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2 changes: 1 addition & 1 deletion src/game/shared/swarm/asw_weapon_deagle_shared.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ void CASW_Weapon_DEagle::ItemPostFrame()
{
CBasePlayer *pOwner = GetCommander();

if ( !m_bCanShoot && pOwner && !( pOwner->m_afButtonReleased & IN_ATTACK ) && ( pOwner->m_nButtons & IN_ATTACK ) )
if ( !m_bInReload && !m_bCanShoot && pOwner && !( pOwner->m_afButtonReleased & IN_ATTACK ) && ( pOwner->m_nButtons & IN_ATTACK ) )
{
// pretend we're still on cooldown so we don't run the weapon_fire event
m_flNextPrimaryAttack = MAX( gpGlobals->curtime + TICK_INTERVAL, m_flNextPrimaryAttack );
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