diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 6c3a7a5..5ec8711 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -58,6 +58,7 @@ - [Ferrofungus](design/ferrofungus.md) - [Lathe](design/lathe.md) - [Machine Degradation](design/machine-degradation.md) +- [Piloting](design/piloting.md) - [Reincarnation](design/reincarnation.md) - [Station Events](design/station-events.md) --- diff --git a/src/design/piloting.md b/src/design/piloting.md new file mode 100644 index 0000000..18c5ff0 --- /dev/null +++ b/src/design/piloting.md @@ -0,0 +1,30 @@ +# Piloting + +{{#template ../templates/unimplemented.md}} + +Piloting is a mechanic that applies global modifiers to the round over the course of a round. +About 3-4 times a round, the station will go through an **exterior weather event**. +Exterior weather events apply global modifiers to the entire station or to space itself, unlike [station events](station-events.md) which typically focus on specific locations _inside_ the ship. + +Some examples of weather events include: +- **Spacetime Dilation:** Increases the rate of the radiation storm +- **Gas Cloud:** Space is no longer a vacuum, instead being filled with a random gas +- **Space Dust:** Pelts the station from all sides with small pieces of space dust +- **Solar Vortex:** Space becomes unbearably hot, cooking anyone who steps outside +- **Ion Storm:** Disrupts electronics and causes machines to spark randomly +- **Aurora Caelus:** Pretty space lights +- **Dark Matter Influx:** Disables gravity across the station +- **Radio Interference Zone:** Slightly garbles radio messages, delays their sending, and broadcasts random player messages + +## Make It So + +The **Navigation Terminal** allows for a limited choice of which weather event the station goes through. +When used, it displays two different weather events (voted on by stagehands) and allows one to be selected. +However, due to the importance of the ship's course, the console is biometrically locked to the _Captain_, blocking everyone else from seeing or setting the course. + +Giving the Captain the opportunity to set the course introduces a _Secret Hitler_-esque choice. +Although they can pick the route of the station, there's no guarantee that will be a "good" option. +This creates a potential point of intrigue: is the Captain intentionally picking options which harm the crew, or are they simply getting bad luck? + +The sole ability to set the course of the ship also reinforces the Captain's authority. +Since they are the only one that is able to divert the ship from potentially dangerous weather, they become a figurehead able to steer the crew in and out of danger.