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Commit f1fca10
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Eyelashes: the lash material's rect is a true-colour alpha gradient; draw it raw
Lash materials (UV type 0x7F, pal 0xFF) point at a 32x32 canvas strip
holding a dark navy gradient fading to transparent, which the lash
polygons stretch into strokes. The decoder rendered it through a
palette, and the true-colour pass's coherence/opacity guard (right for
hair sheets) rejected it. Lash rects are now drawn as raw CT32
unconditionally; KOS-MOS has her lashes back in Blender. 136 model
atlases change, all by the lash strip only (opacity drop <= 9%).
The "4-bit sheet" theory is retired: with PCSX2's verified GS PSMT4
tables the plane-packed HUD regions read as noise, so they are 8-bit
swizzled data with two images packed per byte, not GS 4-bit textures.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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