Native Windows on ARM users currently receive the Windows amd64 build and must rely on emulation. Would you consider adding windows/arm64 to the release build matrix so releases include an archive such as age-v1.3.1-windows-arm64.zip?
I tested the minimal workflow change in a fork. The existing binary workflow successfully built and packaged the Windows ARM64 archive:
https://github.com/meop/age/actions/runs/31940698530
The tested branch is here if useful as implementation evidence:
https://github.com/meop/age/commits/ci/platform-release-matrix
This would also allow downstream package manifests such as WinGet and Scoop to add native Windows ARM64 entries. Those manifest updates can be handled separately after an official release asset exists.
This issue and the test branch were prepared with assistance from OpenAI Codex.
Native Windows on ARM users currently receive the Windows amd64 build and must rely on emulation. Would you consider adding
windows/arm64to the release build matrix so releases include an archive such asage-v1.3.1-windows-arm64.zip?I tested the minimal workflow change in a fork. The existing binary workflow successfully built and packaged the Windows ARM64 archive:
https://github.com/meop/age/actions/runs/31940698530
The tested branch is here if useful as implementation evidence:
https://github.com/meop/age/commits/ci/platform-release-matrix
This would also allow downstream package manifests such as WinGet and Scoop to add native Windows ARM64 entries. Those manifest updates can be handled separately after an official release asset exists.
This issue and the test branch were prepared with assistance from OpenAI Codex.