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Docs: model export counts from the full retail run
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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‎docs/BROWSING.md‎

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@@ -86,7 +86,7 @@ Each kind of conversion writes one subtree, keeping the `dump/` paths:
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| Directory | Count | From | Open with |
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|---|---|---|---|
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| `textures_png/` | 1,269 PNGs | `.xtx` (+ sibling `.lex` palettes) | anything |
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| `models/` | one `.glb` per `.lex` | `.lex` + its atlas (embedded) | Blender (File ▸ Import ▸ glTF 2.0), any glTF viewer |
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| `models/` | 1,315 `.glb` (663 MB) | `.lex` + its atlas (embedded) | Blender (File ▸ Import ▸ glTF 2.0), any glTF viewer |
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| `textures_png/_embedded/` | 1,363 PNGs (+ CSV manifest) | XTX blobs inside `.esd`/`.esp`/`.a`/`.bin`/`.npr`/`.rbg`/`.bxx` (ARX-packed members decompressed) | anything |
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| `audio/` | 104 WAVs | `.vds`/`.vdm`/`.vda` streams | anything |
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| `soundbanks/` | per-bank WAVs + `smd_catalog.csv` | `.swd`/`.smd` | anything |

‎docs/UPDATES.md‎

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@@ -10,7 +10,10 @@ for Blender (File ▸ Import ▸ glTF 2.0). You get the mesh, normals, UVs,
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vertex colours and skin-weight groups; face files are merged into their
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bodies and also written alone. The parser (`lex.py`) follows Lakuwu's
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xenotool and was checked against it: KOS-MOS comes out at 3,290
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triangles and 46 weight groups in both. The how-to is
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triangles and 46 weight groups in both. On the retail disc the run
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writes 1,315 `.glb` files (1,145 of them textured) holding 5.15 million
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triangles, 663 MB in all, with 104 face files merged into their bodies,
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nothing unparsed and six files carrying a warning. The how-to is
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[BLENDER.md](BLENDER.md).
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**Texture fixes.** Looking at models in Blender showed up four bugs in

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