point/prop/prop_indicator_panel.fgd +++ b/fgd/point/prop/prop_indicator_panel.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/prop_indicator_panel.mdl") line(255 255 0, targetname, IndicatorLights) = prop_indicator_panel: "Indicator signs for the end of modern antlines. Shows either a tick/cross, or a circular countdown. " + diff --git a/fgd/point/prop/prop_laser_catcher.fgd b/fgd/point/prop/prop_laser_catcher.fgd index 8113a5e1..fff287a7 100644 --- a/fgd/point/prop/prop_laser_catcher.fgd +++ b/fgd/point/prop/prop_laser_catcher.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating, SRCIndicator) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_laser_catcher: "Discouragement Beam Catcher that detects a laser, absorbing the beam. The entity will fire outputs when struck and unstruck." [ diff --git a/fgd/point/prop/prop_laser_relay.fgd b/fgd/point/prop/prop_laser_relay.fgd index 0670f040..95ca3706 100644 --- a/fgd/point/prop/prop_laser_relay.fgd +++ b/fgd/point/prop/prop_laser_relay.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating, SRCIndicator, SetSkin) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_laser_relay: "Discouragement Beam Relay that detects lasers, whilst allowing it to pass through and hit other Relays. " + "The entity will fire outputs when struck and unstruck." diff --git a/fgd/point/prop/prop_mirror.fgd b/fgd/point/prop/prop_mirror.fgd index 42e3f6bb..317333cc 100644 --- a/fgd/point/prop/prop_mirror.fgd +++ b/fgd/point/prop/prop_mirror.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating, SetModel) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_mirror: "A basic mirror model" [ diff --git a/fgd/point/prop/prop_monster_box.fgd b/fgd/point/prop/prop_monster_box.fgd index 86e0bb0c..f0f20a93 100644 --- a/fgd/point/prop/prop_monster_box.fgd +++ b/fgd/point/prop/prop_monster_box.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPhysics) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_monster_box: "FrankenCubes, they walk about when oriented correctly but otherwise behave like normal Storage Cubes." [ diff --git a/fgd/point/prop/prop_paint_bomb.fgd b/fgd/point/prop/prop_paint_bomb.fgd index 311bca26..4d182306 100644 --- a/fgd/point/prop/prop_paint_bomb.fgd +++ b/fgd/point/prop/prop_paint_bomb.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPhysics, BasePaintType) - appliesto(P2CE) + appliesto(SINCE_P2CE) studio("models/editor/prop_paint_bomb.mdl") = prop_paint_bomb: "Large blob of gel which explodes on impact. Respawn with a point_template." [ diff --git a/fgd/point/prop/prop_physics_paintable.fgd b/fgd/point/prop/prop_physics_paintable.fgd index 54009ec2..941de432 100644 --- a/fgd/point/prop/prop_physics_paintable.fgd +++ b/fgd/point/prop/prop_physics_paintable.fgd @@ -1,5 +1,5 @@ @PointClass base(prop_physics) - appliesto(P2CE) + appliesto(SINCE_P2CE) sphere(fademindist) sphere(fademaxdist) studioprop() diff --git a/fgd/point/prop/prop_portal.fgd b/fgd/point/prop/prop_portal.fgd index 1e51b04d..7eb46fe7 100644 --- a/fgd/point/prop/prop_portal.fgd +++ b/fgd/point/prop/prop_portal.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint, PortalBase) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/prop_portal.mdl") bbox(-32 -16 -64, 32 16 64) = prop_portal: "A portal." diff --git a/fgd/point/prop/prop_portal_stats_display.fgd b/fgd/point/prop/prop_portal_stats_display.fgd index c03d4a5a..f85a68b5 100644 --- a/fgd/point/prop/prop_portal_stats_display.fgd +++ b/fgd/point/prop/prop_portal_stats_display.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/Round_elevator_body.mdl") = prop_portal_stats_display: "Portal Stats Display, for P1's challenge mode." [ diff --git a/fgd/point/prop/prop_rocket_tripwire.fgd b/fgd/point/prop/prop_rocket_tripwire.fgd index 1e298e43..325294ac 100644 --- a/fgd/point/prop/prop_rocket_tripwire.fgd +++ b/fgd/point/prop/prop_rocket_tripwire.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/tripwire_turret.mdl") = prop_rocket_tripwire: "A stationary rocket turret that fires a rocket when players walk in front of it." [ diff --git a/fgd/point/prop/prop_telescopic_arm.fgd b/fgd/point/prop/prop_telescopic_arm.fgd index e0abf574..746e2831 100644 --- a/fgd/point/prop/prop_telescopic_arm.fgd +++ b/fgd/point/prop/prop_telescopic_arm.fgd @@ -1,5 +1,5 @@ -@PointClass base(BaseEntityAnimating) - appliesto(P2CE) +@PointClass base(BaseEntityAnimating) + appliesto(SINCE_P2CE) studioprop("models/props/telescopic_arm.mdl") = prop_telescopic_arm: "Telescopic Arm. Useless." [ diff --git a/fgd/point/prop/prop_testchamber_door.fgd b/fgd/point/prop/prop_testchamber_door.fgd index 7a0d00da..10fbdc59 100644 --- a/fgd/point/prop/prop_testchamber_door.fgd +++ b/fgd/point/prop/prop_testchamber_door.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityAnimating) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() line(255 255 0, targetname, areaPortalWindow) line(255 255 0, targetname, lightingorigin) diff --git a/fgd/point/prop/prop_testchamber_sign.fgd b/fgd/point/prop/prop_testchamber_sign.fgd index d5316424..d9ebd131 100644 --- a/fgd/point/prop/prop_testchamber_sign.fgd +++ b/fgd/point/prop/prop_testchamber_sign.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/prop_testchamber_sign.mdl") = prop_testchamber_sign: "Portal 2 Test chamber sign" [ diff --git a/fgd/point/prop/prop_tic_tac_toe_panel.fgd b/fgd/point/prop/prop_tic_tac_toe_panel.fgd index b428436f..9d551a20 100644 --- a/fgd/point/prop/prop_tic_tac_toe_panel.fgd +++ b/fgd/point/prop/prop_tic_tac_toe_panel.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/prop_indicator_panel.mdl") = prop_tic_tac_toe_panel: "Unknown use, likely for some kind of ping detector." [ diff --git a/fgd/point/prop/prop_tractor_beam.fgd b/fgd/point/prop/prop_tractor_beam.fgd index 5d8cdefb..5d76e5ff 100644 --- a/fgd/point/prop/prop_tractor_beam.fgd +++ b/fgd/point/prop/prop_tractor_beam.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseProjector) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_tractor_beam: "Emitter for an Excursion Funnel." [ diff --git a/fgd/point/prop/prop_under_button.fgd b/fgd/point/prop/prop_under_button.fgd index 4bf52750..8b871d70 100644 --- a/fgd/point/prop/prop_under_button.fgd +++ b/fgd/point/prop/prop_under_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePedButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_under_button: "A button which is activated by player use or by game inputs, for use in underground test chambers. " + "Uses different press/release sounds compared to the modern one. " + diff --git a/fgd/point/prop/prop_under_floor_button.fgd b/fgd/point/prop/prop_under_floor_button.fgd index e58e8881..0d8d4394 100644 --- a/fgd/point/prop/prop_under_floor_button.fgd +++ b/fgd/point/prop/prop_under_floor_button.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePortButton) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_under_floor_button: "A floor button which is activated by a player or objects, for use in the underground test chambers. " + "It plays different sounds, and has a larger trigger area." diff --git a/fgd/point/prop/prop_wall_projector.fgd b/fgd/point/prop/prop_wall_projector.fgd index 212744d9..cad50da8 100644 --- a/fgd/point/prop/prop_wall_projector.fgd +++ b/fgd/point/prop/prop_wall_projector.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseProjector) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props/wall_emitter.mdl") = prop_wall_projector: "Aperture Science Hard Light Bridge Projector. " + "Note: To avoid lag when it first turns on, place an info_particle_system to precache 'projected_wall_impact'." diff --git a/fgd/point/prop/prop_weighted_cube.fgd b/fgd/point/prop/prop_weighted_cube.fgd index 0558557d..ab86c2ea 100644 --- a/fgd/point/prop/prop_weighted_cube.fgd +++ b/fgd/point/prop/prop_weighted_cube.fgd @@ -1,5 +1,5 @@ @PointClass base(BasePropPhysics) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop() = prop_weighted_cube: "Aperture Science Weighted Cube. Presses floor buttons, and can be moved around." [ diff --git a/fgd/point/rocket_turret_projectile.fgd b/fgd/point/rocket_turret_projectile.fgd index 9a0c2368..955f6ba3 100644 --- a/fgd/point/rocket_turret_projectile.fgd +++ b/fgd/point/rocket_turret_projectile.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint, ResponseContext, ToggleDraw) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/props_bts/rocket.mdl") = rocket_turret_projectile: "The rocket the Rocket Sentry fires." [ diff --git a/fgd/point/vgui/vgui_level_placard_display.fgd b/fgd/point/vgui/vgui_level_placard_display.fgd index b25724fb..5f5a0c32 100644 --- a/fgd/point/vgui/vgui_level_placard_display.fgd +++ b/fgd/point/vgui/vgui_level_placard_display.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/vgui_arrows.mdl") = vgui_level_placard_display: "Pre-level display placard entity." [ diff --git a/fgd/point/vgui/vgui_mp_lobby_display.fgd b/fgd/point/vgui/vgui_mp_lobby_display.fgd index ae7e78f4..62f605a5 100644 --- a/fgd/point/vgui/vgui_mp_lobby_display.fgd +++ b/fgd/point/vgui/vgui_mp_lobby_display.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/vgui_arrows.mdl") = vgui_mp_lobby_display: "VGUI entity to display Coop levels in the Hub." [ diff --git a/fgd/point/vgui/vgui_neurotoxin_countdown.fgd b/fgd/point/vgui/vgui_neurotoxin_countdown.fgd index 024ba522..a95f35e1 100644 --- a/fgd/point/vgui/vgui_neurotoxin_countdown.fgd +++ b/fgd/point/vgui/vgui_neurotoxin_countdown.fgd @@ -1,5 +1,5 @@ @PointClass base(BaseEntityPoint) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/editor/vgui_arrows.mdl") = vgui_neurotoxin_countdown: "Neurotoxin Countdown display. AddOutput can be used to change/reset timer countdown." [ diff --git a/fgd/point/weapon/weapon_paintgun.fgd b/fgd/point/weapon/weapon_paintgun.fgd index 4496b322..a75ba700 100644 --- a/fgd/point/weapon/weapon_paintgun.fgd +++ b/fgd/point/weapon/weapon_paintgun.fgd @@ -1,5 +1,5 @@ @PointClass base(Weapon) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/weapons/w_portalgun.mdl") = weapon_paintgun: "Aperture Science Handheld Gel Accelerator" [ diff --git a/fgd/point/weapon/weapon_portalgun.fgd b/fgd/point/weapon/weapon_portalgun.fgd index 35dd9d6c..427c727e 100644 --- a/fgd/point/weapon/weapon_portalgun.fgd +++ b/fgd/point/weapon/weapon_portalgun.fgd @@ -1,5 +1,5 @@ @PointClass base(Weapon) - appliesto(P2CE) + appliesto(SINCE_P2CE) studioprop("models/weapons/w_portalgun.mdl") = weapon_portalgun: "Aperture Science Handheld Portal Device" [