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DISC.md

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Supported disc revision

Only Disruptor (USA), SLUS-00224, NTSC-U is supported. Supply your own disc files; matching the serial alone is insufficient.

File Size SHA-256
SLUS_002.24 401,408 bytes 48e8c3143b7f5de10340c9d4a9bac8cb7e97c15eda7a0897d3cf337ad96cb2c4
Disruptor (USA).bin 636,350,064 bytes 3b49f9874e30c613ca9d17720716764cd76d0ac968c0acd0f53159366c0cf3a4

The disc has one MODE2/2352 data track starting at 00:00:00, with 270,557 raw sectors. Keep the BIN/CUE format: converting to a cooked 2048-byte ISO loses information needed for PlayStation audio and video.

Windows builds include DisruptorLauncher.exe, which accepts this exact raw image as BIN, CUE, ISO, or IMG, verifies its full SHA-256, and installs a normalized BIN/CUE in input/discs/SLUS-00224/. The extension alone does not make an image compatible: cooked ISOs are rejected. Only one MODE2/2352 track at INDEX 01 00:00:00 is supported. No loose executable extraction is needed for players using the launcher.

A CHD that chdman made of this dump is taken too. The launcher checks the SHA-256 of its decoded sectors against the BIN's above and installs the CHD as it is, with disc.chd.verified beside it: the SHA-256 of the CHD file and of its sectors. Later checks hash the file and compare it with the first of the two, and decode the sectors again only when it differs.

For source builds, place the executable, Disruptor (USA).cue, and its referenced BIN in input/. The CUE's FILE entry must match the BIN filename. Verify the supplied files in PowerShell with:

Get-FileHash .\input\SLUS_002.24 -Algorithm SHA256
Get-FileHash '.\input\Disruptor (USA).bin' -Algorithm SHA256

The build creates a local code-only analysis image from the verified executable without modifying the original. Disc files and all generated retail code stay outside version control.