Only Disruptor (USA), SLUS-00224, NTSC-U is supported. Supply your own disc files; matching the serial alone is insufficient.
| File | Size | SHA-256 |
|---|---|---|
SLUS_002.24 |
401,408 bytes | 48e8c3143b7f5de10340c9d4a9bac8cb7e97c15eda7a0897d3cf337ad96cb2c4 |
Disruptor (USA).bin |
636,350,064 bytes | 3b49f9874e30c613ca9d17720716764cd76d0ac968c0acd0f53159366c0cf3a4 |
The disc has one MODE2/2352 data track starting at 00:00:00, with 270,557
raw sectors. Keep the BIN/CUE format: converting to a cooked 2048-byte ISO loses
information needed for PlayStation audio and video.
Windows builds include DisruptorLauncher.exe, which accepts this exact raw
image as BIN, CUE, ISO, or IMG, verifies its full SHA-256, and installs a
normalized BIN/CUE in input/discs/SLUS-00224/. The extension alone does not
make an image compatible: cooked ISOs are rejected. Only one MODE2/2352 track
at INDEX 01 00:00:00 is supported. No loose executable extraction is needed
for players using the launcher.
A CHD that chdman made of this dump is taken too. The launcher checks the SHA-256
of its decoded sectors against the BIN's above and installs the CHD as it is,
with disc.chd.verified beside it: the SHA-256 of the CHD file and of its
sectors. Later checks hash the file and compare it with the first of the two, and
decode the sectors again only when it differs.
For source builds, place the executable, Disruptor (USA).cue, and its referenced BIN in input/.
The CUE's FILE entry must match the BIN filename. Verify the supplied files in
PowerShell with:
Get-FileHash .\input\SLUS_002.24 -Algorithm SHA256
Get-FileHash '.\input\Disruptor (USA).bin' -Algorithm SHA256The build creates a local code-only analysis image from the verified executable without modifying the original. Disc files and all generated retail code stay outside version control.