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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<a href="Shader_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define _ROC_SHADER_GL_HPP_ </span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include <iostream></span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#include <iomanip></span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#include "RocLogger/RocLogger.hpp"</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include <glad/gl.h></span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <string></span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="foldopen" id="foldopen00052" data-start="{" data-end="};">
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="classShader.html"> 52</a></span><span class="keyword">class </span><a class="code hl_class" href="classShader.html">Shader</a></div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span>{</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="classShaderHashMap.html">ShaderHashMap</a>;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="keyword">protected</span>:</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"><a class="line" href="classShader.html#a1d08824c68cd819c941978ec82f75b79"> 60</a></span> GLuint <a class="code hl_variable" href="classShader.html#a1d08824c68cd819c941978ec82f75b79">m_program</a>;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> GLuint <a class="code hl_function" href="classShader.html#a40185f9187744173ea053d8837d7bf04">LoadShader</a>(<span class="keyword">const</span> std::string& vertshader_file, <span class="keyword">const</span> std::string& fragshader_file);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="classShader.html#a246a31b15187170f4e43a56ff65a556e"> 87</a></span> std::string <a class="code hl_variable" href="classShader.html#a246a31b15187170f4e43a56ff65a556e">_shader_name</a>;</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <a class="code hl_function" href="classShader.html#a0d654ebaca4e0555197c0724c6d30610">Shader</a>();</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="classShader.html#a1051f04964ddf11f71b6d90bb6d892d0"> 100</a></span> <a class="code hl_function" href="classShader.html#a1051f04964ddf11f71b6d90bb6d892d0">Shader</a>(<span class="keyword">const</span> <a class="code hl_class" href="classShader.html">Shader</a>& shad) { *<span class="keyword">this</span> = shad; }</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <a class="code hl_function" href="classShader.html#a0d654ebaca4e0555197c0724c6d30610">Shader</a>(<span class="keyword">const</span> std::string& vertshaderfile, <span class="keyword">const</span> std::string& fragshaderfile, <span class="keyword">const</span> std::string& shader_name);</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShader.html#a706b4a0b4eaffeee6c79b81cc7c3260c">operator=</a>(<span class="keyword">const</span> <a class="code hl_class" href="classShader.html">Shader</a>& shad);</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShader.html#a94618a9c9663f01b1d46b0dfaa145f48">DeleteShader</a>();</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"><a class="line" href="classShader.html#a6b11327cff651ffdb22988b6917b1650"> 141</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShader.html#a6b11327cff651ffdb22988b6917b1650">Use</a>() { glad_glUseProgram(<a class="code hl_variable" href="classShader.html#a1d08824c68cd819c941978ec82f75b79">m_program</a>); }</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#a85a754a318f3de708c63a88d01477b2c">SetUniformFloat</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">float</span> val);</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#ab6e3d06459b37636896df144f1f709f2">SetUniformInt</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">int</span> val);</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#aee51665766a00610a299b02be88637b3">SetUniformBool</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">bool</span> val);</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> </div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#a8c5faf2735c792300456fd45654ee26f">SetUniformVec2</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#aaf60dea33b9ddad55251c165ce1ee59b">SetUniformVec3</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2, <span class="keywordtype">float</span> v3);</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> </div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classShader.html#a52e3022180205e30d5fff8541c3f2265">SetUniformVec4</a>(<span class="keyword">const</span> std::string& uniform, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2, <span class="keywordtype">float</span> v3, <span class="keywordtype">float</span> v4);</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span>};</div>
</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> </div>
<div class="foldopen" id="foldopen00230" data-start="{" data-end="};">
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"><a class="line" href="classShaderHashMap.html"> 230</a></span><span class="keyword">class </span><a class="code hl_class" href="classShaderHashMap.html">ShaderHashMap</a></div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span>{</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span><span class="keyword">protected</span>:</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> <span class="keyword">typedef</span> <span class="keywordtype">long</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_t;</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> </div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#a0531a55c948bdfd8109f85f50880540a"> 236</a></span> <a class="code hl_class" href="classShader.html">Shader</a>* <a class="code hl_variable" href="classShaderHashMap.html#a0531a55c948bdfd8109f85f50880540a">_arr</a> = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#a421b5a772bd4eed539e0092b0d10b975"> 238</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="classShaderHashMap.html#a421b5a772bd4eed539e0092b0d10b975">_size</a> = 0;</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#a5eff87ed4f8ee56c5bd84faa52bc069b"> 240</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="classShaderHashMap.html#a5eff87ed4f8ee56c5bd84faa52bc069b">_num_elements</a> = 0;</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> </div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#a4e47c146a13ed4b75c72ffd6034b645f"> 243</a></span> <span class="keywordtype">double</span> <a class="code hl_variable" href="classShaderHashMap.html#a4e47c146a13ed4b75c72ffd6034b645f">ratio</a> = 0.7;</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> </div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> <span class="keywordtype">int</span> <a class="code hl_function" href="classShaderHashMap.html#a2463a2e7948c14a9cae93dc12cc7fce9">get_next_mult_2</a>(<span class="keywordtype">int</span> inval);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> </div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaderHashMap.html#a40921c1a08c94eee7d836cddc1c55833">regenerate_array</a>();</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> </div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> <a class="code hl_class" href="classShaderHashMap.html">ShaderHashMap</a>(<span class="keywordtype">size_t</span> initial_size = 0);</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> </div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaderHashMap.html#ab96c298f0b13c66cc93189361f780d55">DeleteHashMap</a>();</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#abe8979dad036fa42ef0df1a7bd197af4"> 287</a></span> <a class="code hl_function" href="classShaderHashMap.html#abe8979dad036fa42ef0df1a7bd197af4">~ShaderHashMap</a>() { <a class="code hl_function" href="classShaderHashMap.html#ab96c298f0b13c66cc93189361f780d55">DeleteHashMap</a>(); }</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> </div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> </div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> <a class="code hl_class" href="classShader.html">Shader</a>& <a class="code hl_function" href="classShaderHashMap.html#a6e577b0c009ca442ff53fd54567790f7">at</a>(<span class="keyword">const</span> std::string& key);</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> </div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"><a class="line" href="classShaderHashMap.html#a88d08e5a3a5223b52b43fa4eb8cfddc2"> 306</a></span> <a class="code hl_class" href="classShader.html">Shader</a>& <a class="code hl_function" href="classShaderHashMap.html#a88d08e5a3a5223b52b43fa4eb8cfddc2">operator[]</a>(<span class="keyword">const</span> std::string& key) { <span class="keywordflow">return</span> <a class="code hl_function" href="classShaderHashMap.html#a6e577b0c009ca442ff53fd54567790f7">at</a>(key); }</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> </div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> <span class="keywordtype">size_t</span> <a class="code hl_function" href="classShaderHashMap.html#a174bdf224d7658835a24f3d58fb0ded0">hash</a>(<span class="keyword">const</span> std::string& key);</div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> </div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> </div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaderHashMap.html#aa8216f53560a89cd13693a5d31dc97cb">emplace</a>(<span class="keyword">const</span> <a class="code hl_class" href="classShader.html">Shader</a>& shader);</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> </div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaderHashMap.html#aa8216f53560a89cd13693a5d31dc97cb">emplace</a>(<span class="keyword">const</span> std::string& vertshaderfile, <span class="keyword">const</span> std::string& fragshaderfile, <span class="keyword">const</span> std::string& shader_name);</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaderHashMap.html#a059613d37c46a724aa3d476cb1e6535a">erase</a>(<span class="keyword">const</span> std::string& key);</div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span>};</div>
</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> </div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span> </div>
<div class="foldopen" id="foldopen00368" data-start="{" data-end="};">
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"><a class="line" href="classShaders.html"> 368</a></span><span class="keyword">class </span><a class="code hl_class" href="classShaders.html">Shaders</a></div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span>{</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"><a class="line" href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59"> 372</a></span> <span class="keyword">static</span> <a class="code hl_class" href="classShaderHashMap.html">ShaderHashMap</a> <a class="code hl_variable" href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59">ShaderMap</a>;</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> </div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"><a class="line" href="classShaders.html#a3a100229762e1516b727b5d2e0b51546"> 378</a></span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classShaders.html#a3a100229762e1516b727b5d2e0b51546">clear</a>() { <a class="code hl_variable" href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59">ShaderMap</a>.<a class="code hl_function" href="classShaderHashMap.html#ab96c298f0b13c66cc93189361f780d55">DeleteHashMap</a>(); }</div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span>};</div>
</div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> </div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span><a class="code hl_class" href="classShader.html">Shader</a>& <a class="code hl_function" href="Shader_8hpp.html#aa05900c6efaecba7f7af9f8441bb8b79">LoadShader</a>(<span class="keyword">const</span> std::string& vertshaderfile, <span class="keyword">const</span> std::string& fragshaderfile, <span class="keyword">const</span> std::string& shader_name);</div>
<div class="ttc" id="aShader_8hpp_html_aa05900c6efaecba7f7af9f8441bb8b79"><div class="ttname"><a href="Shader_8hpp.html#aa05900c6efaecba7f7af9f8441bb8b79">LoadShader</a></div><div class="ttdeci">Shader & LoadShader(const std::string &vertshaderfile, const std::string &fragshaderfile, const std::string &shader_name)</div><div class="ttdef"><b>Definition</b> Shader.cpp:377</div></div>
<div class="ttc" id="aclassShaderHashMap_html"><div class="ttname"><a href="classShaderHashMap.html">ShaderHashMap</a></div><div class="ttdef"><b>Definition</b> Shader.hpp:231</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a0531a55c948bdfd8109f85f50880540a"><div class="ttname"><a href="classShaderHashMap.html#a0531a55c948bdfd8109f85f50880540a">ShaderHashMap::_arr</a></div><div class="ttdeci">Shader * _arr</div><div class="ttdef"><b>Definition</b> Shader.hpp:236</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a059613d37c46a724aa3d476cb1e6535a"><div class="ttname"><a href="classShaderHashMap.html#a059613d37c46a724aa3d476cb1e6535a">ShaderHashMap::erase</a></div><div class="ttdeci">void erase(const std::string &key)</div><div class="ttdef"><b>Definition</b> Shader.cpp:354</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a174bdf224d7658835a24f3d58fb0ded0"><div class="ttname"><a href="classShaderHashMap.html#a174bdf224d7658835a24f3d58fb0ded0">ShaderHashMap::hash</a></div><div class="ttdeci">size_t hash(const std::string &key)</div><div class="ttdef"><b>Definition</b> Shader.cpp:284</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a2463a2e7948c14a9cae93dc12cc7fce9"><div class="ttname"><a href="classShaderHashMap.html#a2463a2e7948c14a9cae93dc12cc7fce9">ShaderHashMap::get_next_mult_2</a></div><div class="ttdeci">int get_next_mult_2(int inval)</div><div class="ttdef"><b>Definition</b> Shader.cpp:186</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a40921c1a08c94eee7d836cddc1c55833"><div class="ttname"><a href="classShaderHashMap.html#a40921c1a08c94eee7d836cddc1c55833">ShaderHashMap::regenerate_array</a></div><div class="ttdeci">void regenerate_array()</div><div class="ttdef"><b>Definition</b> Shader.cpp:194</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a421b5a772bd4eed539e0092b0d10b975"><div class="ttname"><a href="classShaderHashMap.html#a421b5a772bd4eed539e0092b0d10b975">ShaderHashMap::_size</a></div><div class="ttdeci">size_t _size</div><div class="ttdef"><b>Definition</b> Shader.hpp:238</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a4e47c146a13ed4b75c72ffd6034b645f"><div class="ttname"><a href="classShaderHashMap.html#a4e47c146a13ed4b75c72ffd6034b645f">ShaderHashMap::ratio</a></div><div class="ttdeci">double ratio</div><div class="ttdef"><b>Definition</b> Shader.hpp:243</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a5eff87ed4f8ee56c5bd84faa52bc069b"><div class="ttname"><a href="classShaderHashMap.html#a5eff87ed4f8ee56c5bd84faa52bc069b">ShaderHashMap::_num_elements</a></div><div class="ttdeci">size_t _num_elements</div><div class="ttdef"><b>Definition</b> Shader.hpp:240</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a6e577b0c009ca442ff53fd54567790f7"><div class="ttname"><a href="classShaderHashMap.html#a6e577b0c009ca442ff53fd54567790f7">ShaderHashMap::at</a></div><div class="ttdeci">Shader & at(const std::string &key)</div><div class="ttdef"><b>Definition</b> Shader.cpp:256</div></div>
<div class="ttc" id="aclassShaderHashMap_html_a88d08e5a3a5223b52b43fa4eb8cfddc2"><div class="ttname"><a href="classShaderHashMap.html#a88d08e5a3a5223b52b43fa4eb8cfddc2">ShaderHashMap::operator[]</a></div><div class="ttdeci">Shader & operator[](const std::string &key)</div><div class="ttdef"><b>Definition</b> Shader.hpp:306</div></div>
<div class="ttc" id="aclassShaderHashMap_html_aa8216f53560a89cd13693a5d31dc97cb"><div class="ttname"><a href="classShaderHashMap.html#aa8216f53560a89cd13693a5d31dc97cb">ShaderHashMap::emplace</a></div><div class="ttdeci">void emplace(const Shader &shader)</div><div class="ttdef"><b>Definition</b> Shader.cpp:295</div></div>
<div class="ttc" id="aclassShaderHashMap_html_ab96c298f0b13c66cc93189361f780d55"><div class="ttname"><a href="classShaderHashMap.html#ab96c298f0b13c66cc93189361f780d55">ShaderHashMap::DeleteHashMap</a></div><div class="ttdeci">void DeleteHashMap()</div><div class="ttdef"><b>Definition</b> Shader.cpp:241</div></div>
<div class="ttc" id="aclassShaderHashMap_html_abe8979dad036fa42ef0df1a7bd197af4"><div class="ttname"><a href="classShaderHashMap.html#abe8979dad036fa42ef0df1a7bd197af4">ShaderHashMap::~ShaderHashMap</a></div><div class="ttdeci">~ShaderHashMap()</div><div class="ttdef"><b>Definition</b> Shader.hpp:287</div></div>
<div class="ttc" id="aclassShader_html"><div class="ttname"><a href="classShader.html">Shader</a></div><div class="ttdef"><b>Definition</b> Shader.hpp:53</div></div>
<div class="ttc" id="aclassShader_html_a0d654ebaca4e0555197c0724c6d30610"><div class="ttname"><a href="classShader.html#a0d654ebaca4e0555197c0724c6d30610">Shader::Shader</a></div><div class="ttdeci">Shader()</div><div class="ttdef"><b>Definition</b> Shader.cpp:115</div></div>
<div class="ttc" id="aclassShader_html_a1051f04964ddf11f71b6d90bb6d892d0"><div class="ttname"><a href="classShader.html#a1051f04964ddf11f71b6d90bb6d892d0">Shader::Shader</a></div><div class="ttdeci">Shader(const Shader &shad)</div><div class="ttdef"><b>Definition</b> Shader.hpp:100</div></div>
<div class="ttc" id="aclassShader_html_a1d08824c68cd819c941978ec82f75b79"><div class="ttname"><a href="classShader.html#a1d08824c68cd819c941978ec82f75b79">Shader::m_program</a></div><div class="ttdeci">GLuint m_program</div><div class="ttdef"><b>Definition</b> Shader.hpp:60</div></div>
<div class="ttc" id="aclassShader_html_a246a31b15187170f4e43a56ff65a556e"><div class="ttname"><a href="classShader.html#a246a31b15187170f4e43a56ff65a556e">Shader::_shader_name</a></div><div class="ttdeci">std::string _shader_name</div><div class="ttdef"><b>Definition</b> Shader.hpp:87</div></div>
<div class="ttc" id="aclassShader_html_a40185f9187744173ea053d8837d7bf04"><div class="ttname"><a href="classShader.html#a40185f9187744173ea053d8837d7bf04">Shader::LoadShader</a></div><div class="ttdeci">GLuint LoadShader(const std::string &vertshader_file, const std::string &fragshader_file)</div><div class="ttdef"><b>Definition</b> Shader.cpp:15</div></div>
<div class="ttc" id="aclassShader_html_a52e3022180205e30d5fff8541c3f2265"><div class="ttname"><a href="classShader.html#a52e3022180205e30d5fff8541c3f2265">Shader::SetUniformVec4</a></div><div class="ttdeci">bool SetUniformVec4(const std::string &uniform, float v1, float v2, float v3, float v4)</div><div class="ttdef"><b>Definition</b> Shader.cpp:176</div></div>
<div class="ttc" id="aclassShader_html_a6b11327cff651ffdb22988b6917b1650"><div class="ttname"><a href="classShader.html#a6b11327cff651ffdb22988b6917b1650">Shader::Use</a></div><div class="ttdeci">void Use()</div><div class="ttdef"><b>Definition</b> Shader.hpp:141</div></div>
<div class="ttc" id="aclassShader_html_a706b4a0b4eaffeee6c79b81cc7c3260c"><div class="ttname"><a href="classShader.html#a706b4a0b4eaffeee6c79b81cc7c3260c">Shader::operator=</a></div><div class="ttdeci">void operator=(const Shader &shad)</div><div class="ttdef"><b>Definition</b> Shader.cpp:124</div></div>
<div class="ttc" id="aclassShader_html_a85a754a318f3de708c63a88d01477b2c"><div class="ttname"><a href="classShader.html#a85a754a318f3de708c63a88d01477b2c">Shader::SetUniformFloat</a></div><div class="ttdeci">bool SetUniformFloat(const std::string &uniform, float val)</div><div class="ttdef"><b>Definition</b> Shader.cpp:141</div></div>
<div class="ttc" id="aclassShader_html_a8c5faf2735c792300456fd45654ee26f"><div class="ttname"><a href="classShader.html#a8c5faf2735c792300456fd45654ee26f">Shader::SetUniformVec2</a></div><div class="ttdeci">bool SetUniformVec2(const std::string &uniform, float v1, float v2)</div><div class="ttdef"><b>Definition</b> Shader.cpp:162</div></div>
<div class="ttc" id="aclassShader_html_a94618a9c9663f01b1d46b0dfaa145f48"><div class="ttname"><a href="classShader.html#a94618a9c9663f01b1d46b0dfaa145f48">Shader::DeleteShader</a></div><div class="ttdeci">void DeleteShader()</div><div class="ttdef"><b>Definition</b> Shader.cpp:130</div></div>
<div class="ttc" id="aclassShader_html_aaf60dea33b9ddad55251c165ce1ee59b"><div class="ttname"><a href="classShader.html#aaf60dea33b9ddad55251c165ce1ee59b">Shader::SetUniformVec3</a></div><div class="ttdeci">bool SetUniformVec3(const std::string &uniform, float v1, float v2, float v3)</div><div class="ttdef"><b>Definition</b> Shader.cpp:169</div></div>
<div class="ttc" id="aclassShader_html_ab6e3d06459b37636896df144f1f709f2"><div class="ttname"><a href="classShader.html#ab6e3d06459b37636896df144f1f709f2">Shader::SetUniformInt</a></div><div class="ttdeci">bool SetUniformInt(const std::string &uniform, int val)</div><div class="ttdef"><b>Definition</b> Shader.cpp:148</div></div>
<div class="ttc" id="aclassShader_html_aee51665766a00610a299b02be88637b3"><div class="ttname"><a href="classShader.html#aee51665766a00610a299b02be88637b3">Shader::SetUniformBool</a></div><div class="ttdeci">bool SetUniformBool(const std::string &uniform, bool val)</div><div class="ttdef"><b>Definition</b> Shader.cpp:155</div></div>
<div class="ttc" id="aclassShaders_html"><div class="ttname"><a href="classShaders.html">Shaders</a></div><div class="ttdef"><b>Definition</b> Shader.hpp:369</div></div>
<div class="ttc" id="aclassShaders_html_a1c3b02d7e401d214f9b8aec351e19e59"><div class="ttname"><a href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59">Shaders::ShaderMap</a></div><div class="ttdeci">static ShaderHashMap ShaderMap</div><div class="ttdef"><b>Definition</b> Shader.hpp:372</div></div>
<div class="ttc" id="aclassShaders_html_a3a100229762e1516b727b5d2e0b51546"><div class="ttname"><a href="classShaders.html#a3a100229762e1516b727b5d2e0b51546">Shaders::clear</a></div><div class="ttdeci">static void clear()</div><div class="ttdef"><b>Definition</b> Shader.hpp:378</div></div>
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