Basically we need to add this JVM arg -XX:StackShadowPages=32 when running on this version.
According to RogueLogix (from Mojang), it's a fix for a Windows-specific JVM segfault caused by "ShaderC overrunning the amount of stack space allocated to it", and "it's only a problem on Windows because the JVM allocates an extra 64KiB of stack space on Linux". "Specifically (...) it segfaults while making a downcall inside an upcall".
Basically we need to add this JVM arg
-XX:StackShadowPages=32when running on this version.According to RogueLogix (from Mojang), it's a fix for a Windows-specific JVM segfault caused by "ShaderC overrunning the amount of stack space allocated to it", and "it's only a problem on Windows because the JVM allocates an extra 64KiB of stack space on Linux". "Specifically (...) it segfaults while making a downcall inside an upcall".