- Enemies should try to walk either towards the CORE or an entity. - [ ] Enemies should only have a visible range of 500 (with export variable so that you can control it) - [ ] Enemies spawned by the EnemyManager in the main scene should be added to a new global Signal group "AttackingCore" - [ ] The CORE needs a health bar aswell but much stronger (500HP (export variable), but only healing slowly unlike allies in small circle healing quickly) - [ ] Enemies can attack the CORE so they attack not only entities but also the CORE in group CORE as well.