diff --git a/src/SUMMARY.md b/src/SUMMARY.md index e37b024..0fcfcb9 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -46,6 +46,7 @@ - [Rust](design/decay/rust.md) - [Emotions](design/emotions.md) - [Calm](design/emotions/calm.md) + - [Euphoria](design/emotions/euphoria.md) - [Fear](design/emotions/fear.md) - [Rage](design/emotions/rage.md) - [Power]() @@ -64,6 +65,7 @@ - [Bartender](design/jobs/bartender.md) - [Coroner](design/jobs/coroner.md) - [Detective](design/jobs/detective.md) + - [Firefighter](design/jobs/firefighter.md) - [Forensic Scientist](design/jobs/forensic-scientist.md) - [Overseer](design/jobs/overseer.md) - [Peacekeeper](design/jobs/peacekeeper.md) diff --git a/src/design/emotions/euphoria.md b/src/design/emotions/euphoria.md new file mode 100644 index 0000000..9a5d28c --- /dev/null +++ b/src/design/emotions/euphoria.md @@ -0,0 +1,15 @@ +# Euphoria + +{{#template ../../templates/unimplemented.md}} + +Euphoria is an [emotion](../emotions.md) that represents a vast surge of energy that overwhelms physical feeling. +While euphoric, an individual may seem capable of superhuman feats of strengths, however this is simply a facade that falls away with the emotion. + +Like most emotions, Euphoria can be induced by drugs, but also through intense mental responses like the [firefighter's pyroeuphoria](../jobs/firefighter.md). + +## Effects + +Euphoria is a condition which "hides" various negative conditions while active. +Pain, slowdown, and various debuffs become inactive while euphoric. +Additionally, euphoric players have an increased movement speed, field of vision, and melee speed. +Once it wears off, however, they gain a debuff which slows all of those aspects for a period of time. diff --git a/src/design/jobs/firefighter.md b/src/design/jobs/firefighter.md new file mode 100644 index 0000000..fe14549 --- /dev/null +++ b/src/design/jobs/firefighter.md @@ -0,0 +1,26 @@ +# Firefighter + +The Firefighter is a role focused on station atmospheric maintenance, specifically putting out fires and clearing lingering smoke. +When the station is ablaze, they're the individual most ready to put out the flames with their advanced equipment, giving them a unique leg up. +Additionally, their fireaxe (specialized for breaching) and light repair tools give them the ability to both break into and fix up areas affected by fires. + +## Hot Fashion + +Their clothes consist of a loose-fitting brown workman jumpsuit with big Tobi trousers. +Fire-red sneakers adorn their feet and a bandana wraps their hair back to keep it from burning. +Unlike other jobs, they additionally spawn wearing a full gas mask that hides their face, giving them a uniquely threatening and suspicious aura. + +Inside their locker, they also receive a full firesuit. +Worn debuffs from the firesuit or gas mask will be nullified when worn by the firefighter, restoring normal move speed and vision radius. +This encourages them to remain geared and vigilant in the event of a fire while simultaneously aligning them with the outfit. + +## Pyroeuphoria + +The main tool at the firefighter's disposal for dealing with large fires is the **backpack extinguisher**. +It consists of two parts: a large tank worn on the back as well as an attached extinguisher that can be brought in and out from the tank via an action. +When the tank is worn, the attached extinguisher can be used indefinitely without needing to be refilled with water. + +The secondary tool at the firefighter's disposal is their **pyroeuphoria**. +When on fire, they will rapidly build the [euphoria](../emotions/euphoria.md) emotion, countering the downsides of their various fire equipment. +This means that, despite the downsides that typically come from wearing various firefighting equipment, the firefighter is better suited to dealing with these due to their emotional high. +Even more, the strong effects of pyroeuphoria enable them to make dangerous plays by leveraging the buffs they gain while on fire.