-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRenderSpriteSys_8hpp_source.html
More file actions
177 lines (175 loc) · 14.8 KB
/
Copy pathRenderSpriteSys_8hpp_source.html
File metadata and controls
177 lines (175 loc) · 14.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.9.8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Rocket Game Engine: gen-files/vendor/Roc_ECS/include/Systems/RenderSpriteSys.hpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript">var page_layout=1;</script>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(document).ready(function() { init_search(); });
/* @license-end */
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="side-nav" class="ui-resizable side-nav-resizable"><!-- do not remove this div, it is closed by doxygen! -->
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">Rocket Game Engine
</div>
</td>
</tr>
<tr><td colspan="2"> <div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()"> </span>
<input type="text" id="MSearchField" value="" placeholder="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.svg" alt=""/></a>
</span>
</div>
</td></tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.8 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
</div><!-- top -->
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(document).ready(function(){initNavTree('RenderSpriteSys_8hpp_source.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="header">
<div class="headertitle"><div class="title">RenderSpriteSys.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "glad/gl.h"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "Coordinator.h"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "Components/Transform.h"</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "Components/Sprite.h"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="foldopen" id="foldopen00009" data-start="{" data-end="};">
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="classRenderSpriteSystem.html"> 9</a></span><span class="keyword">class </span><a class="code hl_class" href="classRenderSpriteSystem.html">RenderSpriteSystem</a> : <span class="keyword">public</span> <a class="code hl_class" href="classSystem.html">System</a></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span>{</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordtype">void</span> Do()</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> {</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <a class="code hl_class" href="classCoordinator.html">Coordinator</a>* cd = Coordinator::Get();</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keywordflow">for</span> (Entity e : mEntities)</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> {</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <a class="code hl_class" href="classSprite.html">Sprite</a>& s = cd->GetComponent<<a class="code hl_class" href="classSprite.html">Sprite</a>>(e);</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <a class="code hl_class" href="classTransform.html">Transform</a>& t = cd->GetComponent<<a class="code hl_class" href="classTransform.html">Transform</a>>(e);</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <a class="code hl_struct" href="structTextureInfo.html">TextureInfo</a> info = Textures::TextureMap.at(s.texture_key);</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <a class="code hl_class" href="classShader.html">Shader</a> shader = <a class="code hl_variable" href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59">Shaders::ShaderMap</a>[s.shader_key];</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> s.SetOutputData(t.x, t.y);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> glad_glBindBuffer(0x8892, s.VBO);</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> glad_glBufferData(0x8892, <span class="keyword">sizeof</span>(s.vertices), s.vertices, 0x88E4);</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> glad_glBindTexture(0x0DE1, info.tex_id);</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> glad_glVertexAttribPointer(0, 3, 0x140A, 0, 5 * <span class="keyword">sizeof</span>(GLdouble), (<span class="keywordtype">void</span>*)0);</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> glad_glEnableVertexAttribArray(0);</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> glad_glVertexAttribPointer(1, 2, 0x140A, 0, 5 * <span class="keyword">sizeof</span>(GLdouble), (<span class="keywordtype">void</span>*)(3 * <span class="keyword">sizeof</span>(GLdouble)));</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> glad_glEnableVertexAttribArray(1);</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> shader.<a class="code hl_function" href="classShader.html#a6b11327cff651ffdb22988b6917b1650">Use</a>();</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> glad_glDrawArrays(0x0004, 0, 6);</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> glad_glDisableVertexAttribArray(0);</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> glad_glDisableVertexAttribArray(1);</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> glad_glBindTexture(0x0DE1, 0);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> glad_glBindBuffer(0x8892, 0);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> }</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> }</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> Signature GetSignature()<span class="keyword"> override</span></div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="keyword"> </span>{</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> Signature sig;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <a class="code hl_class" href="classCoordinator.html">Coordinator</a>* cd = Coordinator::Get();</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> sig[cd->GetComponentType<<a class="code hl_class" href="classTransform.html">Transform</a>>()].flip();</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> sig[cd->GetComponentType<<a class="code hl_class" href="classSprite.html">Sprite</a>>()].flip();</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordflow">return</span> sig;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> }</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span>};</div>
</div>
<div class="ttc" id="aclassCoordinator_html"><div class="ttname"><a href="classCoordinator.html">Coordinator</a></div><div class="ttdef"><b>Definition</b> Coordinator.h:9</div></div>
<div class="ttc" id="aclassRenderSpriteSystem_html"><div class="ttname"><a href="classRenderSpriteSystem.html">RenderSpriteSystem</a></div><div class="ttdef"><b>Definition</b> RenderSpriteSys.hpp:10</div></div>
<div class="ttc" id="aclassShader_html"><div class="ttname"><a href="classShader.html">Shader</a></div><div class="ttdef"><b>Definition</b> Shader.hpp:53</div></div>
<div class="ttc" id="aclassShader_html_a6b11327cff651ffdb22988b6917b1650"><div class="ttname"><a href="classShader.html#a6b11327cff651ffdb22988b6917b1650">Shader::Use</a></div><div class="ttdeci">void Use()</div><div class="ttdef"><b>Definition</b> Shader.hpp:141</div></div>
<div class="ttc" id="aclassShaders_html_a1c3b02d7e401d214f9b8aec351e19e59"><div class="ttname"><a href="classShaders.html#a1c3b02d7e401d214f9b8aec351e19e59">Shaders::ShaderMap</a></div><div class="ttdeci">static ShaderHashMap ShaderMap</div><div class="ttdef"><b>Definition</b> Shader.hpp:372</div></div>
<div class="ttc" id="aclassSprite_html"><div class="ttname"><a href="classSprite.html">Sprite</a></div><div class="ttdef"><b>Definition</b> Sprite.h:16</div></div>
<div class="ttc" id="aclassSystem_html"><div class="ttname"><a href="classSystem.html">System</a></div><div class="ttdef"><b>Definition</b> System.h:9</div></div>
<div class="ttc" id="aclassTransform_html"><div class="ttname"><a href="classTransform.html">Transform</a></div><div class="ttdef"><b>Definition</b> Transform.h:6</div></div>
<div class="ttc" id="astructTextureInfo_html"><div class="ttname"><a href="structTextureInfo.html">TextureInfo</a></div><div class="ttdef"><b>Definition</b> Texture.hpp:22</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_2b5be651b6c0a66b392f466b8aa97e51.html">gen-files</a></li><li class="navelem"><a class="el" href="dir_2658788ef9bf36c228b8d2d85d0122c5.html">vendor</a></li><li class="navelem"><a class="el" href="dir_72cebb3e19d52c70b7a2b5c9d4b5fdfb.html">Roc_ECS</a></li><li class="navelem"><a class="el" href="dir_a0e3b412bf035b5c1db2a0288aee3f8a.html">include</a></li><li class="navelem"><a class="el" href="dir_e2e4a943971d97863e6ebd398467368e.html">Systems</a></li><li class="navelem"><b>RenderSpriteSys.hpp</b></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.8 </li>
</ul>
</div>
</body>
</html>