diff --git a/src/game/shared/swarm/asw_weapon_heal_gun_shared.h b/src/game/shared/swarm/asw_weapon_heal_gun_shared.h index ebf836ef8..5f696ff81 100644 --- a/src/game/shared/swarm/asw_weapon_heal_gun_shared.h +++ b/src/game/shared/swarm/asw_weapon_heal_gun_shared.h @@ -52,7 +52,6 @@ class CASW_Weapon_Heal_Gun : public CASW_Weapon, public IASW_Medical_Weapon virtual void HealAttack() { PrimaryAttack(); } virtual bool HasMedicalAmmo() { return HasPrimaryAmmo(); } virtual bool SecondaryAttackUsesPrimaryAmmo() { return true; } - virtual bool UsesClipsForAmmo1() const override { return false; } virtual bool Reload( void ); virtual bool HasAmmo(); virtual void WeaponIdle( void ); diff --git a/src/game/shared/swarm/asw_weapon_healamp_gun_shared.h b/src/game/shared/swarm/asw_weapon_healamp_gun_shared.h index 7016c9645..68f601fff 100644 --- a/src/game/shared/swarm/asw_weapon_healamp_gun_shared.h +++ b/src/game/shared/swarm/asw_weapon_healamp_gun_shared.h @@ -24,7 +24,7 @@ class CASW_Weapon_HealAmp_Gun : public CASW_Weapon_Heal_Gun virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_HEALAMP_GUN; } virtual bool SecondaryAttackUsesPrimaryAmmo() { return false; } - virtual bool UsesClipsForAmmo2() const override { return false; } + virtual bool UsesClipsForAmmo2() { return false; } #ifdef CLIENT_DLL virtual void MouseOverEntity(C_BaseEntity *pEnt, Vector vecWorldCursor); diff --git a/src/game/shared/swarm/asw_weapon_medrifle_shared.h b/src/game/shared/swarm/asw_weapon_medrifle_shared.h index cf7d50c80..ca4c5fddd 100644 --- a/src/game/shared/swarm/asw_weapon_medrifle_shared.h +++ b/src/game/shared/swarm/asw_weapon_medrifle_shared.h @@ -39,7 +39,6 @@ class CASW_Weapon_MedRifle : public CASW_Weapon_Rifle, public IASW_Medical_Weapo virtual void SecondaryAttack(); virtual void HealAttack() { SecondaryAttack(); } virtual bool HasMedicalAmmo() { return HasSecondaryAmmo(); } - virtual bool UsesClipsForAmmo2() const override { return false; } virtual void WeaponIdle( void ); virtual const Vector& GetBulletSpread( void ); virtual void ItemPostFrame();