-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathProgram.cs
More file actions
49 lines (40 loc) · 1.93 KB
/
Copy pathProgram.cs
File metadata and controls
49 lines (40 loc) · 1.93 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
namespace ECS
{
internal class Program
{
static void Main(string[] args)
{
PositionEntity entity1 = new PositionEntity();
entity1.AddComponent<PositionComponent>(new PositionComponent(120, 100));
entity1.AddComponent<PositionComponent>(new PositionComponent(120, 100)); // Won't add another PositionComponent as one already exists
PositionComponent entityPosition = entity1.GetComponent<PositionComponent>();
Console.WriteLine(entity1.Components.Count()); // 1
Console.WriteLine(entity1.GetComponent<PositionComponent>().x); // 120
entity1.GetComponent<PositionComponent>().x = 0; // Changing the component values
Console.WriteLine(entity1.GetComponent<PositionComponent>().x); // 0
//Creating more entities for testing
PositionEntity entity2 = new PositionEntity();
entity2.AddComponent<PositionComponent>(new PositionComponent(220, 50));
PositionEntity entity3 = new PositionEntity();
entity3.AddComponent<PositionComponent>(new PositionComponent(80, 70));
Entities.GetEntities<PositionComponent>().ForEach(
e => Console.WriteLine(e.GetComponent<PositionComponent>().x + ";" + e.GetComponent<PositionComponent>().y) // Go through every entity and
// printing out their PositionComponent values
); // 0;100
// 220;50
// 80;70
}
}
//Creating a component for our entities
public class PositionComponent : IComponent {
public float x;
public float y;
public PositionComponent(float x, float y) {
this.x = x;
this.y = y;
}
}
public class PositionEntity : Entity {
public PositionEntity() { }
}
}