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Largely standalone from #1-#4 (only needs the hoe tool from #4 to till soil, and bread recipe in #1). Closes the survival food loop — currently food is eaten but never produced.
Context
Eating is fully wired today (PlayerState.ts:81 eat(), right-click eat handler in Game.ts:723-726, hunger/saturation tick in PlayerState.ts:135-141, five food items in Items.ts:39-45). But there are no wheat seeds, no hoe, no farmland block, no crop-growth tick, no animals. cooked_beef is only obtainable from the creative palette — the food chain has no production side.
Scope
src/game/gen/BlockIds.ts — append WHEAT_CROP (multi-stage block), FARMLAND. Coordinated edit with Blocks.ts + Textures.ts per AGENTS.md.
Largely standalone from #1-#4 (only needs the hoe tool from #4 to till soil, and bread recipe in #1). Closes the survival food loop — currently food is eaten but never produced.
Context
Eating is fully wired today (
PlayerState.ts:81 eat(), right-click eat handler inGame.ts:723-726, hunger/saturation tick inPlayerState.ts:135-141, five food items inItems.ts:39-45). But there are no wheat seeds, no hoe, no farmland block, no crop-growth tick, no animals.cooked_beefis only obtainable from the creative palette — the food chain has no production side.Scope
src/game/gen/BlockIds.ts— appendWHEAT_CROP(multi-stage block),FARMLAND. Coordinated edit withBlocks.ts+Textures.tsperAGENTS.md.src/engine/Textures.ts— crop growth-stage textures (3-4 stages), farmland (dry + hydrated variants).src/game/Items.ts— addwheat_seeds,wheatitems; add toDROP_TABLE(tall grass drops seeds).src/game/Recipes.ts(from Voxel lighting + day/night cycle (sun, moon, two-channel shading) #1) — 3 wheat → 1 bread.Out of scope
Livestock breeding and passive animals are Phase 3 (mobs & creatures). This issue covers crop farming only; animal-derived food stays creative-palette-only until mobs land.
Acceptance criteria
Roadmap reference
Phase 2 — "Farming & food chain".