From 01c4ff1719053cd21f8f59f3709841d68b3d03f9 Mon Sep 17 00:00:00 2001 From: Bach Le Date: Wed, 12 Aug 2026 05:40:06 +0700 Subject: [PATCH] Flip the direction of v adjustment for uv --- src/cute_draw3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/cute_draw3d.cpp b/src/cute_draw3d.cpp index cbedbbe40..2a2803fe5 100644 --- a/src/cute_draw3d.cpp +++ b/src/cute_draw3d.cpp @@ -2019,7 +2019,7 @@ void cf_draw3d_process(CF_Command* cmd, CF_Canvas canvas, bool clear) CF_MeshInstance3d inst = instances[i]; float du = image_refs[i].bordered && uv.tex_w ? 1.0f / (float)uv.tex_w : 0; float dv = image_refs[i].bordered && uv.tex_h ? 1.0f / (float)uv.tex_h : 0; - inst.uv_rect = cf_v4(uv.minx + du, uv.maxy - dv, uv.maxx - du, uv.miny + dv); + inst.uv_rect = cf_v4(uv.minx + du, uv.maxy + dv, uv.maxx - du, uv.miny - dv); s_draw3d->staged.add(inst); } }