Skip to content

Better rules required for netplay #341

Description

@loganmc10

RetroAchievements currently has a bit of a "blind spot" when it comes to netplay.

Picture the following: 2 users initiate a netplay session for Super Mario 64. Player 2 is logged in to RetroAchievements. They (player 2) are not playing. Super Mario 64 is a one-player game. rcheevos has no idea this is a netplay session, or whether the local player is player 1 or player 2. rcheevos just sees stars being collected on both machines.

Therefore, player 2 will start earning achievements, even though they are not playing; they are simply spectating.

My suggestion:

  • For hardcore, emulators should need to indicate to rcheevos/RA API that the session is a netplay session.
  • In hardcore, if it is a netplay session, achievements should only be earned on subsets that have been marked as "netplay approved" (for example, the Mario Kart 64 Multiplayer Subset).

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions