diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 6c3a7a5..8fec5d3 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -48,6 +48,7 @@ - [Calm](design/emotions/calm.md) - [Euphoria](design/emotions/euphoria.md) - [Fear](design/emotions/fear.md) + - [Guilt](design/emotiosn/guilt.md) - [Rage](design/emotions/rage.md) - [Power]() - [Antimatter Engine](design/power/antimatter-engine.md) diff --git a/src/design/emotions/guilt.md b/src/design/emotions/guilt.md new file mode 100644 index 0000000..9b06f48 --- /dev/null +++ b/src/design/emotions/guilt.md @@ -0,0 +1,19 @@ +# Guilt + +{{#template ../../templates/unimplemented.md}} + +Guilt is an [emotion](../emotions.md) that represents a subconscious suppression of violence as a result of shame. +It occurs solely as a response to taking the life of another person, serving as a useful element for curbing highly-aggressive play. +Since guilt is the cost for taking a life, it forces players to consider the cost of killing someone (being afflicted with guilt and thus worsened in combat) versus going about the murder in a different way to reduce the individual guilt felt. + +The amount of Guilt you receive after killing someone is based on the amount of damage dealt as well as the number of people involved. +If you were the sole person who killed the victim, then you will receive maximal guilt. +If multiple people committed the murder, then the guilt will not only be lower, but be split proportionally between the killers. +In this way, murder is penalized more if it is done by an individual versus a group. +Convincing a group of people to take action by mob justice therefore has very little effect on those involved, compared to extrajudicially executing someone in maints. + +## Effects + +When under the affects of guilt, your damage towards others will be greatly reduced. +At the highest levels, you'll be completely pacified, unable to even raise a hand against others. +This makes you highly vulnerable, a great cost for taking the life of someone else.