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Commit cd44de6
Texture decode: UI sheets keep their conventional-spot palette
The candidate ranking's transparency penalty (right for character
atlases) made lex-less UI sheets with legitimate transparent cut-outs
lose their own corner-spot CLUT to washed-out palettes parked for other
sub-images: the casino slot frame rendered in a purple tint, the window
sheet near-black, the pay table teal-striped. v1.0.0's first-hit rule
had these right.
For textures without a .lex, keep the first conventional-spot palette
when it renders 50-95% opaque and is, penalty aside, about as coherent
as the ranked winner (or the winner renders the sheet nearly flat).
Validated against every lex-less texture on the retail disc: exactly
six change, all for the better (slot_2, poker_2, w1, window, card_Rare,
fm8009).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>1 parent d73b898 commit cd44de6
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