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Added new card scripts
1 parent e0d90da commit edacdc1

10 files changed

Lines changed: 984 additions & 0 deletions

‎pre-release/c100458031.lua‎

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--虚ノ異解△ゲヘナ
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--Xenovader△ of Emptiness Gehenna
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--Scripted by Eerie Code
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local s,id=GetID()
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function s.initial_effect(c)
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--If this card is Normal or Special Summoned: Banish (face-down) the top card of your Deck
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local e1a=Effect.CreateEffect(c)
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e1a:SetDescription(aux.Stringid(id,0))
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e1a:SetCategory(CATEGORY_REMOVE)
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e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
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e1a:SetCode(EVENT_SUMMON_SUCCESS)
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e1a:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return true end
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Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
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end)
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e1a:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
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local g=Duel.GetDecktopGroup(tp,1)
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if #g>0 then
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Duel.DisableShuffleCheck()
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Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
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end
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end)
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c:RegisterEffect(e1a)
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local e1b=e1a:Clone()
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e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
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c:RegisterEffect(e1b)
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--If this card is in your hand and you control no monsters: You can Special Summon this card
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_HAND)
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e2:SetCountLimit(1,{id,0})
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e2:SetCondition(s.selfspcon)
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e2:SetTarget(s.selfsptg)
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e2:SetOperation(s.selfspop)
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c:RegisterEffect(e2)
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--During your Main Phase: You can add up to 2 of your face-down banished "Xenovader△" monsters with different names to your hand, except "Xenovader△ of Emptiness Gehenna", also you cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,2))
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e3:SetCategory(CATEGORY_TOHAND)
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e3:SetType(EFFECT_TYPE_IGNITION)
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e3:SetRange(LOCATION_MZONE)
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e3:SetCountLimit(1,{id,1})
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e3:SetTarget(s.thtg)
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e3:SetOperation(s.thop)
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c:RegisterEffect(e3)
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end
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s.listed_series={SET_XENOVADER}
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s.listed_names={id}
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function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
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return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
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end
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function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
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and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
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end
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function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
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end
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end
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function s.thfilter(c)
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return c:IsFacedown() and c:IsSetCard(SET_XENOVADER) and c:IsMonster() and not c:IsCode(id)
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and c:IsAbleToHand()
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end
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function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
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Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
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end
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function s.thop(e,tp,eg,ep,ev,re,r,rp)
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local rg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_REMOVED,0,nil)
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if #rg>0 then
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local g=aux.SelectUnselectGroup(rg,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
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if #g>0 then
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Duel.SendtoHand(g,nil,REASON_EFFECT)
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Duel.ConfirmCards(1-tp,g)
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end
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end
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--You cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
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local e1=Effect.CreateEffect(e:GetHandler())
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e1:SetDescription(aux.Stringid(id,3))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
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e1:SetCode(EFFECT_CANNOT_ACTIVATE)
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e1:SetTargetRange(1,0)
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e1:SetValue(function(e,re) return not re:GetHandler():IsSetCard(SET_XENOVADER) end)
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,tp)
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end

‎pre-release/c100458032.lua‎

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--天ノ異解△シェオル
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--Xenovader△ of Sky Sheol
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--Scripted by Eerie Code
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local s,id=GetID()
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function s.initial_effect(c)
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--If this card is Normal or Special Summoned: Banish (face-down) the top 2 cards of your Deck
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local e1a=Effect.CreateEffect(c)
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e1a:SetDescription(aux.Stringid(id,0))
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e1a:SetCategory(CATEGORY_REMOVE)
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e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
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e1a:SetCode(EVENT_SUMMON_SUCCESS)
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e1a:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return true end
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Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_DECK)
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end)
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e1a:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
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local g=Duel.GetDecktopGroup(tp,2)
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if #g>0 then
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Duel.DisableShuffleCheck()
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Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
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end
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end)
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c:RegisterEffect(e1a)
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local e1b=e1a:Clone()
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e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
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c:RegisterEffect(e1b)
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--If this card is in your hand and you control a "Xenovader△" monster: You can Special Summon this card
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_HAND)
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e2:SetCountLimit(1,{id,0})
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e2:SetCondition(s.selfspcon)
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e2:SetTarget(s.selfsptg)
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e2:SetOperation(s.selfspop)
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c:RegisterEffect(e2)
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--During your Main Phase: You can add up to 2 of your face-down banished "Xenovader△" Spells/Traps with different names to your hand, also you cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,2))
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e3:SetCategory(CATEGORY_TOHAND)
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e3:SetType(EFFECT_TYPE_IGNITION)
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e3:SetRange(LOCATION_MZONE)
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e3:SetCountLimit(1,{id,1})
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e3:SetTarget(s.thtg)
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e3:SetOperation(s.thop)
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c:RegisterEffect(e3)
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end
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s.listed_series={SET_XENOVADER}
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function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
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return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_XENOVADER),tp,LOCATION_MZONE,0,1,nil)
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end
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function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
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and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
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end
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function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
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end
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end
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function s.thfilter(c)
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return c:IsFacedown() and c:IsSetCard(SET_XENOVADER) and c:IsSpellTrap() and c:IsAbleToHand()
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end
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function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
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Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED)
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end
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function s.thop(e,tp,eg,ep,ev,re,r,rp)
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local rg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_REMOVED,0,nil)
74+
if #rg>0 then
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local g=aux.SelectUnselectGroup(rg,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
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if #g>0 then
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Duel.SendtoHand(g,nil,REASON_EFFECT)
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Duel.ConfirmCards(1-tp,g)
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end
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end
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--You cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
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local e1=Effect.CreateEffect(e:GetHandler())
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e1:SetDescription(aux.Stringid(id,3))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
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e1:SetCode(EFFECT_CANNOT_ACTIVATE)
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e1:SetTargetRange(1,0)
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e1:SetValue(function(e,re) return not re:GetHandler():IsSetCard(SET_XENOVADER) end)
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,tp)
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end

‎pre-release/c100458033.lua‎

Lines changed: 91 additions & 0 deletions
Original file line numberDiff line numberDiff line change
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--碧ノ異解△トゥオネラ
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--Xenovader△ of Blue Tuonela
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--scripted by pyrQ
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local s,id=GetID()
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function s.initial_effect(c)
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--If this card is Normal or Special Summoned: Banish (face-down) the top 3 cards of your Deck
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local e1a=Effect.CreateEffect(c)
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e1a:SetDescription(aux.Stringid(id,0))
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e1a:SetCategory(CATEGORY_REMOVE)
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e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
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e1a:SetCode(EVENT_SUMMON_SUCCESS)
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e1a:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return true end
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Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_DECK)
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end)
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e1a:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
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local g=Duel.GetDecktopGroup(tp,3)
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if #g>0 then
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Duel.DisableShuffleCheck()
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Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
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end
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end)
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c:RegisterEffect(e1a)
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local e1b=e1a:Clone()
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e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
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c:RegisterEffect(e1b)
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--If this card is in your hand and your opponent controls more monsters than you do: You can Special Summon this card
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_HAND)
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e2:SetCountLimit(1,{id,0})
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e2:SetCondition(s.selfspcon)
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e2:SetTarget(s.selfsptg)
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e2:SetOperation(s.selfspop)
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c:RegisterEffect(e2)
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--During your Main Phase: You can Special Summon 1 of your face-down banished Level 5 or higher "Xenovader△" monsters, also you cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,2))
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e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e3:SetType(EFFECT_TYPE_IGNITION)
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e3:SetRange(LOCATION_MZONE)
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e3:SetCountLimit(1,{id,1})
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e3:SetTarget(s.sptg)
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e3:SetOperation(s.spop)
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c:RegisterEffect(e3)
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end
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s.listed_series={SET_XENOVADER}
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function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
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return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
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end
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function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
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and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
57+
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
58+
end
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function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
61+
if c:IsRelateToEffect(e) then
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Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
63+
end
64+
end
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function s.spfilter(c,e,tp)
66+
return c:IsFacedown() and c:IsLevelAbove(5) and c:IsSetCard(SET_XENOVADER)
67+
and Duel.IsPlayerCanSpecialSummonMonster(tp,c:GetOriginalCodeRule())
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-- and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
69+
end
70+
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
71+
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
72+
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
73+
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
74+
end
75+
function s.spop(e,tp,eg,ep,ev,re,r,rp)
76+
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
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local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
78+
if #g>0 then
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Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
80+
end
81+
--You cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
82+
local e1=Effect.CreateEffect(e:GetHandler())
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e1:SetDescription(aux.Stringid(id,3))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
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e1:SetCode(EFFECT_CANNOT_ACTIVATE)
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e1:SetTargetRange(1,0)
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e1:SetValue(function(e,re) return not re:GetHandler():IsSetCard(SET_XENOVADER) end)
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,tp)
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end

‎pre-release/c100458034.lua‎

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--緋ノ異解△ナラカ
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--Xenovader△ of Scarlet Naraka
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--scripted by pyrQ
4+
local s,id=GetID()
5+
function s.initial_effect(c)
6+
--If this card is Normal or Special Summoned: Banish (face-down) the top 4 cards of your Deck
7+
local e1a=Effect.CreateEffect(c)
8+
e1a:SetDescription(aux.Stringid(id,0))
9+
e1a:SetCategory(CATEGORY_REMOVE)
10+
e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
11+
e1a:SetCode(EVENT_SUMMON_SUCCESS)
12+
e1a:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk)
13+
if chk==0 then return true end
14+
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,4,tp,LOCATION_DECK)
15+
end)
16+
e1a:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
17+
local g=Duel.GetDecktopGroup(tp,4)
18+
if #g>0 then
19+
Duel.DisableShuffleCheck()
20+
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
21+
end
22+
end)
23+
c:RegisterEffect(e1a)
24+
local e1b=e1a:Clone()
25+
e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
26+
c:RegisterEffect(e1b)
27+
--If your opponent Special Summons a monster(s): You can Special Summon this card from your hand
28+
local e2=Effect.CreateEffect(c)
29+
e2:SetDescription(aux.Stringid(id,1))
30+
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
31+
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
32+
e2:SetProperty(EFFECT_FLAG_DELAY)
33+
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
34+
e2:SetRange(LOCATION_HAND)
35+
e2:SetCountLimit(1,{id,0})
36+
e2:SetCondition(s.selfspcon)
37+
e2:SetTarget(s.selfsptg)
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e2:SetOperation(s.selfspop)
39+
c:RegisterEffect(e2)
40+
--During your opponent's Main Phase (Quick Effect): You can Special Summon 1 of your face-down banished Level 5 or higher "Xenovader△" monsters, also you cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
41+
local e3=Effect.CreateEffect(c)
42+
e3:SetDescription(aux.Stringid(id,2))
43+
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
44+
e3:SetType(EFFECT_TYPE_QUICK_O)
45+
e3:SetCode(EVENT_FREE_CHAIN)
46+
e3:SetRange(LOCATION_MZONE)
47+
e3:SetCountLimit(1,{id,1})
48+
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
49+
return Duel.IsMainPhase(1-tp)
50+
end)
51+
e3:SetTarget(s.sptg)
52+
e3:SetOperation(s.spop)
53+
e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
54+
c:RegisterEffect(e3)
55+
end
56+
s.listed_series={SET_XENOVADER}
57+
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
58+
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
59+
end
60+
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
61+
local c=e:GetHandler()
62+
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
63+
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
64+
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
65+
end
66+
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
67+
local c=e:GetHandler()
68+
if c:IsRelateToEffect(e) then
69+
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
70+
end
71+
end
72+
function s.spfilter(c,e,tp)
73+
return c:IsFacedown() and c:IsLevelAbove(5) and c:IsSetCard(SET_XENOVADER)
74+
and Duel.IsPlayerCanSpecialSummonMonster(tp,c:GetOriginalCodeRule())
75+
-- and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
76+
end
77+
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
78+
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
79+
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
80+
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
81+
end
82+
function s.spop(e,tp,eg,ep,ev,re,r,rp)
83+
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
84+
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
85+
if #g>0 then
86+
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
87+
end
88+
--You cannot activate cards or effects for the rest of this turn, except "Xenovader△" cards or effects
89+
local e1=Effect.CreateEffect(e:GetHandler())
90+
e1:SetDescription(aux.Stringid(id,3))
91+
e1:SetType(EFFECT_TYPE_FIELD)
92+
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
93+
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
94+
e1:SetTargetRange(1,0)
95+
e1:SetValue(function(e,re) return not re:GetHandler():IsSetCard(SET_XENOVADER) end)
96+
e1:SetReset(RESET_PHASE|PHASE_END)
97+
Duel.RegisterEffect(e1,tp)
98+
end

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